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mod.go
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mod.go
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// Package noise is an opinionated, easy-to-use P2P network stack for decentralized applications, and
// cryptographic protocols written in Go.
//
// noise is made to be minimal, robust, developer-friendly, performant, secure, and cross-platform across
// multitudes of devices by making use of a small amount of well-tested, production-grade dependencies.
package noise
// Handler is called whenever a node receives data from either an inbound/outbound peer connection. Multiple handlers
// may be registered to a node by (*Node).Handle before the node starts listening for new peers.
//
// Returning an error in a handler closes the connection and marks the connection to have closed unexpectedly or due
// to error. Should you intend to wish to skip a handler from processing some given data, return a nil error.
type Handler func(ctx HandlerContext) error
// Protocol is an interface that may be implemented by libraries and projects built on top of Noise to hook callbacks
// onto a series of events that are emitted throughout a nodes lifecycle. They may be registered to a node by
// (*Node).Bind before the node starts listening for new peers.
type Protocol struct {
// VersionMajor, VersionMinor, and VersionPatch mark the version of this protocol with respect to semantic
// versioning.
VersionMajor, VersionMinor, VersionPatch uint
// Bind is called when the node has successfully started listening for new peers. Important node information
// such as the nodes binding host, binding port, public address, and ID are not initialized until after
// (*Node).Listen has successfully been called. Bind gets called the very moment such information has successfully
// been initialized.
//
// Errors returned from implementations of Bind will propagate back up to (*Node).Listen as a returned error.
Bind func(node *Node) error
// OnPeerConnected is called when a node successfully receives an incoming peer/connects to an outgoing peer, and
// completes noise's protocol handshake.
OnPeerConnected func(client *Client)
// OnPeerDisconnected is called whenever any inbound/outbound connection that has successfully connected to a node
// has been terminated.
OnPeerDisconnected func(client *Client)
// OnPingFailed is called whenever any attempt by a node to dial a peer at addr fails.
OnPingFailed func(addr string, err error)
// OnMessageSent is called whenever bytes of a message or request or response have been flushed/sent to a peer.
OnMessageSent func(client *Client)
// OnMessageRecv is called whenever a message or response is received from a peer.
OnMessageRecv func(client *Client)
}