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workspace.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a workspace.
* @author [email protected] (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Workspace');
goog.require('goog.math');
/**
* Class for a workspace. This is a data structure that contains blocks.
* There is no UI, and can be created headlessly.
* @param {Object=} opt_options Dictionary of options.
* @constructor
*/
Blockly.Workspace = function(opt_options) {
/** @type {!Object} */
this.options = opt_options || {};
/** @type {boolean} */
this.RTL = !!this.options.RTL;
/** @type {!Array.<!Blockly.Block>} */
this.topBlocks_ = [];
};
/**
* Workspaces may be headless.
* @type {boolean} True if visible. False if headless.
*/
Blockly.Workspace.prototype.rendered = false;
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Workspace.prototype.dispose = function() {
this.clear();
};
/**
* Angle away from the horizontal to sweep for blocks. Order of execution is
* generally top to bottom, but a small angle changes the scan to give a bit of
* a left to right bias (reversed in RTL). Units are in degrees.
* See: http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling.
*/
Blockly.Workspace.SCAN_ANGLE = 3;
/**
* Add a block to the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.addTopBlock = function(block) {
this.topBlocks_.push(block);
this.fireChangeEvent();
};
/**
* Remove a block from the list of top blocks.
* @param {!Blockly.Block} block Block to remove.
*/
Blockly.Workspace.prototype.removeTopBlock = function(block) {
var found = false;
for (var child, i = 0; child = this.topBlocks_[i]; i++) {
if (child == block) {
this.topBlocks_.splice(i, 1);
found = true;
break;
}
}
if (!found) {
throw 'Block not present in workspace\'s list of top-most blocks.';
}
this.fireChangeEvent();
};
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
* @param {boolean} ordered Sort the list if true.
* @return {!Array.<!Blockly.Block>} The top-level block objects.
*/
Blockly.Workspace.prototype.getTopBlocks = function(ordered) {
// Copy the topBlocks_ list.
var blocks = [].concat(this.topBlocks_);
if (ordered && blocks.length > 1) {
var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE));
if (this.RTL) {
offset *= -1;
}
blocks.sort(function(a, b) {
var aXY = a.getRelativeToSurfaceXY();
var bXY = b.getRelativeToSurfaceXY();
return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x);
});
}
return blocks;
};
/**
* Find all blocks in workspace. No particular order.
* @return {!Array.<!Blockly.Block>} Array of blocks.
*/
Blockly.Workspace.prototype.getAllBlocks = function() {
var blocks = this.getTopBlocks(false);
for (var i = 0; i < blocks.length; i++) {
blocks.push.apply(blocks, blocks[i].getChildren());
}
return blocks;
};
/**
* Dispose of all blocks in workspace.
*/
Blockly.Workspace.prototype.clear = function() {
while (this.topBlocks_.length) {
this.topBlocks_[0].dispose();
}
};
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* Not relevant for a headless workspace.
* @return {number} Width.
*/
Blockly.Workspace.prototype.getWidth = function() {
return 0;
};
/**
* Finds the block with the specified ID in this workspace.
* @param {string} id ID of block to find.
* @return {Blockly.Block} The matching block, or null if not found.
*/
Blockly.Workspace.prototype.getBlockById = function(id) {
// If this O(n) function fails to scale well, maintain a hash table of IDs.
var blocks = this.getAllBlocks();
for (var i = 0, block; block = blocks[i]; i++) {
if (block.id == id) {
return block;
}
}
return null;
};
/**
* The number of blocks that may be added to the workspace before reaching
* the maxBlocks.
* @return {number} Number of blocks left.
*/
Blockly.Workspace.prototype.remainingCapacity = function() {
if (isNaN(this.options.maxBlocks)) {
return Infinity;
}
return this.options.maxBlocks - this.getAllBlocks().length;
};
/**
* Something on this workspace has changed.
*/
Blockly.Workspace.prototype.fireChangeEvent = function() {
// NOP.
};
// Export symbols that would otherwise be renamed by Closure compiler.
Blockly.Workspace.prototype['clear'] = Blockly.Workspace.prototype.clear;