-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
/
Copy pathui-inputs.ts
220 lines (198 loc) · 8.22 KB
/
ui-inputs.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
import type Phaser from "phaser";
import { Mode } from "./ui/ui";
import type { InputsController } from "./inputs-controller";
import type MessageUiHandler from "./ui/message-ui-handler";
import StarterSelectUiHandler from "./ui/starter-select-ui-handler";
import { Setting, SettingKeys, settingIndex } from "./system/settings/settings";
import SettingsUiHandler from "./ui/settings/settings-ui-handler";
import { Button } from "#enums/buttons";
import SettingsGamepadUiHandler from "./ui/settings/settings-gamepad-ui-handler";
import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
import { globalScene } from "#app/global-scene";
import SettingsDisplayUiHandler from "./ui/settings/settings-display-ui-handler";
import SettingsAudioUiHandler from "./ui/settings/settings-audio-ui-handler";
import RunInfoUiHandler from "./ui/run-info-ui-handler";
import PokedexUiHandler from "./ui/pokedex-ui-handler";
import PokedexPageUiHandler from "./ui/pokedex-page-ui-handler";
type ActionKeys = Record<Button, () => void>;
export class UiInputs {
private events: Phaser.Events.EventEmitter;
private inputsController: InputsController;
constructor(inputsController: InputsController) {
this.inputsController = inputsController;
this.init();
}
init(): void {
this.events = this.inputsController.events;
this.listenInputs();
}
detectInputMethod(evt): void {
if (evt.controller_type === "keyboard") {
//if the touch property is present and defined, then this is a simulated keyboard event from the touch screen
if (evt.hasOwnProperty("isTouch") && evt.isTouch) {
globalScene.inputMethod = "touch";
} else {
globalScene.inputMethod = "keyboard";
}
} else if (evt.controller_type === "gamepad") {
globalScene.inputMethod = "gamepad";
}
}
listenInputs(): void {
this.events.on("input_down", (event) => {
this.detectInputMethod(event);
const actions = this.getActionsKeyDown();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
this.events.on("input_up", (event) => {
const actions = this.getActionsKeyUp();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
}
doVibration(inputSuccess: boolean, vibrationLength: number): void {
if (inputSuccess && globalScene.enableVibration && typeof navigator.vibrate !== "undefined") {
navigator.vibrate(vibrationLength);
}
}
getActionsKeyDown(): ActionKeys {
const actions: ActionKeys = {
[Button.UP]: () => this.buttonDirection(Button.UP),
[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
[Button.SUBMIT]: () => this.buttonTouch(),
[Button.ACTION]: () => this.buttonAb(Button.ACTION),
[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
[Button.MENU]: () => this.buttonMenu(),
[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
[Button.CYCLE_FORM]: () => this.buttonCycleOption(Button.CYCLE_FORM),
[Button.CYCLE_GENDER]: () => this.buttonCycleOption(Button.CYCLE_GENDER),
[Button.CYCLE_ABILITY]: () => this.buttonCycleOption(Button.CYCLE_ABILITY),
[Button.CYCLE_NATURE]: () => this.buttonCycleOption(Button.CYCLE_NATURE),
[Button.V]: () => this.buttonCycleOption(Button.V),
[Button.SPEED_UP]: () => this.buttonSpeedChange(),
[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
};
return actions;
}
getActionsKeyUp(): ActionKeys {
const actions: ActionKeys = {
[Button.UP]: () => undefined,
[Button.DOWN]: () => undefined,
[Button.LEFT]: () => undefined,
[Button.RIGHT]: () => undefined,
[Button.SUBMIT]: () => undefined,
[Button.ACTION]: () => undefined,
[Button.CANCEL]: () => undefined,
[Button.MENU]: () => undefined,
[Button.STATS]: () => this.buttonStats(false),
[Button.CYCLE_SHINY]: () => undefined,
[Button.CYCLE_FORM]: () => undefined,
[Button.CYCLE_GENDER]: () => undefined,
[Button.CYCLE_ABILITY]: () => undefined,
[Button.CYCLE_NATURE]: () => undefined,
[Button.V]: () => this.buttonInfo(false),
[Button.SPEED_UP]: () => undefined,
[Button.SLOW_DOWN]: () => undefined,
};
return actions;
}
buttonDirection(direction: Button): void {
const inputSuccess = globalScene.ui.processInput(direction);
const vibrationLength = 5;
this.doVibration(inputSuccess, vibrationLength);
}
buttonAb(button: Button): void {
globalScene.ui.processInput(button);
}
buttonTouch(): void {
globalScene.ui.processInput(Button.SUBMIT) || globalScene.ui.processInput(Button.ACTION);
}
buttonStats(pressed: boolean = true): void {
// allow access to Button.STATS as a toggle for other elements
for (const t of globalScene.getInfoToggles(true)) {
t.toggleInfo(pressed);
}
// handle normal pokemon battle ui
for (const p of globalScene.getField().filter(p => p?.isActive(true))) {
p.toggleStats(pressed);
}
}
buttonGoToFilter(button: Button): void {
const whitelist = [ StarterSelectUiHandler, PokedexUiHandler, PokedexPageUiHandler ];
const uiHandler = globalScene.ui?.getHandler();
if (whitelist.some(handler => uiHandler instanceof handler)) {
globalScene.ui.processInput(button);
} else {
this.buttonStats(true);
}
}
buttonInfo(pressed: boolean = true): void {
if (globalScene.showMovesetFlyout ) {
for (const p of globalScene.getField().filter(p => p?.isActive(true))) {
p.toggleFlyout(pressed);
}
}
if (globalScene.showArenaFlyout) {
globalScene.ui.processInfoButton(pressed);
}
}
buttonMenu(): void {
if (globalScene.disableMenu) {
return;
}
switch (globalScene.ui?.getMode()) {
case Mode.MESSAGE:
const messageHandler = globalScene.ui.getHandler<MessageUiHandler>();
if (!messageHandler.pendingPrompt || messageHandler.isTextAnimationInProgress()) {
return;
}
case Mode.TITLE:
case Mode.COMMAND:
case Mode.MODIFIER_SELECT:
case Mode.MYSTERY_ENCOUNTER:
globalScene.ui.setOverlayMode(Mode.MENU);
break;
case Mode.STARTER_SELECT:
case Mode.POKEDEX_PAGE:
this.buttonTouch();
break;
case Mode.MENU:
globalScene.ui.revertMode();
globalScene.playSound("ui/select");
break;
default:
return;
}
}
buttonCycleOption(button: Button): void {
const whitelist = [ StarterSelectUiHandler, PokedexUiHandler, PokedexPageUiHandler, SettingsUiHandler, RunInfoUiHandler, SettingsDisplayUiHandler, SettingsAudioUiHandler, SettingsGamepadUiHandler, SettingsKeyboardUiHandler ];
const uiHandler = globalScene.ui?.getHandler();
if (whitelist.some(handler => uiHandler instanceof handler)) {
globalScene.ui.processInput(button);
} else if (button === Button.V) {
this.buttonInfo(true);
}
}
buttonSpeedChange(up = true): void {
const settingGameSpeed = settingIndex(SettingKeys.Game_Speed);
if (up && globalScene.gameSpeed < 5) {
globalScene.gameData.saveSetting(SettingKeys.Game_Speed, Setting[settingGameSpeed].options.findIndex((item) => item.label === `${globalScene.gameSpeed}x`) + 1);
if (globalScene.ui?.getMode() === Mode.SETTINGS) {
(globalScene.ui.getHandler() as SettingsUiHandler).show([]);
}
} else if (!up && globalScene.gameSpeed > 1) {
globalScene.gameData.saveSetting(SettingKeys.Game_Speed, Math.max(Setting[settingGameSpeed].options.findIndex((item) => item.label === `${globalScene.gameSpeed}x`) - 1, 0));
if (globalScene.ui?.getMode() === Mode.SETTINGS) {
(globalScene.ui.getHandler() as SettingsUiHandler).show([]);
}
}
}
}