diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h
index 7a2bc474a1f..c6112d74f2a 100644
--- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.h
+++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.h
@@ -358,7 +358,7 @@ class Avatar : public AvatarData, public scriptable::ModelProvider, public MetaM
* @param {Vec3} offset - The skeleton offset to set.
* @example
Raise your avatar off the ground a little.
* // Raise your avatar off the ground a little.
- * MyAvatar.setSkeletonOffset({ x: 0, y: 0.1: z: 0 });
+ * MyAvatar.setSkeletonOffset({ x: 0, y: 0.1, z: 0 });
*
* // Restore its offset after 5s.
* Script.setTimeout(function () {
@@ -373,7 +373,7 @@ class Avatar : public AvatarData, public scriptable::ModelProvider, public MetaM
* @function MyAvatar.getSkeletonOffset
* @returns {Vec3} The current skeleton offset.
* @example Report your avatar's current skeleton offset.
- * print(JSON.stringify(MyAvatar.getSkeletonOffset());
+ * print(JSON.stringify(MyAvatar.getSkeletonOffset()));
*/
Q_INVOKABLE glm::vec3 getSkeletonOffset() { return _skeletonOffset; }