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Sorry to 'bug' you on this. Let me know if any Qs or if further testing needed, happy to help. Tnx...
Repro Steps:
Open up the Playlist Editor in STE
Change 'state' to 'Active, Inactive' for the Space playlist (from the default of 'Any')
Save your changes (close the playlist and re-open just to confirm the Space state values still show 'Active, Inactive')
Close KSP and re-launch the game...go back into the Space playlist in the editor and notice that state is set to 'Any' again
The other interesting part is if you open up the playlist.cfg file in the playlists folder, it still shows the correct values you entered ('Active, Inactive' as per the example above) so it seems the Playlist Editor in STE is saving those values to the config file but is not picking them up or is defaulting back to 'Any' when back in the game.
Above can be reproduced on any existing or new playlist that uses the 'state' field. Noticed this issue when I was trying to set up music to play when a vessel state = dead (it would work for that game session, but not the next one).
The text was updated successfully, but these errors were encountered:
Upon further testing, 'vesselSituation' should be 'vesselState' for Inactive/Active/Dead states in the playlist. Once I made this change in the playlist, the states did not change back to 'Any' in the in game editor as long as I did not make any changes in the editor and save them for that game session (if you save, it reverts back to 'vesselSituation' in the playlist which causes STE to default back to 'Any' in game the next time you load KSP up).
Sorry to 'bug' you on this. Let me know if any Qs or if further testing needed, happy to help. Tnx...
Repro Steps:
The other interesting part is if you open up the playlist.cfg file in the playlists folder, it still shows the correct values you entered ('Active, Inactive' as per the example above) so it seems the Playlist Editor in STE is saving those values to the config file but is not picking them up or is defaulting back to 'Any' when back in the game.
Above can be reproduced on any existing or new playlist that uses the 'state' field. Noticed this issue when I was trying to set up music to play when a vessel state = dead (it would work for that game session, but not the next one).
The text was updated successfully, but these errors were encountered: