diff --git a/crates/bevy_pbr/src/pbr_material.rs b/crates/bevy_pbr/src/pbr_material.rs index 92af53df2a8d5..3231cb8df5d6d 100644 --- a/crates/bevy_pbr/src/pbr_material.rs +++ b/crates/bevy_pbr/src/pbr_material.rs @@ -59,7 +59,16 @@ pub struct StandardMaterial { /// /// The default emissive color is [`Color::BLACK`], which doesn't add anything to the material color. /// - /// Note that **an emissive material won't light up surrounding areas like a light source**, + /// To increase emissive strength, channel values for `emissive` + /// colors can exceed `1.0`. For instance, a `base_color` of + /// `Color::linear_rgb(1.0, 0.0, 0.0)` represents the brightest + /// red for objects that reflect light, but an emissive color + /// like `Color::linear_rgb(1000.0, 0.0, 0.0)` can be used to create + /// intensely bright red emissive effects. + /// + /// Increasing the emissive strength of the color will impact visual effects + /// like bloom, but it's important to note that **an emissive material won't + /// light up surrounding areas like a light source**, /// it just adds a value to the color seen on screen. pub emissive: Color,