Status of unity-based games with dxvk #231
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I'm trying to run Nebulous: Fleet Command (an extremely recent Unity game) with wineskin. I have dxvk installed, and Nebulous_dxgi reports that everything is normal on the dxvk side (no wire VK_KHR_surface stuff for once), but Unity still reports that I do not have a "dx11" graphics card installed. Nebulous_dx11.log's contents are as follows: (there are no other logs that contain anything relevant, unfortunately.) Nebulous_DX11.log`info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported warn: D3D11CreateDevice: Unsupported driver type info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported warn: D3D11CreateDevice: Unsupported driver type info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported warn: D3D11CreateDevice: Unsupported driver type info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported warn: D3D11CreateDevice: Unsupported driver type info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_1 info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0 err: D3D11CoreCreateDevice: Requested feature level not supported` |
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Replies: 2 comments
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Unity games are notetorius for needing transform feedback and geometry shaders things that MoltenVK/Metal do not support. Until Apple implements these feature into Metal or MoltenVK emulates then (at a great cost) there’s nothing downstream projects can do. |
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Unity games are notetorius for needing transform feedback and geometry shaders things that MoltenVK/Metal do not support.
Until Apple implements these feature into Metal or MoltenVK emulates then (at a great cost) there’s nothing downstream projects can do.