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ChangeLog.txt
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ChangeLog.txt
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Outer Space Change Log
======================
[2018-09-02]
- Revision bump to 0.5.74-1 [dahaic]
Hotfix to deal with three significant issues:
- Changing password was not possible.
- Ship building dialog crashed when non-ascii characters were used
in a ship name.
- Updater has been broken.
[2018-09-02]
- Revision bump to 0.5.74 [dahaic]
Significant changes:
- Player passwords are no longer stored in plain text, and can be changed
anytime through the Options dialog.
- Multiple Mutant and Renegade factions are now spawned in the galaxies,
instead of having one faction starting on multiple planets.
- Mutant and Renegade now research technologies, and use pacts. Mutant
only pacts with other Mutant factions, but Renegade now works as good
trade partner to players. Starting level of technologies has been lowered
to make early gameplay more balanced.
- STL engines introduced - provides cheaper combat agility for cases where
FTL speed is not needed.
Balancing:
- Ship repair amount is minimum of 1, to help small ships on low-repair
facitilities.
- Renegade and Mutant now benefits from STL engines.
- Rebel is now able to upgrade designs and ships, being able to move from
prototype technologies to proper TL1.
- Renegade consumes special resource to build more powerful medium sized
ships.
- HP of Renegade and Mutant structures has been reduced.
- Flak defenses of Mutant structures has been transformed, now it follows
traditional pattern where all sizes have same amount of hardpoints.
- Building structure over existing one will result in partial reuse of value
i.e. structure will spawn with higher HP amount, depending on value of
replaced one.
- Minimal growth of planet population has been increased from 20 to 100.
Fixes:
- Fixed table sorting.
- ETA of fleet command is now calculated properly during composition.
- Various fleet / redirect widgets now center properly.
- Game no longer freezes after inactivity in Galaxy Selection and Booking
dialogs.
Other:
- Techtree generator has been refactored to be more readable, by forcing
TLs into separate columns.
Contributors:
- Outer Space has new contributor, SummerGram. Welcome!
[2018-06-24]
- Revision bump to 0.5.73 [dahaic]
Significant changes:
- You can play multiple galaxies at the same time on same account.
- New game modes, Brawl and Cooperative were introduced.
- It is possible to book galaxy just with your friends, using passworded
booking.
Economy revamp:
- Structures are now build for only 20 % of original CP costs, but are build
with only 10 % of HP.
- Structures repair time is dependent on their CP costs, with the most
expansive buildings being up to three times slower to repair than basic ones.
- Structures are now deteoriating if not utilized to 100 %.
- Every planet has base CP production of 5
- TL-based population is now 100 * TL of player per slot, regardless building
on the slot.
- Unemployed population makes planet happy, if there is full employment,
morale gets a hit.
Balancing:
- Titanium Medium and Large hulls fixed (made heavier and smaller, to be in
line with the rest).
- Rebel players now accept economic pacts
- Limited scan power of a system to 150 (some top scanners max it out)
- Introduced primitive (ship) technologies, so players have more options how to
play start of the game. Primitive technologies are similar to their normal
counterparts, but are not upgradable, and are heavier, making ship options
more diverse, but more defensive by nature.
Other:
- Galaxy booking is now much more stable (no longer handled by separate
service)
- Booking dialog changed to be more user friendly.
- New galaxy sizes available.
- Construction dialog (ship design) has been updated to be easier to use.
[2018-06-17]
- Private bookings introduced [dahaic]
Private bookings are way how to create games for group of friends. Every
booking is created password protected, so you have to tell others what
the password is.
Currently, there is no support for non-passworded bookings apart from
official queues. There is probably no point in having them.
Account has limit of two private bookings at the time. When galaxy is
created, it no longers counts. One booking should suffice for everyday
use.
[2018-05-27]
- New game modes introduced, Coop and Brawl [dahaic]
Coop is scenario where players tries to fight AI together. Implemented
in Circle3CP, in which Mutant is the enemy. There is no enforcement of
peace as that does not prevent trolling anyway. Sane players set relations
and are good to go. As it is just an advanced type of training, reward is
just a global announcement.
Brawl is deathmatch variant of galaxy, in first iteration represented by
Circle3BP. Three players pit against each other, no mutant, only renegades.
There is no diplomatic victory - you have to remain sole player in the galaxy.
If you win, galaxy switches to single mode, and you become the owner.
[2018-05-25]
- User can play multiple galaxies from the same account [dahaic]
Only one presence in the galaxy is allowed, number of galaxies user
participates in is not limited, though.
New dialog for selecting session has been added to the boot sequence.
- User can relog to another session on the same account [dahaic]
By selecting Exit in the main dialog, or pressing CTRL+F12, game won't
exit, but will reset into session picking dialog. This also applies for
resigning and finishing galaxies.
- Single player galaxies are now more visible for selection [dahaic]
In the session selection dialog, user can also trigger creation of single
player galaxy. These are limited to 5 per account.
[2018-02-11]
- Removal of Galaxer, merging functionality into Server [dahaic]
[2017-09-03]
- Revision bump to 0.5.72 [dahaic]
Balacing:
- Simple Mine Field Control introduced
Available to all players on TL2, it is first minefield player can utilize.
- Titanium Medium hull and Titanium Large hull introduced
With same balancing mechanisms as Titanium Small Hull, these are now
available to players to help them tailor their fleets better to their needs.
- Small cost adjustments of Medium, Large and Stealth hulls.
- Mutant is now a bit less trivial.
It will now build ships based on demand, attack more systems than just the
closest one, and it will attack with different sizes of fleets.
- Minefields polish
Multiple types of minefields can coexist within one system. Player can have
up to three minefields (in case of advanced Cyborg player) active in one
system at the time. State of Mine Field Control structure influcences growth
of minefield now.
Client:
- Player now has option to save screenshot of whole galaxy.
Client is now aware of galaxy radius, thus known part will be placed
accordingly.
- Screenshots does not show hot buttons widget.
- Fixed various UI annoyances.
- Minefields are now visible on the Star Map itself.
Other:
- Singleplayer galaxies can be deleted/paused/resumed by the owner.
Player can no longer resign from singleplayer galaxy - single galaxies of other
players shouldn't show up in the login dialog anymore.
- Admin can take screenshots of whole galaxies, without hiding anything.
With this feature, it should be possible to chronicle galaxies and make
short videos afterwards.
[2017-07-30]
- Revision bump to 0.5.71 [dahaic]
[2017-07-16]
- Update of tooltips [dahaic]
Tooltips are now multilined, also distinguishing between title
which should contain description of the field, and body, which contains
information useful to player.
- Slightly better handling of fonts (kerning support) [dahaic]
- PyGame requirement bump to pygame-1.9.2 [dahaic]
[2017-07-10]
- Hovering over buildings and tasks in system dialog shows detailed info [dahaic]
[2017-07-09]
- Hovering over planets in system dialog shows detailed info [dahaic]
- Option to manually set bio/en reserves disabled. [dahaic]
This feature was too micromanagerial to do any good. And for new players
it usually meant to shoot themselves in a foot when they tried to use it.
From now on only automated reserve will be supported, which means 6 turns
of consumption.
- Star system dialog got iconified [dahaic]
Presented values are now accompanied by icons, instead of text labels.
This should help readability of the dialog by removing big percentage of
text. It also makes dialog much easier to translate, as the translation
is no longer limited by length (As most of the text is in the tooltip)
- Introduction of UI icons which are colored based on theme [dahaic]
[2017-07-08]
- Revision bump to 0.5.70 [dahaic]
[2017-06-05]
- Granularity of strategic resources [dahaic]
Strategic resources can now be used on more granular level. All ship
equipment (exception being structure-building pods) now costs only one tenth
of weekly produce.
[2017-05-21]
- Once again new self-updating mechanism [dahaic]
- Revision bump [dahaic]
[2017-05-12]
- PyGame is now installed automatically [dahaic]
[2017-05-11]
- Removed most of the global channels
Issues and ideas should go to github project, and more general questions
might be discussed on Public channel. (Or social media)
[2017-05-08]
- Introduce new default server [dahaic]
- Fix various galaxer issues [dahaic]
[2017-05-07]
- Added possibility to have singleplayer galaxies [dahaic]
[2016-04-09]
- updated copyright headers [dahaic]
- fixed few crlf-ed files [dahaic]
[2016-04-03]
- consolidated tools in tools directory [dahaic]
[2016-03-28]
- reorganized client directory [dahaic]
- fixed indentation errors in osclient.py [dahaic]
- removed useradd utility and added functionality to osclient [dahaic]
- fixed osstats utility [dahaic]
[2016-03-27]
- included profiling option of common executable [dahaic]
- removal of files used to run server and client separately [dahaic]
- removal of distutils setup files [dahaic]
client-pygame
pygameui
server
[2016-03-26]
- removal of unmaintaned and/or obsolete code [dahaic]:
client-TechViewer
client-console
client-msg-wx
generators
oslauncher
- removal of files related to Windows package deployment [dahaic]
[2016-03-21]
- smoke test rewritten to python [dahaic]
- updated game to be runnable from arbitrary CWD [dahaic]
[2016-03-20]
- whitespace pep8-ization of client-pygame [dahaic]
[2016-03-19]
- whitespace pep8-ization of server [dahaic]
- whitespace pep8-ization of pygameui [dahaic]
[2016-03-17]
- whitespace pep8-ization of client-ai [dahaic]
- whitespace pep8-ization of medusa [dahaic]
[2016-03-16]
- whitespace pep8-ization of client-console, tools, generators [dahaic]
- whitespace pep8-ization of oslauncher [dahaic]
- whitespace pep8-ization of client-msg-wx [dahaic]
[2016-03-15]
- fixed smoke test [dahaic]
- whitespace pep8-ization of client-TechViewer [dahaic]
[2016-03-14]
- fixed website content copy [dahaic]
- updated test to be less cluttered and to check server restarts [dahaic]
[2016-03-13]
- server now initialize itself by reset [dahaic]
- backend smoke test implemented [dahaic]
- cosmetic changes [dahaic]
- website directory is part of configDir [dahaic]
- only scripts ment to be executed have executable flag now [dahaic]
- website style content copied to reports directory [dahaic]
- added basic smoke test proposal [dahaic]
[2016-03-08]
- server is now shuttable via command issued by admin [dahaic]
- few cosmetic changes related to admin references in the code [dahaic]
[2016-03-06]
- fixed few harmless tracebacks showing up during nominal run. [dahaic]
[2015-07-12]
- fixed few issues with non-owned planets. [dahaic]
[2015-07-11]
- joined all executables to one - outerspace.py [dahaic]
- code should be more stable in respect to different PWDs [dahaic]
- expanded use of GameName concept to AI [dahaic]
- fixed some issues within pirate AI, and AI Pirate server evaluation [dahaic]
[2014-10-29]
- resources directory is module now [dahaic]
[2014-10-28]
- Migration to github [dahaic]
- removed dependencies on svn keywords [dahaic]
[2012-07-20]
- Pirate and EDEN now has forced non-aggresion, preventing Pirate from
obtaining EDEN technologies. (fix for github issue #5) [dahaic]
[2012-07-19]
- NEW phase of buildings is now correctly respected in all cases.
(fix for github issue #1) [dahaic]
- Removed duplicate entries in the GalaxyNames.txt file. [dahaic]
[2012-06-11]
- GalaxyNames.txt file needed by Galaxer is now included. [dahaic]
[2012-06-09]
- TechViewer now counts effectivity of ship designs. [dahaic]
- Twin EM Cannon Turret now costs less, to provide some incentive to research
it. [dahaic]
- All NPC/devel techs has defined allowed races now. [dahaic]
- fixes for osclient and osclient.py [dahaic]
- Included list of galaxy names, used by Galaxer [dahaic]
- Scrapped designs are now correctly removed from global queues [dahaic]
[2012-02-07]
- Client now handles better situation when server is down. [Qark]
- Server now supports metaserver accounts with local fallback. [Qark]
[2012-01-02]
- Client is now backward compatible with 0.5.68 server. [Qark]
[2011-12-30]
- ospace-server.py supports multiple Universes now. [Qark]
- Client now supports Universe selection. [Qark]
- Client save filename now contains universe ID to prevent conflicts. [Qark]
- Fixed bug where IUniverse and other objects had oid set to OID_NONE. [Qark]
[2011-12-28]
- Initial version of support for multiple universes per game server. [Qark]
[2011-12-05]
- Fixed galaxy restart issue. [Qark]
- Game information now exported to json. [Qark]
- Server welcome page added. [Qark]
[2011-11-14]
- Fixed AI scripts deployment issues. [Qark]
- Added support for different authentication schemes. Supported are PLAIN, MD5 (default), and SHA256. [Qark]
[2011-11-10]
- run_ai.py can be restricted to selected galaxies. [Qark]
- Added RPC call to commit all databases. [Qark]
- Extended resignation period. [Qark]
- System names file location is now relative. [Qark]
[2011-11-07]
- Galaxy booking system now generates galaxies with random placement. [dahaic]
[2011-11-06]
- Mutant may, from now on, deploy on a free planets of the system owned by someone else. [dahaic]
- AI from now on checks, whether the build jobs target a non-other-player planets (ie. no more building on neighbours planets) [dahaic]
- Mutant minefield now correctly show the information. [dahaic]
- Bug in TechInfoDlg when no information for particular building was available. [dahaic]
- Added import pygame._view for better support of py2exe. [dahaic]
- Fixed statistics of Generator Complex [Tiamat]
- Fix of the ChangeLog :)
[2011-10-31]
- From now on, players lose their bookings when joining a galaxy. [dahaic]
- Fixed few things made in the last revision. [dahaic]
[2011-10-30]
- First implementation of galaxy booking system (named Galaxer) [dahaic]
- players may book the galaxy type of their choice, and it will create it
as soon as there is enough willing to play. In that case, it will auto
join all the subscribers into it
- galaxies created by galaxer doesn't restart, only ends
- galaxies created by galaxer has 2 days of forced time freeze period
[2011-10-23]
- Fixed bug in 'Problems' dialog, global queues were reported as empty when all assigned planets had 0 production. [dahaic]
[2011-10-21]
- Fixed shields being recharged just in case of hull damage. [dahaic]
VERSION 0.5.68
[2011-08-16]
- Server startup script can be run from a different directory now. [Qark]
[2011-07-25]
- AI doesn't crash on "wait" or "repeat" fleet orders [dahaic]
- Ships out of fuel shouldn't repair itself by their autorepair function [dahaic]
- Fixed some small annoyances [dahaic]
[2011-06-05]
- Detailed info about morale modifiers in system dialog via tooltip [Miran]
- Minor code cleaning [dahaic]
[2011-05-13]
- Faster mouse scroll in widgets [dahaic]
- Creation of tasks addslot + structure should now build both or nothing [dahaic]
- Technologies may be set as obsolete to hide them from the technologies lists [Miran]
- AI pirate player should produce same influence signs as player pirate [dahaic]
- Speed of fleets of other players are now reported as the exact numbers in the infobox [dahaic]
- Login and password may be used as command line parameters.
- AI framework [dahaic]
- Each player is now logable
- Whole system supporting creation and usage of AI scripts, with few tools to lessen the pain of creating one
- AI players [dahaic]
- Pirate now defends its region, but it's not using stolen technologies
- Mutant build up its systems, expands, is attacking everyone. Its buildings are environment dependable.
- Rebel researches every TL1 tech, expands, and defend itself.
- Renegade defends its systems.
- EDEN is doing nothing :)
- All AIs are implemented quite naively, with focus on "doing something" more than "doing it perfectly"
- Server has new command line option to change config dir [dahaic]
- Added support for different galaxy generators. Type of generated galaxy may be changed in the config.ini [dahaic]
- Possible galaxies are Circle4P, Circle9P, Circle42P and Circle65P
- Auto storage is set True after conquering the planet. [dahaic]
- Pirate, renegade, mutant and EDEN has its own race ["p", "r", "m", "e"]. It solves some ugliness in pirates research tab. [dahaic]
- Mutant structure icons [Tiamat]
- Other minor tweaks [dahaic]
[2011-03-15]
- Fixed command line arguments for "Outer Space Fast Edition". [Qark]
[2011-03-06]
- New command line option --configfilename for support of alternate servers. [Qark]
- Windows installation for "Outer Space Fast Edition". [Qark]
[2011-02-27]
- New command line option --heartbeat supported. [Qark]
[2011-02-06]
- Damage dealt/caused by minefields is reported separately. [dahaic]
- Construction of building which costs special resource on non-expanded slot when player doesn't possess required resource now doesn't create stealth expansion project. [dahaic]
- Zooming of starmap is now centered to the cursor position. [dahaic]
- Clicking in locate dialog is now safe. [dahaic]
- Planets now switch to default global queue when owner is changed. [dahaic]
- Fleets and planets now fight in random order. [dahaic]
- Additional parameter to define maximum size of fleet and planets symbols. [dahaic]
- Fixed some typos [dahaic]
- Backup and restore of sqlite3 backend is now supported. [Qark]
[2011-01-28]
- Initial support for SQLite backend in server. [Qark]
[2010-11-02]
- Building of government center now requires confirmation (and quantity is reset to 1). (ticket #12) [dahaic]
- Quantities set in build dialogues now doesn't reset itself when switching to another target/task list. [dahaic]
- StarMapWidget now supports Minimap and HotButtons disabling. [dahaic]
- Locate button now shows small window with map, centered on the object. [dahaic]
- Menu widget now supports per item alignment. [dahaic]
- Global queues: each planet is assigned to the global queue, and if it doesn't have any task to do, it pops another task from global queue. [dahaic]
- Problem dialog now reports differently for planets with default global queue and for the other ones. Other planets are ignored and just their queue is reported (by dividing sum of CP in the queue by sum of effective productions of all assigned planets). Planets in default queue are reported if their queue + time to deplete whole default global queue (same mechanism described above) meet the criteria. [dahaic]
- Fixed typos in Problems dialogue. [dahaic]
- Fixed fleet order lines highlights (ticket #14). [dahaic]
- Fleets lost to low fuel are now reported by message (ticket #10). [dahaic]
- Some projects got "globalDisabled" tag to prevent it to show in globalQueue. [dahaic]
- Renegade faction awakened! [dahaic]
- Renegade structure icons [Tiamat]
- Server will not communicate with the clients anymore if issued with processing more turns in batch, until its done. [dahaic]
[2010-10-13]
- Removed rest of the gatenet code, in options changed gatenet for alternative view. [dahaic]
- Speeding up drawing of control areas. [dahaic]
- Fixed StarSystem dialog, research output correctly counts in planet parameters (Orbital Lab fix). [dahaic]
- Fixed TechView dialog to support dependant research, 100% independence is not shown anymore. [dahaic]
- Fixed alternative view to not crash when wormholes are visible. [dahaic]
- Fleet and planet symbols now resize with zoom. Minimal size defined in osci.ini. (tickets #2, #3) [dahaic]
- Change behavior of --server parameter (now the parameter overrides the osci.ini settings). [dahaic]
- Locate button added to fleet and system dialog. (ticket #4) [dahaic]
- Fixed showing fleet orders of focused fleet when fleet lines are disabled. Now fleet focus highlights whole route all the time. (ticket #14) [dahaic]
- Morale overlay now displays circles of morale by government power. [dahaic]
- Some code cleaning. [dahaic]
VERSION 0.5.67
[2010-09-10]
- Updated version. [Qark]
[2010-09-07]
- Updated icon. [Qark]
- Win32 related fixes in deployment. [Qark]
VERSION 0.5.67-beta3
[2010-09-05]
- Update dialog is displayed only once per session. [Qark]
- Server/client version mismatch dialog is displayed only once per session. [Qark]
- Update dialog is no longer repeatedly displayed every 5000 internal cycles. [Qark]
- Client now correctly handles "hello" rpc call in all situations. [Qark]
VERSION 0.5.67-beta2
[2010-09-02]
- Temporarily disabled gatenet overlay in star map. [dahaic]
- Fixed credits in ChangeLog. [dahaic]
[2010-09-01]
- Added support for Mac OS X. [Qark]
- Added legacy update system support. Client now talks to older versions of server. [Qark]
[2010-08-31]
- Removed win only hack for national characters. [dahaic]
- Fixed issue with improving tech level of mines. [dahaic]
- Added Update dialog. [Qark]
[2010-08-22]
- Alpha version of new code for updating the client. [Qark]
[2010-08-17]
- Overview Dialog for pirate does not throw exception anymore. [Qark]
VERSION 0.5.67beta
[2010-08-01]
- $HOME/.outerspace is now default config directory for client. [Qark]
- Client now supports command line arguments --configdir and --server. [Qark]
- Fixed issues with Vista/Win7 UAC. [Qark]
[2010-07-21]
- Various fixes for Win32 build. [Qark]
[2010-07-20]
- CTRL+A displays CP/RP of the system instead of buoys. [dahaic]
- Bug fixes to StarMapWidget (antialising, typos). [dahaic]
- Better handling of hot buttons. [dahaic]
- Zero RP does not cause exceptions in Problems dialog anymore. [Qark]
[2009-01-06]
- Update system map widget to display your own buoys (allowing you to leave notes for yourself) [Random Chaos]
[2008-01-05]
- Updated New Task Dialog to, when clicking on the Planet column, to sort planets by EN Abundance instead of name field. [Random Chaos]
[2007-12-22]
- Added starmap widget control buttons. Removed overlay dialog usage. [Random Chaos]
[2007-12-16]
- Added prodSciMod for resource-based RP production [Random Chaos]
- Added "max install" support per equipment type rather than per just per item and updated critical techs to use this [Random Chaos]
- Added Orbital Lab Complex to make a higher production lab for humans [Random Chaos]
- Updated Solar Factory to make production balanced to other races [Random Chaos]
- Updated pirate colonization cost to be a gradated cost from existing colonies; it is now much more expensive to colonize in player space [Random Chaos]
- Updated starmap infoboxes to show new pirate colonization cost [Random Chaos]
- Updated map overlay to add an additional overlay for pirate player showing colonization cost [Random Chaos]
- Updated diplomacy dialog - sorting "Relation" column now sorts by raw value rather than textual description [Random Chaos]
- Fixed bug in scout wave that produced error when original fleet had commands in the queue [Random Chaos]
- Fixed bug in pygameui/text box that was causing an index error [Random Chaos] [SF#1843691]
- Fixed bugs in pygameui/text box that were causing highlighting irregularities [Random Chaos]
- Fixed bug in pygameui/text box that was causing block delete deleting the wrong lines [Random Chaos]
- Removed temporary fleet movement validation bypass from iFleet (was planned to be removed after 12-15-07) [Random Chaos]
[2007-12-02]
- Extended event inheritance to non-direct widgets to include starmap widget [Random Chaos]
- Added hotkey processing support to Menu widget in pygameui [Random Chaos]
- Added hotkeys for main game dialog menu (top bar) - Alt+M, R, D, C, P, F, O, B, N for the 9 menu items [Random Chaos]
- Added tooltips to options dialog starmap options [Random Chaos]
[2007-12-01]
- Added custom fleet name support to remaining dialogs [dahaic]
- Added status info during hotkey setting [Random Chaos]
- Added method to pygamui.window to allow event inheritance to non-direct widgets [Random Chaos]
- Fixed main game dialog to send starmap widget events when on menu bar [Random Chaos]
- Fixed options dialog to correctly update severity colors on theme change [Random Chaos]
- Updated grey theme to make severity colors more readable [Random Chaos]
- Added additional planet icons for Hostile, Gas Giant, Terrestrial, and Cold [Random Chaos]
[2007-11-30]
- Added player control zone highlighting (CTRL-P) [Random Chaos]
- Updated options dialog to reflect new starmap options [Random Chaos]
[2007-11-28]
- Added cap on max experience transfered during upgrade based on comparison of base experience of the two ship classes (prevent abuse) [Random Chaos]
- Fixed remaining minefield typo with shielded ships being hit by mines [Random Chaos]
- Added toggle for turning off display of civilian ships to starmap widget (CTRL-H) [Random Chaos]
- Added display of pirate fame required to colonize to starmap widget (for pirate player only) [Random Chaos]
- Added ++ and -- buttons to construction dialog to increment/decrement ship equipment by multiples of 5 (LMB) and 20 (RMB) [Random Chaos]
[2007-11-27]
- Added script to delete all fleets not in their home galaxy to OSClient [Random Chaos]
- Added "Scout Wave" method to Fleet Dialog to easily send an arc of one ship fleets to many systems quickly [Random Chaos]
- Added "Scrap Fleet" method in Fleet Dialog [Random Chaos]
- Fixed IClientDB to handle __setitem__ commands where value==None (automatically was called during Scrap Fleet method) [Random Chaos]
- Updated Starmap widget to allow appending a single fleet without full precompute [Random Chaos]
- Added gate highlight mode while zoomed out [Random Chaos]
- Updated starmap to use antialised lines where appropriate (no noticeable increase in processing time) [Random Chaos]
[2007-11-26]
- Fixed split fleet on grouped ships. [Random Chaos]
- Updated copyright date on autogenerated stats pages to be dynamically 2001 - {current_year} [Random Chaos]
[2007-11-25]
- Added stargate network starmap views (CTRL-N to cycle through available views) [Random Chaos]
- Added additional planet icons [Random Chaos]
- Updated res.py to automatically detect and use additional icons without specifying number of icons per type in systemmap widget [Random Chaos]
- Updated options dialog to provide toggles for all currently hotkeyed starmap modes [Random Chaos]
- Updated options dialog to provide all standard resolutions up to 1920x1200 [Random Chaos]
VERSION 0.5.66
[2007-11-25]
- Fixed problem with wrong scanner updates. [Qark]
- No new players spawn in random places of galaxy from now. [Qark]
[2007-11-24]
- Fixed negative morale being created during population loss morale penalty calculation. [Random Chaos]
[2007-11-23]
- Fixed: Building negative structures/ships artificially generated strategic resources. Negative queues no longer allowed. [Random Chaos]
- Fixed: Negative empire efficiency is now zeroed (0% production). [Random Chaos]
- Fixed: Join fleets command allowed your fleet to join to a fleet of another player. This bug was not accessible by a normal client, but an custom client could have abused it. [Random Chaos]
- Fixed: Join fleets command allowed a fleet in a system to join to a fleet in another system or between systems. This bug was not accessible by a normal client, but an custom client could have abused it. [Random Chaos]
- Fixed: Purely whitespace ship design names no longer allowed. [Random Chaos]
- Added: Upgrade mode check of planets for negative build queues; deletes offending queues and penalizes strategic resources. [Random Chaos]
- Added: In the search dialog, you can now enter an object ID and if you can see it, you will automatically go to it (useful for comparing log data to starmap data) [Random Chaos]
- Closed several coding loopholes that were being abused by a certain player. [Random Chaos]
[2007-11-18]
- Increased font cache cleanup to 2000 entries - large starmaps create more than 1000 entries [Random Chaos]
- Updated starmap widget to increase scanner circle draw speed - removed drawing of extraneous circles [Random Chaos]
- Added sorting of structures to Structure Task Dialog (icon-based structure dialog) [Random Chaos]
- Updated all structure subtypes in tech XMLs for consistency, incorporation of new tech types, and order [Random Chaos]
[2007-11-17]
- Updated starmap widget to significantly increase scanner circle draw speed [Random Chaos]
[2007-11-15]
- Added ignore user messages support using osci.ini - case sensitive comma separated list as follows: [Random Chaos]
[ignore]
universe = ignore,users,in,universe,forums
galaxy = ignore,users,in,galaxy,forums
local = ignore,private,messages,from,users
[2007-11-14]
- Added starmap functions (click on starmap before using keys): [Random Chaos & dahaic]
CTRL-G: Toggle grid on/off
CTRL-S: Toggle scanner circles on/off
CTRL-L: Toggle fleet lines on/off
CTRL-R: Toggle redirects on/off
[2007-11-13]
- Added % based fleet split support to dialog [Random Chaos]
- Updated pygameui/menu.py to support multi-column menus [Random Chaos]
[2007-11-11]
- Added planet recapture delay for pirates to gain fame and techs to prevent abuse by players friendly to pirate [Random Chaos]
- Added requirement that system being moved to has been previously scanned by the player (related to intergalactic travel abuse) [Random Chaos]
[2007-11-10]
- Added verification that move commands can only take place to targets in the owner's galaxy [Random Chaos]
- Updated damage calculation to avoid edge case float to integer conversion bugs and fixed two logic errors [Random Chaos]
[2007-10-02]
- Fixed mine field bugs and typos causing server errors and erratic behavior [Random Chaos]
- Added error catching wrapper around Research and Diplomacy phases within player Final phase to fix stats bugs when a research or diplomacy error is thrown [Random Chaos]
- Updated TL6 to balance some overpowered techs; reduced base HPs of Stealth Hull to 36 (this was improperly set to 96). [Random Chaos]
[2007-08-21]
- added German translation [Andreas]
- fixed bug with empty string in SystemOverviewDlg [PeS]
- fixed bug with StopSound in OptionsDlg [PeS]
- fixed bug in autosearch new translation [PeS]
VERSION 0.5.65
[2007-08-11]
- Fleets' signature closer than 1.0 are cummulative. [Qark]
- Fixed problem with Solar Shield and terraforming [#SF1763490] [Qark]
[2007-07-19]
- Updated czech translation [PeS]
- Updated french translation [Yann]
- Bio->Env at dialogs, as it shows Envinroment, not the Biomatter [PeS]
- Fixed sound and music system, can be freed without restart [#SF1743518] [PeS]
- Replaced Vera.ttf with DejaVuLGCSans.ttf, support for other charsets [PeS]
- Removed green background from sponsor logo, added alpha channel (it looked bad at other themes) [PeS]
[2007-07-06]
- Fixed no players names on local DB reset [Random Chaos]
- Fixed Mass Redirector to properly delete redirects on self click [Random Chaos] [SF#1743960]
- Added check of redirector location in iPlayer to delete redirect when source and target are the same system [Random Chaos] [SF#1743960]
- Fixed missing custom fleet names in Fleet Overview and Fleet Analysis [Random Chaos] [SF#1740677]
- Modified Sound and Music loaders to only load files if sound/music enabled in attempt to fix SF#1743518 (untested) [Random Chaos]
[2007-06-26]
- Updated Options dialog to scan res directory for other languages [PeS]
- Fixed call for gettext with empty strings [Qark, reported by Yann]
[2007-06-25]
- Display surplus also as turns in ProblemsDlg, minor as > 7 days, major < 7 days [PeS]
- Added call for gettext function from dialogs not using it [PeS]
- Updated Czech translation [PeS]
- First version of French translation [Yann]
- Fixed bug with Show Loc/Source on Research Messages (worked only in English) [PeS]
[2007-06-20]
- Planet environment now can degrade faster than 1 point/turn [Qark] [#SF1739554]
[2007-16-16]
- Fixed typo causing government power being ignored [Random Chaos]
- Made bio/en integers after calculating [Random Chaos]
VERSION 0.5.64
[2007-06-16]
- Increased population growth on low population planets [Qark]
- Reduced CP output of Solar Factories [Qark]
[2007-06-13]
- Added tracking of client resolutions; looking to see if we need to continue support of 800x600 for game dialogs, or if we can give them more space. [Random Chaos]
[2007-06-10]
- Added Rename Fleet ability; included "join prevention" for name preservation [Random Chaos]
- Added currently selected planetary weapons to Empire Overview [Random Chaos]
- Fixed "lost checkmark" bug in Overlay Dialog [Random Chaos]
- Fixed food consumption [Random Chaos] [SF#1600508]
- Fixed population growth on low population planets [Random Chaos] [SF#1600508]
[2007-06-09]
- Fixed Problems Dialog to differentiate between No Fuel and Has Fuel at Unknown Rate for refueling notices [Random Chaos]
- Added (?) Starmap icon on Has Fuel at Unknown Rate [Random Chaos]
- Added Client Database save routine to fire off every 4 hours to save database in case of operating system crashes [Random Chaos]
[2007-06-08]
- Fixed pirate initial scanner zone [Random Chaos] [SF#1571760]
- Fixed remnant fleet movement lines after fleets are idle [Random Chaos]
- Added "Create Galaxy" routine to OSClient.py to aid other admins in deploying [Random Chaos]
[2007-06-07]
- Optimized starmap for load speed [Random Chaos]
[2007-06-06]
- Added terraforming data to Star System dialog [Random Chaos] [SF#1731328]
[2007-06-05]
- Fixed: Weapon damage was not modified by weapon effectiveness (IPlanet and IFleet) [Random Chaos] [SF#1731691]
- Fixed: Weapon attack was being added in twice in fleet combat (IFleet) [Random Chaos] [SF#1731691]
- Fixed: Flak best weapon calculation was multiplying by weapon attack. This greatly skewed selection of best weapon. Modified to a less skewing method of using weapon attack. (IPlayer) [Random Chaos] [SF#1731691]
- Fixed: Flak best weapon calculation was not modifying weapon damage by weapon effectiveness (IPlayer) [Random Chaos] [SF#1731691]
[2007-06-04]
- Added sort tools to New Task Dialog [Random Chaos] [SF#1731037]
- Fixed upgrade routine bug in ISystem - error was occurring on wormhole-class systems due to their lack of planets [Random Chaos]
- Added support for "solar shield" type techs [Random Chaos] [SF#1729269]
- Added "solar shield" type techs [Random Chaos] [OS-Devel: Orbital Technologies - Building]
- Added environmental decay when outside planet downgrade's upgrade range [Random Chaos] [SF#1729269]
- Fixed bug where, when a player was auto-resigned, a server bug occurred when processing that player's government control radius [Random Chaos]
[2007-06-03]
- Fixed issue where Fleet Dialog did not recieve updated wait counter after deleting an in-progress wait command [Random Chaos] [SF#1730129]
- Updated Mine Field techs' firepower based on OS-Devel discussion [Random Chaos]
- Added "super laser" bomb for mounting on Mobile Planet hull [Random Chaos]
- Added "Save Starmap" method - saves current starmap view to OS install folder as starmap_{turn}.bmp [Random Chaos]
- Fixed "missing buoy" bug on starmap where you can't see the system name but you can see the system [Random Chaos] [SF#1728896]
- Added mass redirector "to source" system [Random Chaos] [SF#1555607]
[2007-06-01]
- Fix problems dialog with research Total ETC [PeS] [related to SF#1727112]
[2007-05-30]
- Solar Factory now produces energy. [Qark] [#SF1728572]
[2007-05-28]
- Added Mine Field (proper mine-based implementation on server) [Random Chaos] [SF#1651098]
- Added Mine Field techs to Human and Bio trees. Added second Mine Field tech to Cyborg tree. [Random Chaos]
- Added Mine Field display info to System Map [Random Chaos]
- Altered starmap refocus events in an attempt to get rid of "blinking windows" bug [Random Chaos]
- Fixed weapon damage and class inheritance in Fleet Details dialog [Random Chaos]
- Added option to disable Minimap [PeS] [SF#1641040]
- Cached minimap surface before adding overlay rect; significantly improved redraw speed [Random Chaos] [SF#1641061]
- Added minimap position change to starmap "setPos" method [Random Chaos] [SF#1655685]
- Fixed leader voting; if a leader was voted more than once, they were "unset" as leader in their iPlayer object. [Random Chaos]
- Fixed research dialog total ETC [Random Chaos] [SF#1727112]
VERSION 0.5.63.1
[2007-05-28]
- Fixed bug in update, it kept clearing stored password [PeS] [SF#1726780]
VERSION 0.5.63
[2007-05-27]
- Increased attack/defense of Mind Linked Cockpit/Bridge/Command Deck. [Qark]
- Added Advanced Stealth Module for Human. [Qark]
- Increased output of Lab Complex to address higher number of techs. [Qark]
[2007-05-26]
- fix bug in lib/pygameui/Window.py on line 173 (UnboundLocalError) when using TAB [PeS]
- added support for TAB to FleetCommandDlg, NewAccDlg, NewAccountDlg, NewTaskDlg, OptionsDlg, NewMessageDlg [PeS]
- added autofocus to one entry line dialogs [PeS]
[2007-05-24]
- Added "Fleet Details" dialog [Random Chaos] [SF#1724110]
- Fixed SetFocus on Starmap bug (for hotkeys) [Random Chaos] [SF#1723895]
- updated Czech translation for new code (Hotkey, Buoys) [PeS]
- disable auto-login when no remember-password on [PeS]
- new option in defaults - DisplayeHelp, used now only in Hotkey system [PeS]
- slightly changed BuoyDlg to fit czech translation [PeS]
- setFocus in SearchDlg [PeS]
[2007-05-22]
- Added scanner-pact based Buoy [Random Chaos] [SF#1723165]
- Fixed bug in RememberPassword [PeS]
- code cleanup in LoginDlg (removed really old, commented out code) [PeS]
- Added strategic resource information in TechInfoDlg [Anderuso]
- Added "Hotkey" system of focus/activate object (Ctrl+num sets object, num activates object, Shift+num focuses on object) [Random Chaos] [SF#1717157]
- Added equipment limiter for signature. Best negative signature device used; others ignored. [Random Chaos] [SF#1718045]
[2007-05-21]
- Added authorship on buoy detail view [Random Chaos] [SF#1480688]
- Fixed missing Buoy icons [Random Chaos]
- Updated Czech translations [PeS]
- Added Slots column in Planet Overview [PeS]
[2007-05-21]
- Removed Czech nationals characters from server code. [Qark] [SF#1722181]
[2007-05-20]
- Added JSON-encoded stats page (website/{game}/json.txt) [Random Chaos] [SF#1722186]
- Added System Overview dialog [Random Chaos] [SF#1651099]
- Fixed display bug with TechInfo dialog for "Extra" ATT and DEF attributes [Random Chaos]
[2007-05-19]
- Fixed "stealth" bug with small hulls (techs did not have minsignature attributes) [Random Chaos]
[2007-05-17]
- Added Solar Factory. [Qark]
VERSION 0.5.62
[2007-05-12]
- Fixed sorting problems in planet overwiev. [Anderuso]
- Added statistics for database objects. [Qark]
- Fixed mail addresses in Issue Manager. [Qark]
- Replaced ige.qgir.cz by ospace.net in sources. [Qark]
- Removed autoRepairMaxHP feature. [Qark/Random Chaos]
- Fixed few typos. [Qark]
- Ship can have at most one scanner module of each type now [Qark] [SF#1716975]
[2007-03-20]
- Fixing bugs in overlay: minerals > 200 planets; system player colors. [Random Chaos]
- Modifying StructTaskDlg.py to support 3 rows now that techs won't fit in 2 rows. [Random Chaos]
VERSION 0.5.61
[2007-02-26]
- Backup operation now first checkpoints database (possible backup corruptor). [Qark]
[2007-02-12]
- Fixed bug with ShipUtils that allowed for less than 0% values on Att and Def +% techs. [Random Chaos]
- Modified how negative slot and weight units operate so that multiple techs on same ship are cummulative. [Random Chaos]
- Modified Mine Field to fix overpowed issue. This fix is not final fix, but will allow mine field to not be overpowered until a proper mine control system can be enabled. [Random Chaos]
- Modified Mass Reduction Module and Expansion Slots tech to include MaxImprovements tag. [Random Chaos]
[2007-02-08]
- Fixed bug in fix for display of ProblemsDlg.py on low HP structures. [Qark]
- Fixed server side deteoration of low HP structures. [Qark]
[2007-01-29]
- When producing several tasks of the same type, only the last one
is reported now. [Qark]
[2007-01-27]
- Fixed max. morale problem with Holidays project. [Qark]
- Fixed problem with TL 99 and RP pop support. [Qark]
- Old messages are wiped every turn now. [Qark]
[2007-01-26]
- "Report Finalization" client option is now disabled by default. [Qark]
[2007-01-25]
- Fixed problem with removing unused mailboxes. [Qark]
- Restore of msg database now drops unreferenced messages. [Qark]
[2007-01-22]
- Fixed galaxy auto restart. [Qark]
- Fixed auto removal of unused mailboxes. [Qark]
[2007-01-21]
- Updated minimap update method so that computation time is reduced when only moving rectangle. [Random Chaos] (SF#1641061)
- Added # of ships of design per fleet to fleet list column in FleetsAnalysisDlg.py [Random Chaos] (request by Cytheria)
- Added access to FleetCommandDlg.py in FleetsAnalysisDlg.py by LMB-click [Random Chaos]
- Fixed deploy handler issue selecting invalid designs in FleetCommandDlg.py
**** This still needs to be fixed in \server\lib\ige\ospace\ShipUtils.py (see SVN comment)
VERSION 0.5.60 R81
[2007-01-21]
- Fixed typo in AIEDENPlayer. [Qark]
- Fixed order items in client's menu. [Qark]
- Fixed typo in TL4 Terraforming Pod [Random Chaos]
VERSION 0.5.60
[2007-01-21]
- Re-enable "Option" item in the client's menu. [Qark]
- Added --restore= option for server. [Qark]
[2007-01-15]
- Enabled option server.mode in config file. [Qark]
- delete design now handles strat. res. correctly. [Qark]
- upgrade design now handles strat. res. correctly (but not optimaly). [Qark]
- Fixed small bugs in MsgMngr, IPlayer, MetakitDatabase modules. [Qark]
- Fixed fame problem with deploying colony as a pirate. [Qark]
- Fixed problem with stealing techs as a pirate. [Qark]
- Split mailbox name into tuple. [Qark]
- Fixed font name in tech tree vizualizatoion tool. [Qark]
- Fixed computation of best flak weapon. [Qark]
[2007-01-14]
- Added wormholes to MiniMap
- Fixed EDEN diameter bug
[2007-01-12]
- Added config file "var/config.ini" to server. [Qark]
- Enabled option vip.password in config file. [Qark]
[2007-01-07]
Technologies:
- Added Tech Level 6, additional techs in Tech Level 4 and 5 [Random Chaos] (SF#1557495)
- Fixed Techtree to handle TL6
- Added tech properties:
Ship techs: maxHull, combatAttPerc, combatDefPerc, missileDefPerc, signatureCloak (signature 0-100%), signatureDecloak (signature 100%+), damageAbsorb, addMP
System fleet command: systemAtt, systemDef
Planetary shields: planetShield
Project deployment: deployHandlerID, deployHandlerFunction, deployHandlerValidator
[Random Chaos] (SF#1555361, SF#1555641, SF#1557081)
- Updated osclient.py to reference new techs [Random Chaos]
Wormholes:
- Added identification of wormhole destination (starmap and system map) [Random Chaos] (SF#1555641)
- Fixed bugs with wormhole movement (improper fleet removal from origin system) [Random Chaos]
Client:
- Updated Split Fleet dialog to allow better sorting options [Random Chaos] (SF#1568322)
- Updated minimap to be 1:1 aspect ratio to not squish galaxies [Random Chaos]
- Updated main menu bar: Dropdown for Planets/Fleets to access Analysis dialogs [Random Chaos]
- Fixed of width of Menu dropdown on main menu bar
- Updated order of Menu dropdown on main menu bar to make Resign seperated from other commands (to prevent accidental clicks) [Random Chaos]
Pirate and EDEN:
- Added new EDEN player structure and techs; changed galaxy initiation to use new structure [Random Chaos]
- Added new Pirate player structures [Random Chaos]
- Added additional AI routines for Pirate AI, including automatic tech grants [Random Chaos]
- Added forced non-agression between EDEN and Pirate [Random Chaos] (SF#1449545)
- Fixed CP cost of Pirate Colony Module [Random Chaos] (SF#1604467)
Server:
- Added automatic restart of galaxies with 1 active player [Random Chaos] (SF#1555110)
- Added support for galaxy descriptions during galaxy generation XML parsing [Random Chaos] (SF#1557548)
[2006-09-19]
- Minimum production change (all worlds with 1+ cp raw and 25+ moral will output 1 cp minimum) [Random Chaos] (SF#1555638)
- Modified how ship equipment properties sum:
+ATT, +DEF will not sum if equipment
Slots will properly utilize negative slot properties
Weight will properly utilize negative weight properties
Auto repair will select best repair tech (based on Fix or Perc for that ship class); fixed auto repair processing
[Random Chaos] (SF#1555369)
- Modified wormholes so fleets don't automatically enter [Random Chaos] (SF#1555640)
- Modified fleet signature to allow 0 ship signature, but 1 fleet signature minimum (previously 1 ship signature, no fleet limits) [Random Chaos] (SF#1556048)
- Modified Military Power calculation to not weight anti-large weapons and anti-planet weapons so heavily [Random Chaos]
[2006-09-14]
- Added new EDEN technologies for players [Sindel]
[2006-08-20]
- Added Minimap [Anderuso]
- Fixed position of Analysis menu in Empire Overview Dialog [Anderuso]
- Fixed exception shown in Empire Overview Dialog after galaxy restart [Anderuso]
- Fixed bug#1542964 - Galaxy Restarting [Anderuso]
- Added enable/disable support to ActiveLabel [Anderuso]
- Added new state to themes [Anderuso]
- Added new menu item for Galaxy restart [Anderuso]
- Fixed confirmation message for Galaxy restart [Anderuso]
VERSION 0.5.59
[2006-07-10]