From e02f2c337e705dcf74a8aad97c0794435d80f81d Mon Sep 17 00:00:00 2001 From: Gold KingZ <48490385+oqyh@users.noreply.github.com> Date: Mon, 29 Apr 2024 03:23:04 +0400 Subject: [PATCH] Update README.md --- README.md | 173 +++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 131 insertions(+), 42 deletions(-) diff --git a/README.md b/README.md index 153dc14..d485421 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,10 @@ -# [CS2] Kill-Sound-GoldKingZ (1.0.5) +# [CS2] Kill-Sound-GoldKingZ (1.0.6) ### Kill Sound ( Kill , HeadShot , Quake ) +![menugif](https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/assets/48490385/dcec4586-b3c5-408f-a0e6-31f3cfced078) + + ![configs](https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/assets/48490385/3c08cec9-6e29-4c00-8d74-bc9ae3cf4f85) @@ -30,6 +33,9 @@ //To Enable Kill_Settings.json "KS_EnableQuakeSounds": false, + //If KS_EnableQuakeSounds Enabled Do You Like To Disable Quake Sounds On WarmUp? + "KS_DisableQuakeSoundsOnWarmUp": false, + //If You Want To Disable Any Make it Empty Like This "" //Sound HeadShot Kill "KS_HeadShotKillSoundPath": "sounds/GoldKingZ/Training/bell_normal.vsnd_c", @@ -42,6 +48,28 @@ //Sound BodyShot Hit "KS_BodyHitSoundPath": "sounds/GoldKingZ/Training/timer_bell.vsnd_c", + + //Default Value Of FreezeOnOpenMenu + "KS_FreezeOnOpenMenuDefaultValue": true, + + //Default Value Of HeadShotKillSound + "KS_HeadShotKillSoundDefaultValue": true, + + //Default Value Of BodyKillSound + "KS_BodyKillSoundDefaultValue": false, + + //Default Value Of HeadShotHitSound + "KS_HeadShotHitSoundDefaultValue": false, + + //Default Value Of BodyHitSound + "KS_BodyHitSoundDefaultValue": false, + + //Commands In Game To Open Sound Menu + "KS_InGameMenu": "!soundmenu,!soundsmenu,!menusound,!menusounds", + + //Only Allow These Groups To Have Access To KS_InGameMenu (Making Empty "" Means Everyone Has Access) [ex of groups: "@css/root,@css/admin,#css/admin"] + "KS_OnlyAllowTheseGroupsToToggle": "", + } ``` @@ -56,10 +84,11 @@ > To Use These You Need To Enable KS_EnableQuakeSounds First In config.json > Then Download https://github.com/Source2ZE/MultiAddonManager With Gold KingZ WorkShop > https://steamcommunity.com/sharedfiles/filedetails/?id=3230015783 -> mm_extra_addons 3230015783 - +> mm_extra_addons 3230015783 +> You Can Find WorkShop Path Sound In https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/blob/main/sounds/Gold%20KingZ%20WorkShop%20Sounds.txt + ``` - Available Sounds [ "HeadShot" , "Kill" , "KnifeKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" , "RoundPrepare" , "RoundStart" ] + Available Sounds [ "HeadShot" , "Kill" , "KnifeKill" , "TaserKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" , "RoundPrepare" , "RoundStart" ] HeadShot Can Be Used HeadShot = Will Start Sound Loop On Every HeadShot Kill @@ -73,6 +102,10 @@ KnifeKill = Will Start Sound Loop On Every Knife Kill KnifeKill_X = Will Start Sound Depend Kill X Knife Kill + TaserKill Can Be Used + TaserKill = Will Start Sound Loop On Every Taser Kill + TaserKill_X = Will Start Sound Depend Kill X Taser Kill + GrenadeKill Can Be Used GrenadeKill = Will Start Sound Loop On Every Grenade Kill GrenadeKill_X = Will Start Sound Depend Kill X Grenade Kill @@ -81,6 +114,10 @@ MollyKill = Will Start Sound Loop On Every Molotov Kill MollyKill_X = Will Start Sound Depend Kill X Molotov Kill +"Announcement": These Only Can Be Controlled On/Off [ "HeadShot" , "Kill" , "KnifeKill" , "TaserKill" , "GrenadeKill" , "MollyKill" , "SelfKill" , "TeamKill" , "FirstBlood" ] + +You Cannot Control ["RoundPrepare" , "RoundStart" ] Becasue Its Already Announce You Cant Turn It Off + ``` @@ -90,6 +127,7 @@ ## .:[ Language ]:. ```json +{ { //========================== // Colors @@ -100,62 +138,113 @@ //========================== // Other //========================== + //
= Next Line On Center Hud //{nextline} = Print On Next Line //========================== - "announce.round.prepare": "{green}Gold KingZ {grey}| {grey} Prepare To Fight...", + "player.not.allowed": "{green}Gold KingZ {grey}| {darkred}Toggle Sounds Menu Is For {lime}VIPS {darkred}Only", - "announce.round.start": "{green}Gold KingZ {grey}| {lime}Round Start !", + "player.toggle.freeze.on": "{green}Gold KingZ {grey}| {grey}Freeze On Menu Open Is {lime}On", + "player.toggle.freeze.off": "{green}Gold KingZ {grey}| {grey}Freeze On Menu Open Is {darkred}Off", - "quake.kill.streak": "{green}Gold KingZ {grey}| You On Kill Streak {yellow}{0}", - "quake.kill.streak.26": "{green}Gold KingZ {grey}| Nice Work!!! You On Kill Streak {yellow}{0}", - "quake.kill": "{green}Gold KingZ {grey}| You Killed {blue}{0}", - "announce.quake.kill.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", - "announce.quake.kill.streak.26": "{green}Gold KingZ {grey}| {grey}HOOOLLYY!!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}", - "announce.quake.kill": "{green}Gold KingZ {grey}| {purple}{0} {grey} Killed {blue}{1}", + "player.toggle.bodykill.on": "{green}Gold KingZ {grey}| {grey}Body Kill Sound Is {lime}On", + "player.toggle.bodykill.off": "{green}Gold KingZ {grey}| {grey}Body Kill Sound Is {darkred}Off", - "quake.headshot.streak": "{green}Gold KingZ {grey}| You On HeadShot Streak {yellow}{0}", - "quake.headshot.streak.5": "{green}Gold KingZ {grey}| You Are HeadHunter!! {yellow}{0}", - "quake.headshot": "{green}Gold KingZ {grey}| You HeadShotted {blue}{0}", - "announce.quake.headshot.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On HeadShot Streak {yellow}{1}", - "announce.quake.headshot.streak.5": "{green}Gold KingZ {grey}| {purple}{0} {grey}Is HeadHunter!!!! {grey}[{yellow}{1} {grey}HeadShot Streak]", - "announce.quake.headshot": "{green}Gold KingZ {grey}| {purple}{0} {grey} HeadShotted {blue}{1}", + "player.toggle.bodyhit.on": "{green}Gold KingZ {grey}| {grey}Body Hit Sound Is {lime}On", + "player.toggle.bodyhit.off": "{green}Gold KingZ {grey}| {grey}Body Hit Sound Is {darkred}Off", + "player.toggle.headshotkill.on": "{green}Gold KingZ {grey}| {grey}HeadShot Kill Sound Is {lime}On", + "player.toggle.headshotkill.off": "{green}Gold KingZ {grey}| {grey}HeadShot Kill Sound Is {darkred}Off", - "quake.grenade.streak": "{green}Gold KingZ {grey}| You On Grenade Streak {yellow}{0}", - "quake.grenade": "{green}Gold KingZ {grey}| You Grenade {blue}{0}", - "announce.quake.grenade.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Grenade Streak {yellow}{1}", - "announce.quake.grenade.streak.5": "{green}Gold KingZ {grey}| {grey}Nade KING !!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}", - "announce.quake.grenade": "{green}Gold KingZ {grey}| {purple}{0} {grey} Grenade {blue}{1}", + "player.toggle.headshothit.on": "{green}Gold KingZ {grey}| {grey}HeadShot Hit Sound Is {lime}On", + "player.toggle.headshothit.off": "{green}Gold KingZ {grey}| {grey}HeadShot Hit Sound Is {darkred}Off", +//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------// - "quake.molly.streak": "{green}Gold KingZ {grey}| You On Molotov Streak {yellow}{0}", - "quake.molly": "{green}Gold KingZ {grey}| You Molotov {blue}{0}", - "announce.quake.molly.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Molotov Streak {yellow}{1}", - "announce.quake.molly.streak.5": "{green}Gold KingZ {grey}| {grey}Molotov KING !!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}", - "announce.quake.molly": "{green}Gold KingZ {grey}| {purple}{0} {grey} Molotov {blue}{1}", + "chat.announce.quake.headshot.streak.5": "{green}Gold KingZ {grey}| {purple}{0} {grey}IS HEAD HUNTER!!! Got {yellow}{1} {grey}HeadShot Streak!", + "center.announce.quake.headshot.streak.5": "{0} IS HEAD HUNTER!!! Got {1} HeadShot Streak! ", - "quake.knife.streak": "{green}Gold KingZ {grey}| You On Knife Streak {yellow}{0}", - "quake.knife": "{green}Gold KingZ {grey}| You Knife {blue}{0}", - "announce.quake.knife.streak": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Knife Streak {yellow}{1}", - "announce.quake.knife.streak.5": "{green}Gold KingZ {grey}| {grey}Knife Slayer!!! {purple}{0} {grey}Is On Kill Streak {yellow}{1}", - "announce.quake.knife": "{green}Gold KingZ {grey}| {purple}{0} {grey} Knifed {blue}{1}", - - - "quake.firstblood": "{green}Gold KingZ {grey}| FirstBlood You Killed {blue}{0}", - "announce.quake.firstblood": "{green}Gold KingZ {grey}| {purple}{0} {grey} FirstBlood Killed {blue}{1}", - - "quake.teamkill": "{green}Gold KingZ {grey}| {darkred}You Team Killed {blue}{0}", - "announce.quake.teamkill": "{green}Gold KingZ {grey}| {purple}{0} {darkred} Team Killed {blue}{1}", + "chat.announce.quake.kill.streak.4": "{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.4": "{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.6": "{green}Gold KingZ {grey}| {red}Rampage {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.6": "Rampage
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.8": "{green}Gold KingZ {grey}| {red}Killing Spree {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.8": "Killing Spree
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.10": "{green}Gold KingZ {grey}| {red}Monster Kill {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.10": "Monster Kill
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.14": "{green}Gold KingZ {grey}| {red}Unstoppable ! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.14": "Unstoppable!
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.16": "{green}Gold KingZ {grey}| {red}Ultrakill ! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.16": "Ultrakill!
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.18": "{green}Gold KingZ {grey}| {red}Godlike !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.18": "Godlike!!!
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.20": "{green}Gold KingZ {grey}| {red}WickedSick !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.20": "WickedSick !!!
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.24": "{green}Gold KingZ {grey}| {red}Ludicrous Kill !!! {nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}", + "center.announce.quake.kill.streak.24": "Ludicrous Kill !!!
{0} On Kill Streak {1} ", + + "chat.announce.quake.kill.streak.26": "{green}Gold KingZ {grey}| {red}-------------------------------{nextline}{green}Gold KingZ {grey}| {blue}H {red}O {yellow}L {purple}Y {lime}S {darkred}H {darkblue}I {gold}T {blue}!!!!!!!!!!{nextline}{green}Gold KingZ {grey}| {purple}{0} {grey}On Kill Streak {yellow}{1}{nextline}{green}Gold KingZ {grey}| {red}-------------------------------", + "center.announce.quake.kill.streak.26": "-------------------------------
H O L Y S H I T !!!!!!!!!!
{green} {0} On Kill Streak {1}
------------------------------- ", + + + "chat.announce.quake.knife": "{green}Gold KingZ {grey}| HAHAHA {purple}{0} {grey} Knifed {yellow}{1}", + "center.announce.quake.knife": " H A H A H A
{0} Knifed {1} ", + + "chat.announce.quake.taser": "{green}Gold KingZ {grey}| HAHAHA {purple}{0} {grey} Zeused {yellow}{1}", + "center.announce.quake.taser": " H A H A H A
{0} Zeused {1} ", + + + "chat.quake.grenade": "{green}Gold KingZ {grey}| Nice! Grenade Kill, You Killed {yellow}{0}", + + "chat.quake.molly": "{green}Gold KingZ {grey}| Nice! molotov Kill, You Killed {yellow}{0}", + + "chat.announce.quake.selfkill": "{green}Gold KingZ {grey}| {purple}{0} {grey}Killed Himself", + + "chat.announce.quake.teamkill": "{green}Gold KingZ {grey}| {purple}{0} {darkred}TeamKill {yellow}{1}", + + "chat.announce.quake.firstblood": "{green}Gold KingZ {grey}| {BlueGrey}FirstBlood !!! {purple}{0} {purple} Killed {yellow}{1}", + + + "chat.announce.quake.roundprepare": "{green}Gold KingZ {grey}| {grey}Prepare To Fight...", + "center.announce.quake.roundprepare": "Prepare To Fight ... ", - "quake.selfkill": "{green}Gold KingZ {grey}| {darkred}You Killed Your Self!", - "announce.quake.selfkill": "{green}Gold KingZ {grey}| {purple}{0} {grey}Killed Himself !" + "chat.announce.quake.roundstart": "{green}Gold KingZ {grey}| {lime}Round Start !", + "center.announce.quake.roundstart": "Round Start !!! ", + +//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------// + + "menu.item.freeze": "Freeze Open Menu", + "menu.item.bodyhit": "Body Hit Sound", + "menu.item.bodykill": "Body Kill Sound", + "menu.item.headshothit": "HeadShot Hit Sound", + "menu.item.headshotkill": "HeadShot Kill Sound", + "menu.left.image": "", + "menu.right.image": "", + "menu.bottom": " [ WASD - To Native ]
[ - To Exit ]
" } ``` ## .:[ Change Log ]:. ``` +(1.0.6) +-Fix RoundPrepare, RoundStart Bug +-Added Menu For Hit Sounds "KS_InGameMenu" +-Added Flag For KS_InGameMenu "KS_OnlyAllowTheseGroupsToToggle" +-Added Quake [ "TaserKill" ] +-Added Better Control On Text in "Kill_Settings.json" + -"ShowChat" + -"ShowCenter" + -"ShowCenter_InSecs" + (1.0.5) -Rework Kill Sound Plugin -Disable Menu (Temp)