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DEEmbossedLabel.m
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//
// DEEmbossedLabel.m
// DEer
//
// Copyright (c) 2011 Double Encore, Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
// Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
// Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the distribution. Neither the name of the Double Encore Inc. nor the names of its
// contributors may be used to endorse or promote products derived from this software without specific prior written permission.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS
// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
// GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Portions of this class are based on code by Marcel Ruegenberg.
// https://github.com/mruegenberg/objc-utils/tree/master/UIKitAdditions
//
#import "DEEmbossedLabel.h"
@interface DEEmbossedLabel ()
@property (nonatomic, retain) NSAttributedString *attString;
- (void)embossedLabelInit;
- (void)drawTextInContext:(CGContextRef)context;
UIImage *blackSquare(CGSize size);
CGImageRef createMask(CGSize size, void (^shapeBlock)(void));
void drawWithInnerShadow(CGRect rect,
CGSize shadowSize,
CGFloat shadowBlur,
UIColor *shadowColor,
void (^drawJustShapeBlock)(void),
void (^drawColoredShapeBlock)(void));
@end
@implementation DEEmbossedLabel
@synthesize attString = _attString;
#pragma mark - Setup & Teardown
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self embossedLabelInit];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
[self embossedLabelInit];
}
return self;
}
- (void)embossedLabelInit
{
self.shadowColor = nil; // We'll always draw a shadow. Don't bother the superclass with this.
}
#pragma mark - Superclass Overrides
- (void)drawTextInRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0f, rect.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
drawWithInnerShadow(rect,
CGSizeMake(0.0f, -1.0f),
1.0f,
[UIColor colorWithWhite:0.0f alpha:0.5f],
^ {
CGContextRef blockContext = UIGraphicsGetCurrentContext();
[self drawTextInContext:blockContext];
},
^ {
CGContextRef blockContext = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(blockContext, self.textColor.CGColor);
CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 1.0f), 1.0f, [UIColor colorWithWhite:1.0f alpha:0.5f].CGColor);
[self drawTextInContext:blockContext];
});
}
#pragma mark - Public
- (void)drawTextInContext:(CGContextRef)context
{
CGContextSelectFont(context, [self.font.fontName cStringUsingEncoding:[NSString defaultCStringEncoding]], self.font.pointSize, kCGEncodingMacRoman);
CGRect textRect = [self textRectForBounds:self.bounds limitedToNumberOfLines:1];
CGContextSetTextPosition(context, textRect.origin.x, textRect.origin.y + 5.0f);
CGContextShowText(context, [self.text cStringUsingEncoding:[NSString defaultCStringEncoding]], strlen([self.text cStringUsingEncoding:[NSString defaultCStringEncoding]]));
}
UIImage *blackSquare(CGSize size)
{
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
[[UIColor blackColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, size.width, size.height));
UIImage *blackSquare = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return blackSquare;
}
CGImageRef createMask(CGSize size, void (^shapeBlock)(void))
{
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
shapeBlock();
CGImageRef shape = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
UIGraphicsEndImageContext();
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(shape),
CGImageGetHeight(shape),
CGImageGetBitsPerComponent(shape),
CGImageGetBitsPerPixel(shape),
CGImageGetBytesPerRow(shape),
CGImageGetDataProvider(shape), NULL, false);
return mask;
}
void drawWithInnerShadow(CGRect rect,
CGSize shadowSize,
CGFloat shadowBlur,
UIColor *shadowColor,
void (^drawJustShapeBlock)(void),
void (^drawColoredShapeBlock)(void))
{
CGImageRef mask = createMask(rect.size, ^{
[[UIColor blackColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
[[UIColor whiteColor] setFill];
drawJustShapeBlock();
});
CGImageRef cutoutRef = CGImageCreateWithMask(blackSquare(rect.size).CGImage, mask);
CGImageRelease(mask);
UIImage *cutout = [UIImage imageWithCGImage:cutoutRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
CGImageRelease(cutoutRef);
CGImageRef shadedMask = createMask(rect.size, ^{
[[UIColor whiteColor] setFill];
CGContextFillRect(UIGraphicsGetCurrentContext(), rect);
CGContextSetShadowWithColor(UIGraphicsGetCurrentContext(), shadowSize, shadowBlur, [shadowColor CGColor]);
[cutout drawAtPoint:CGPointZero];
});
// create negative image
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0);
[shadowColor setFill];
drawJustShapeBlock();
UIImage *negative = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGImageRef innerShadowRef = CGImageCreateWithMask(negative.CGImage, shadedMask);
CGImageRelease(shadedMask);
UIImage *innerShadow = [UIImage imageWithCGImage:innerShadowRef scale:[[UIScreen mainScreen] scale] orientation:UIImageOrientationUp];
CGImageRelease(innerShadowRef);
// draw actual image
drawColoredShapeBlock();
// finally apply shadow
[innerShadow drawAtPoint:CGPointZero];
}
@end