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block.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview The class representing one block.
* @author [email protected] (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Block');
goog.require('Blockly.Blocks');
goog.require('Blockly.Comment');
goog.require('Blockly.Connection');
goog.require('Blockly.Input');
goog.require('Blockly.Mutator');
goog.require('Blockly.Warning');
goog.require('Blockly.Workspace');
goog.require('Blockly.Xml');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.math.Coordinate');
goog.require('goog.string');
/**
* Class for one block.
* @constructor
*/
Blockly.Block = function() {
// We assert this here because there may be users of the previous form of
// this constructor, which took arguments.
goog.asserts.assert(arguments.length == 0,
'Please use Blockly.Block.obtain.');
};
/**
* Obtain a newly created block.
* @param {!Blockly.Workspace} workspace The block's workspace.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @return {!Blockly.Block} The created block
*/
Blockly.Block.obtain = function(workspace, prototypeName) {
if (Blockly.Realtime.isEnabled()) {
return Blockly.Realtime.obtainBlock(workspace, prototypeName);
} else {
if (workspace.rendered) {
var newBlock = new Blockly.BlockSvg();
} else {
var newBlock = new Blockly.Block();
}
newBlock.initialize(workspace, prototypeName);
return newBlock;
}
};
/**
* Optional text data that round-trips beween blocks and XML.
* Has no effect. May be used by 3rd parties for meta information.
* @type {?string}
*/
Blockly.Block.prototype.data = null;
/**
* Initialization for one block.
* @param {!Blockly.Workspace} workspace The new block's workspace.
* @param {?string} prototypeName Name of the language object containing
* type-specific functions for this block.
*/
Blockly.Block.prototype.initialize = function(workspace, prototypeName) {
/** @type {string} */
this.id = Blockly.Blocks.genUid();
workspace.addTopBlock(this);
this.fill(workspace, prototypeName);
};
/**
* Fill a block with initial values.
* @param {!Blockly.Workspace} workspace The workspace to use.
* @param {string} prototypeName The typename of the block.
*/
Blockly.Block.prototype.fill = function(workspace, prototypeName) {
/** @type {Blockly.Connection} */
this.outputConnection = null;
/** @type {Blockly.Connection} */
this.nextConnection = null;
/** @type {Blockly.Connection} */
this.previousConnection = null;
/** @type {!Array.<!Blockly.Input>} */
this.inputList = [];
/** @type {boolean|undefined} */
this.inputsInline = undefined;
/** @type {boolean} */
this.rendered = false;
/** @type {boolean} */
this.disabled = false;
/** @type {string|!Function} */
this.tooltip = '';
/** @type {boolean} */
this.contextMenu = true;
/** @type {Blockly.Block} */
this.parentBlock_ = null;
/** @type {!Array.<!Blockly.Block>} */
this.childBlocks_ = [];
/** @type {boolean} */
this.deletable_ = true;
/** @type {boolean} */
this.movable_ = true;
/** @type {boolean} */
this.editable_ = true;
/** @type {boolean} */
this.isShadow_ = false;
/** @type {boolean} */
this.collapsed_ = false;
/** @type {string|Blockly.Comment} */
this.comment = null;
/** @type {!goog.math.Coordinate} */
this.xy_ = new goog.math.Coordinate(0, 0);
/** @type {!Blockly.Workspace} */
this.workspace = workspace;
/** @type {boolean} */
this.isInFlyout = workspace.isFlyout;
/** @type {boolean} */
this.RTL = workspace.RTL;
// Copy the type-specific functions and data from the prototype.
if (prototypeName) {
/** @type {string} */
this.type = prototypeName;
var prototype = Blockly.Blocks[prototypeName];
goog.asserts.assertObject(prototype,
'Error: "%s" is an unknown language block.', prototypeName);
goog.mixin(this, prototype);
}
// Call an initialization function, if it exists.
if (goog.isFunction(this.init)) {
this.init();
}
// Record initial inline state.
/** @type {boolean|undefined} */
this.inputsInlineDefault = this.inputsInline;
};
/**
* Get an existing block.
* @param {string} id The block's id.
* @param {!Blockly.Workspace} workspace The block's workspace.
* @return {Blockly.Block} The found block, or null if not found.
*/
Blockly.Block.getById = function(id, workspace) {
if (Blockly.Realtime.isEnabled()) {
return Blockly.Realtime.getBlockById(id);
} else {
return workspace.getBlockById(id);
}
};
/**
* Dispose of this block.
* @param {boolean} healStack If true, then try to heal any gap by connecting
* the next statement with the previous statement. Otherwise, dispose of
* all children of this block.
* @param {boolean} animate If true, show a disposal animation and sound.
* @param {boolean=} opt_dontRemoveFromWorkspace If true, don't remove this
* block from the workspace's list of top blocks.
*/
Blockly.Block.prototype.dispose = function(healStack, animate,
opt_dontRemoveFromWorkspace) {
this.unplug(healStack, false);
// This block is now at the top of the workspace.
// Remove this block from the workspace's list of top-most blocks.
if (this.workspace && !opt_dontRemoveFromWorkspace) {
this.workspace.removeTopBlock(this);
this.workspace = null;
}
// Just deleting this block from the DOM would result in a memory leak as
// well as corruption of the connection database. Therefore we must
// methodically step through the blocks and carefully disassemble them.
if (Blockly.selected == this) {
Blockly.selected = null;
}
// First, dispose of all my children.
for (var i = this.childBlocks_.length - 1; i >= 0; i--) {
this.childBlocks_[i].dispose(false);
}
// Then dispose of myself.
// Dispose of all inputs and their fields.
for (var i = 0, input; input = this.inputList[i]; i++) {
input.dispose();
}
this.inputList.length = 0;
// Dispose of any remaining connections (next/previous/output).
var connections = this.getConnections_(true);
for (var i = 0; i < connections.length; i++) {
var connection = connections[i];
if (connection.targetConnection) {
connection.disconnect();
}
connections[i].dispose();
}
// Remove from Realtime set of blocks.
if (Blockly.Realtime.isEnabled() && !Blockly.Realtime.withinSync) {
Blockly.Realtime.removeBlock(this);
}
};
/**
* Unplug this block from its superior block. If this block is a statement,
* optionally reconnect the block underneath with the block on top.
* @param {boolean} healStack Disconnect child statement and reconnect stack.
* @param {boolean} bump Move the unplugged block sideways a short distance.
*/
Blockly.Block.prototype.unplug = function(healStack, bump) {
bump = bump && !!this.getParent();
if (this.outputConnection) {
if (this.outputConnection.targetConnection) {
// Disconnect from any superior block.
this.setParent(null);
}
} else {
var previousTarget = null;
if (this.previousConnection && this.previousConnection.targetConnection) {
// Remember the connection that any next statements need to connect to.
previousTarget = this.previousConnection.targetConnection;
// Detach this block from the parent's tree.
this.setParent(null);
}
var nextBlock = this.getNextBlock();
if (healStack && nextBlock) {
// Disconnect the next statement.
var nextTarget = this.nextConnection.targetConnection;
nextBlock.setParent(null);
if (previousTarget && previousTarget.checkType_(nextTarget)) {
// Attach the next statement to the previous statement.
previousTarget.connect(nextTarget);
}
}
}
if (bump) {
// Bump the block sideways.
var dx = Blockly.SNAP_RADIUS * (this.RTL ? -1 : 1);
var dy = Blockly.SNAP_RADIUS * 2;
this.moveBy(dx, dy);
}
};
/**
* Returns all connections originating from this block.
* @param {boolean} all If true, return all connections even hidden ones.
* Otherwise return those that are visible.
* @return {!Array.<!Blockly.Connection>} Array of connections.
* @private
*/
Blockly.Block.prototype.getConnections_ = function(all) {
var myConnections = [];
if (all || this.rendered) {
if (this.outputConnection) {
myConnections.push(this.outputConnection);
}
if (this.previousConnection) {
myConnections.push(this.previousConnection);
}
if (this.nextConnection) {
myConnections.push(this.nextConnection);
}
if (all || !this.collapsed_) {
for (var i = 0, input; input = this.inputList[i]; i++) {
if (input.connection) {
myConnections.push(input.connection);
}
}
}
}
return myConnections;
};
/**
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
* connected should not coincidentally line up on screen.
* @private
*/
Blockly.Block.prototype.bumpNeighbours_ = function() {
if (!this.workspace) {
return; // Deleted block.
}
if (Blockly.dragMode_ != 0) {
return; // Don't bump blocks during a drag.
}
var rootBlock = this.getRootBlock();
if (rootBlock.isInFlyout) {
return; // Don't move blocks around in a flyout.
}
// Loop though every connection on this block.
var myConnections = this.getConnections_(false);
for (var i = 0, connection; connection = myConnections[i]; i++) {
// Spider down from this block bumping all sub-blocks.
if (connection.targetConnection && connection.isSuperior()) {
connection.targetBlock().bumpNeighbours_();
}
var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS);
for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
// If both connections are connected, that's probably fine. But if
// either one of them is unconnected, then there could be confusion.
if (!connection.targetConnection || !otherConnection.targetConnection) {
// Only bump blocks if they are from different tree structures.
if (otherConnection.sourceBlock_.getRootBlock() != rootBlock) {
// Always bump the inferior block.
if (connection.isSuperior()) {
otherConnection.bumpAwayFrom_(connection);
} else {
connection.bumpAwayFrom_(otherConnection);
}
}
}
}
}
};
/**
* Return the parent block or null if this block is at the top level.
* @return {Blockly.Block} The block that holds the current block.
*/
Blockly.Block.prototype.getParent = function() {
// Look at the DOM to see if we are nested in another block.
return this.parentBlock_;
};
/**
* Return the parent block that surrounds the current block, or null if this
* block has no surrounding block. A parent block might just be the previous
* statement, whereas the surrounding block is an if statement, while loop, etc.
* @return {Blockly.Block} The block that surrounds the current block.
*/
Blockly.Block.prototype.getSurroundParent = function() {
var block = this;
while (true) {
do {
var prevBlock = block;
block = block.getParent();
if (!block) {
// Ran off the top.
return null;
}
} while (block.getNextBlock() == prevBlock);
// This block is an enclosing parent, not just a statement in a stack.
return block;
}
};
/**
* Return the next statement block directly connected to this block.
* @return {Blockly.Block} The next statement block or null.
*/
Blockly.Block.prototype.getNextBlock = function() {
return this.nextConnection && this.nextConnection.targetBlock();
};
/**
* Return the top-most block in this block's tree.
* This will return itself if this block is at the top level.
* @return {!Blockly.Block} The root block.
*/
Blockly.Block.prototype.getRootBlock = function() {
var rootBlock;
var block = this;
do {
rootBlock = block;
block = rootBlock.parentBlock_;
} while (block);
return rootBlock;
};
/**
* Find all the blocks that are directly nested inside this one.
* Includes value and block inputs, as well as any following statement.
* Excludes any connection on an output tab or any preceding statement.
* @return {!Array.<!Blockly.Block>} Array of blocks.
*/
Blockly.Block.prototype.getChildren = function() {
return this.childBlocks_;
};
/**
* Set parent of this block to be a new block or null.
* @param {Blockly.Block} newParent New parent block.
*/
Blockly.Block.prototype.setParent = function(newParent) {
if (this.parentBlock_) {
// Remove this block from the old parent's child list.
var children = this.parentBlock_.childBlocks_;
for (var child, x = 0; child = children[x]; x++) {
if (child == this) {
children.splice(x, 1);
break;
}
}
// Disconnect from superior blocks.
this.parentBlock_ = null;
if (this.previousConnection && this.previousConnection.targetConnection) {
this.previousConnection.disconnect();
}
if (this.outputConnection && this.outputConnection.targetConnection) {
this.outputConnection.disconnect();
}
// This block hasn't actually moved on-screen, so there's no need to update
// its connection locations.
} else {
// Remove this block from the workspace's list of top-most blocks.
// Note that during realtime sync we sometimes create child blocks that are
// not top level so we check first before removing.
if (goog.array.contains(this.workspace.getTopBlocks(false), this)) {
this.workspace.removeTopBlock(this);
}
}
this.parentBlock_ = newParent;
if (newParent) {
// Add this block to the new parent's child list.
newParent.childBlocks_.push(this);
} else {
this.workspace.addTopBlock(this);
}
};
/**
* Find all the blocks that are directly or indirectly nested inside this one.
* Includes this block in the list.
* Includes value and block inputs, as well as any following statements.
* Excludes any connection on an output tab or any preceding statements.
* @return {!Array.<!Blockly.Block>} Flattened array of blocks.
*/
Blockly.Block.prototype.getDescendants = function() {
var blocks = [this];
for (var child, x = 0; child = this.childBlocks_[x]; x++) {
blocks.push.apply(blocks, child.getDescendants());
}
return blocks;
};
/**
* Get whether this block is deletable or not.
* @return {boolean} True if deletable.
*/
Blockly.Block.prototype.isDeletable = function() {
return this.deletable_ && !this.isShadow_ &&
!(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is deletable or not.
* @param {boolean} deletable True if deletable.
*/
Blockly.Block.prototype.setDeletable = function(deletable) {
this.deletable_ = deletable;
};
/**
* Get whether this block is movable or not.
* @return {boolean} True if movable.
*/
Blockly.Block.prototype.isMovable = function() {
return this.movable_ && !this.isShadow_ &&
!(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is movable or not.
* @param {boolean} movable True if movable.
*/
Blockly.Block.prototype.setMovable = function(movable) {
this.movable_ = movable;
};
/**
* Get whether this block is a shadow block or not.
* @return {boolean} True if a shadow.
*/
Blockly.Block.prototype.isShadow = function() {
return this.isShadow_;
};
/**
* Set whether this block is a shadow block or not.
* @param {boolean} shadow True if a shadow.
*/
Blockly.Block.prototype.setShadow = function(shadow) {
this.isShadow_ = shadow;
};
/**
* Get whether this block is editable or not.
* @return {boolean} True if editable.
*/
Blockly.Block.prototype.isEditable = function() {
return this.editable_ && !(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is editable or not.
* @param {boolean} editable True if editable.
*/
Blockly.Block.prototype.setEditable = function(editable) {
this.editable_ = editable;
for (var i = 0, input; input = this.inputList[i]; i++) {
for (var j = 0, field; field = input.fieldRow[j]; j++) {
field.updateEditable();
}
}
};
/**
* Set whether the connections are hidden (not tracked in a database) or not.
* Recursively walk down all child blocks (except collapsed blocks).
* @param {boolean} hidden True if connections are hidden.
*/
Blockly.Block.prototype.setConnectionsHidden = function(hidden) {
if (!hidden && this.isCollapsed()) {
if (this.outputConnection) {
this.outputConnection.setHidden(hidden);
}
if (this.previousConnection) {
this.previousConnection.setHidden(hidden);
}
if (this.nextConnection) {
this.nextConnection.setHidden(hidden);
var child = this.nextConnection.targetBlock();
if (child) {
child.setConnectionsHidden(hidden);
}
}
} else {
var myConnections = this.getConnections_(true);
for (var i = 0, connection; connection = myConnections[i]; i++) {
connection.setHidden(hidden);
if (connection.isSuperior()) {
var child = connection.targetBlock();
if (child) {
child.setConnectionsHidden(hidden);
}
}
}
}
};
/**
* Set the URL of this block's help page.
* @param {string|Function} url URL string for block help, or function that
* returns a URL. Null for no help.
*/
Blockly.Block.prototype.setHelpUrl = function(url) {
this.helpUrl = url;
};
/**
* Change the tooltip text for a block.
* @param {string|!Function} newTip Text for tooltip or a parent element to
* link to for its tooltip. May be a function that returns a string.
*/
Blockly.Block.prototype.setTooltip = function(newTip) {
this.tooltip = newTip;
};
/**
* Get the colour of a block.
* @return {number} HSV hue value.
*/
Blockly.Block.prototype.getColour = function() {
return this.colourHue_;
};
/**
* Change the colour of a block.
* @param {number} colourHue HSV hue value.
*/
Blockly.Block.prototype.setColour = function(colourHue) {
this.colourHue_ = colourHue;
if (this.rendered) {
this.updateColour();
}
};
/**
* Returns the named field from a block.
* @param {string} name The name of the field.
* @return {Blockly.Field} Named field, or null if field does not exist.
*/
Blockly.Block.prototype.getField = function(name) {
for (var i = 0, input; input = this.inputList[i]; i++) {
for (var j = 0, field; field = input.fieldRow[j]; j++) {
if (field.name === name) {
return field;
}
}
}
return null;
};
/**
* Returns the language-neutral value from the field of a block.
* @param {string} name The name of the field.
* @return {?string} Value from the field or null if field does not exist.
*/
Blockly.Block.prototype.getFieldValue = function(name) {
var field = this.getField(name);
if (field) {
return field.getValue();
}
return null;
};
/**
* Returns the language-neutral value from the field of a block.
* @param {string} name The name of the field.
* @return {?string} Value from the field or null if field does not exist.
* @deprecated December 2013
*/
Blockly.Block.prototype.getTitleValue = function(name) {
console.warn('Deprecated call to getTitleValue, use getFieldValue instead.');
return this.getFieldValue(name);
};
/**
* Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE').
* @param {string} newValue Value to be the new field.
* @param {string} name The name of the field.
*/
Blockly.Block.prototype.setFieldValue = function(newValue, name) {
var field = this.getField(name);
goog.asserts.assertObject(field, 'Field "%s" not found.', name);
field.setValue(newValue);
};
/**
* Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE').
* @param {string} newValue Value to be the new field.
* @param {string} name The name of the field.
* @deprecated December 2013
*/
Blockly.Block.prototype.setTitleValue = function(newValue, name) {
console.warn('Deprecated call to setTitleValue, use setFieldValue instead.');
this.setFieldValue(newValue, name);
};
/**
* Set whether this block can chain onto the bottom of another block.
* @param {boolean} newBoolean True if there can be a previous statement.
* @param {string|Array.<string>|null|undefined} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Blockly.Block.prototype.setPreviousStatement = function(newBoolean, opt_check) {
if (this.previousConnection) {
goog.asserts.assert(!this.previousConnection.targetConnection,
'Must disconnect previous statement before removing connection.');
this.previousConnection.dispose();
this.previousConnection = null;
}
if (newBoolean) {
goog.asserts.assert(!this.outputConnection,
'Remove output connection prior to adding previous connection.');
if (opt_check === undefined) {
opt_check = null;
}
this.previousConnection =
new Blockly.Connection(this, Blockly.PREVIOUS_STATEMENT);
this.previousConnection.setCheck(opt_check);
}
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether another block can chain onto the bottom of this block.
* @param {boolean} newBoolean True if there can be a next statement.
* @param {string|Array.<string>|null|undefined} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Blockly.Block.prototype.setNextStatement = function(newBoolean, opt_check) {
if (this.nextConnection) {
goog.asserts.assert(!this.nextConnection.targetConnection,
'Must disconnect next statement before removing connection.');
this.nextConnection.dispose();
this.nextConnection = null;
}
if (newBoolean) {
if (opt_check === undefined) {
opt_check = null;
}
this.nextConnection =
new Blockly.Connection(this, Blockly.NEXT_STATEMENT);
this.nextConnection.setCheck(opt_check);
}
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether this block returns a value.
* @param {boolean} newBoolean True if there is an output.
* @param {string|Array.<string>|null|undefined} opt_check Returned type or list
* of returned types. Null or undefined if any type could be returned
* (e.g. variable get).
*/
Blockly.Block.prototype.setOutput = function(newBoolean, opt_check) {
if (this.outputConnection) {
goog.asserts.assert(!this.outputConnection.targetConnection,
'Must disconnect output value before removing connection.');
this.outputConnection.dispose();
this.outputConnection = null;
}
if (newBoolean) {
goog.asserts.assert(!this.previousConnection,
'Remove previous connection prior to adding output connection.');
if (opt_check === undefined) {
opt_check = null;
}
this.outputConnection =
new Blockly.Connection(this, Blockly.OUTPUT_VALUE);
this.outputConnection.setCheck(opt_check);
}
if (this.rendered) {
this.render();
this.bumpNeighbours_();
}
};
/**
* Set whether value inputs are arranged horizontally or vertically.
* @param {boolean} newBoolean True if inputs are horizontal.
*/
Blockly.Block.prototype.setInputsInline = function(newBoolean) {
this.inputsInline = newBoolean;
if (this.rendered) {
this.render();
this.bumpNeighbours_();
this.workspace.fireChangeEvent();
}
};
/**
* Get whether value inputs are arranged horizontally or vertically.
* @return {boolean} True if inputs are horizontal.
*/
Blockly.Block.prototype.getInputsInline = function() {
if (this.inputsInline != undefined) {
// Set explicitly.
return this.inputsInline;
}
// Not defined explicitly. Figure out what would look best.
for (var i = 1; i < this.inputList.length; i++) {
if (this.inputList[i - 1].type == Blockly.DUMMY_INPUT &&
this.inputList[i].type == Blockly.DUMMY_INPUT) {
// Two dummy inputs in a row. Don't inline them.
return false;
}
}
for (var i = 1; i < this.inputList.length; i++) {
if (this.inputList[i - 1].type == Blockly.INPUT_VALUE &&
this.inputList[i].type == Blockly.DUMMY_INPUT) {
// Dummy input after a value input. Inline them.
return true;
}
}
return false;
};
/**
* Set whether the block is disabled or not.
* @param {boolean} disabled True if disabled.
*/
Blockly.Block.prototype.setDisabled = function(disabled) {
this.disabled = disabled;
};
/**
* Get whether the block is disabled or not due to parents.
* The block's own disabled property is not considered.
* @return {boolean} True if disabled.
*/
Blockly.Block.prototype.getInheritedDisabled = function() {
var block = this;
while (true) {
block = block.getSurroundParent();
if (!block) {
// Ran off the top.
return false;
} else if (block.disabled) {
return true;
}
}
};
/**
* Get whether the block is collapsed or not.
* @return {boolean} True if collapsed.
*/
Blockly.Block.prototype.isCollapsed = function() {
return this.collapsed_;
};
/**
* Set whether the block is collapsed or not.
* @param {boolean} collapsed True if collapsed.
*/
Blockly.Block.prototype.setCollapsed = function(collapsed) {
this.collapsed_ = collapsed;
};
/**
* Create a human-readable text representation of this block and any children.
* @param {number=} opt_maxLength Truncate the string to this length.
* @return {string} Text of block.
*/
Blockly.Block.prototype.toString = function(opt_maxLength) {
var text = [];
if (this.collapsed_) {
text.push(this.getInput('_TEMP_COLLAPSED_INPUT').fieldRow[0].text_);
} else {
for (var i = 0, input; input = this.inputList[i]; i++) {
for (var j = 0, field; field = input.fieldRow[j]; j++) {
text.push(field.getText());
}
if (input.connection) {
var child = input.connection.targetBlock();
if (child) {
text.push(child.toString());
} else {
text.push('?');
}
}
}
}
text = goog.string.trim(text.join(' ')) || '???';
if (opt_maxLength) {
// TODO: Improve truncation so that text from this block is given priority.
// TODO: Handle FieldImage better.
text = goog.string.truncate(text, opt_maxLength);
}
return text;
};
/**
* Shortcut for appending a value input row.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Blockly.Input} The input object created.
*/
Blockly.Block.prototype.appendValueInput = function(name) {
return this.appendInput_(Blockly.INPUT_VALUE, name);
};
/**
* Shortcut for appending a statement input row.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Blockly.Input} The input object created.
*/
Blockly.Block.prototype.appendStatementInput = function(name) {
return this.appendInput_(Blockly.NEXT_STATEMENT, name);
};
/**
* Shortcut for appending a dummy input row.
* @param {string=} opt_name Language-neutral identifier which may used to find
* this input again. Should be unique to this block.
* @return {!Blockly.Input} The input object created.
*/
Blockly.Block.prototype.appendDummyInput = function(opt_name) {
return this.appendInput_(Blockly.DUMMY_INPUT, opt_name || '');
};
/**
* Initialize this block using a cross-platform, internationalization-friendly
* JSON description.
* @param {!Object} json Structured data describing the block.
*/
Blockly.Block.prototype.jsonInit = function(json) {
// Validate inputs.
goog.asserts.assert(json['output'] == undefined ||
json['previousStatement'] == undefined,
'Must not have both an output and a previousStatement.');
// Set basic properties of block.
this.setColour(json['colour']);
// Interpolate the message blocks.
var i = 0;
while (json['message' + i] !== undefined) {
this.interpolate_(json['message' + i], json['args' + i] || [],
json['lastDummyAlign' + i]);
i++;
}
if (json['inputsInline'] !== undefined) {
this.setInputsInline(json['inputsInline']);
}
// Set output and previous/next connections.
if (json['output'] !== undefined) {
this.setOutput(true, json['output']);
}
if (json['previousStatement'] !== undefined) {
this.setPreviousStatement(true, json['previousStatement']);
}
if (json['nextStatement'] !== undefined) {
this.setNextStatement(true, json['nextStatement']);
}
if (json['tooltip'] !== undefined) {
this.setTooltip(json['tooltip']);
}
if (json['helpUrl'] !== undefined) {
this.setHelpUrl(json['helpUrl']);
}
};
/**
* Interpolate a message description onto the block.
* @param {string} message Text contains interpolation tokens (%1, %2, ...)
* that match with fields or inputs defined in the args array.
* @param {!Array} args Array of arguments to be interpolated.
* @param {=string} lastDummyAlign If a dummy input is added at the end,
* how should it be aligned?
* @private
*/
Blockly.Block.prototype.interpolate_ = function(message, args, lastDummyAlign) {
var tokens = Blockly.tokenizeInterpolation(message);
// Interpolate the arguments. Build a list of elements.
var indexDup = [];
var indexCount = 0;
var elements = [];
for (var i = 0; i < tokens.length; i++) {
var token = tokens[i];
if (typeof token == 'number') {
goog.asserts.assert(token > 0 && token <= args.length,
'Message index "%s" out of range.', token);
goog.asserts.assert(!indexDup[token],
'Message index "%s" duplicated.', token);
indexDup[token] = true;
indexCount++;
elements.push(args[token - 1]);
} else {
token = token.trim();
if (token) {
elements.push(token);
}
}
}
goog.asserts.assert(indexCount == args.length,
'Message does not reference all %s arg(s).', args.length);
// Add last dummy input if needed.
if (elements.length && (typeof elements[elements.length - 1] == 'string' ||
elements[elements.length - 1]['type'].indexOf('field_') == 0)) {
var input = {type: 'input_dummy'};
if (lastDummyAlign) {
input['align'] = lastDummyAlign;
}
elements.push(input);
}
// Lookup of alignment constants.
var alignmentLookup = {
'LEFT': Blockly.ALIGN_LEFT,
'RIGHT': Blockly.ALIGN_RIGHT,
'CENTRE': Blockly.ALIGN_CENTRE
};
// Populate block with inputs and fields.
var fieldStack = [];
for (var i = 0; i < elements.length; i++) {
var element = elements[i];
if (typeof element == 'string') {
fieldStack.push([element, undefined]);