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The developer must remember to do this. QA must test it. And many sims are NOT doing this -- BASE, bending-light, CLB, charges-and-fields,... (search for "new ResetAllButton")
So it would be better if ResetAllButton handled this.
The text was updated successfully, but these errors were encountered:
From 7/15/24 developer meeting...
When ResetAllButton is pressed, the ScreenView's
interruptSubtreeInput
should be called, to interrupt any interactions that are in process.This requirement is currently implemented by duplicating something like this over and over in sim-specific code.
The developer must remember to do this. QA must test it. And many sims are NOT doing this -- BASE, bending-light, CLB, charges-and-fields,... (search for "new ResetAllButton")
So it would be better if ResetAllButton handled this.
The text was updated successfully, but these errors were encountered: