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Offsetting curves, surfaces #30
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2 do you mean sample with frequency related to the second derivative? |
Yes. On Sat, Jun 25, 2016, 8:08 PM Michael Kirschner [email protected]
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Hi. I could really use some advice with your awesome library. I'm sorry I didn't know how else to contact you. I'm trying to use the C# build of Verb for a game in Unity, which requires assemblies that target .Net 3.5 or older. It seems that the Verb.dll that is generated from Haxe is targeting .Net 4.x, despite the fact that I've explicitly tried to target .Net 2.0 using the directive "-D net-ver=20" in buildcs.hxml, which is the default target anyway. When I inspect the DLL, it is indeed targeting version 4.0 of mscorlib. Thanks so much for you help! Below is the stack trace of the actual error I receive: MissingMethodException: Method not found: 'System.Type.op_Inequality'. |
@briandiloreto I'm really not too sure about this one. I'm pretty sure @mjkkirschner managed to integrate it with unity. |
@briandiloreto I think you are confusing the.net target version and .net API version that haxe uses when compiling. you can open a new issue and share your unity code and your haxe compile statement - It's been multiple versions ago that I got this working though so things may have changed. |
Peter, Michael, thank you both for responding.
Michael, you must be right about the use of that .Net target parameter. In
the end, I gave up on using the version of the DLL created by haxe and
simply recompiled the generated C# sources using Visual Studio, using a
.Net 3.5 target. That version seems to be working fine.
I'm really curious what you have done with NURBS in Unity. I couldn't find
any examples, which seems strange, considering their potential for gaming.
Peter, is there a forum or discussion board about the use of your library,
should I have any questions?
Thanks again!
…On Fri, Jan 20, 2017 at 7:34 AM, Michael Kirschner ***@***.*** > wrote:
@briandiloreto <https://github.com/briandiloreto> I think you are
confusing the.net target version and .net API version that haxe uses when
compiling.
-D net-ver vs. -D net-target:
you can open a new issue and share your unity code and your haxe compile
statement -
It's been multiple versions ago that I got this working though so things
may have changed.
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The approach here is the following:
else
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