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daft_booth.py
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# Daft Booth v0.1
# Hacklab North Boynton
import pygame
import sys
import time
import RPi.GPIO as GPIO
from Adafruit_MCP230xx import Adafruit_MCP230XX
FULL_PATH = './'
ENABLE = 1
ALT_SOUND_TOGGLE = False
HALT_FURTHER_TOGGLE = False
SOUNDBOARD_ADDR = 0x20
CONTROL_ADDR = 0x21
def main():
pygame.mixer.music.load(FULL_PATH + 'sounds/hbfs/beat_hbfs.mp3')
pygame.mixer.music.play(-1)
soundboard = setup_soundboard_bus()
control = setup_control_bus()
print('Running...')
try:
while True:
pin_0 = soundboard.input(0)
pin_1 = soundboard.input(1)
pin_2 = soundboard.input(2)
pin_3 = soundboard.input(3)
pin_4 = soundboard.input(4)
pin_5 = soundboard.input(5)
pin_6 = soundboard.input(6)
pin_7 = soundboard.input(7)
pin_8 = soundboard.input(8)
pin_9 = soundboard.input(9)
pin_10 = soundboard.input(10)
pin_11 = soundboard.input(11)
pin_12 = soundboard.input(12)
pin_13 = soundboard.input(13)
pin_14 = soundboard.input(14)
pin_15 = soundboard.input(15)
if (pin_0 == 0):
work_it().play()
if (pin_1 == 0):
harder().play()
if (pin_2 == 0):
make_it().play()
if (pin_3 == 0):
better().play()
if (pin_4 == 0):
do_it().play()
if (pin_5 == 0):
faster().play()
if (pin_6 == 0):
makes_us().play()
if (pin_7 == 0):
stronger().play()
if (pin_8 == 0):
more_than().play()
if (pin_9 == 0):
ever().play()
if (pin_10 == 0):
hour().play()
if (pin_11 == 0):
after().play()
if (pin_12 == 0):
our().play()
if (pin_13 == 0):
work_is().play()
if (pin_14 == 0):
never().play()
if (pin_15 == 0):
over().play()
pin_16 = check_toggle_sounds(control)
pin_17 = check_toggle_background_track(control)
print("%s %s %s %s %s %s %s %s %s %s %s %s %s %s %s %s %s %s" % (pin_0, pin_1, pin_2, pin_3, pin_4, pin_5, pin_6, pin_7, pin_8, pin_9, pin_10, pin_11, pin_12, pin_13, pin_14, pin_15, pin_16, pin_17))
except KeyboardInterrupt:
cleanup()
exit(1)
def check_toggle_sounds(control):
global HALT_FURTHER_TOGGLE
pin_16 = control.input(0)
if (pin_16 == 0):
toggle_alt_sounds()
else:
HALT_FURTHER_TOGGLE = False
return pin_16
def toggle_alt_sounds():
global ALT_SOUND_TOGGLE
global HALT_FURTHER_TOGGLE
if HALT_FURTHER_TOGGLE == False:
ALT_SOUND_TOGGLE = False if (ALT_SOUND_TOGGLE == True) else True
HALT_FURTHER_TOGGLE = True
print("Sound toggle is %s" % ALT_SOUND_TOGGLE)
return ALT_SOUND_TOGGLE
def check_toggle_background_track(control):
global HALT_FURTHER_PAUSE_PLAY
pin_17 = control.input(1)
if (pin_17 == 0):
toggle_background_track()
else:
HALT_FURTHER_PAUSE_PLAY = False
return pin_17
def toggle_background_track():
global HALT_FURTHER_PAUSE_PLAY
if (HALT_FURTHER_PAUSE_PLAY == False):
if (pygame.mixer.music.get_busy() == 1):
pygame.mixer.music.stop()
HALT_FURTHER_PAUSE_PLAY = True
print("BG track is stopped")
else:
pygame.mixer.music.play(-1)
HALT_FURTHER_PAUSE_PLAY = True
print("BG track is started")
def work_it():
return get_sound(work_it_A, work_it_B)
def harder():
return get_sound(harder_A, harder_B)
def make_it():
return get_sound(make_it_A, make_it_B)
def better():
return get_sound(better_A, better_B)
def do_it():
return get_sound(do_it_A, do_it_B)
def faster():
return get_sound(faster_A, faster_B)
def makes_us():
return get_sound(makes_us_A, makes_us_B)
def stronger():
return get_sound(stronger_A, stronger_B)
def more_than():
return get_sound(more_than_A, more_than_B)
def ever():
return get_sound(ever_A, ever_B)
def hour():
return get_sound(hour_A, hour_B)
def after():
return get_sound(after_A, after_B)
def our():
return get_sound(our_A, our_B)
def work_is():
return get_sound(work_is_A, work_is_B)
def never():
return get_sound(never_A, never_B)
def over():
return get_sound(over_A, over_B)
def get_sound(sound_A, sound_B):
if (is_alt_sound_toggled() == False):
return sound_A
else:
return sound_B
def is_alt_sound_toggled():
return ALT_SOUND_TOGGLE
def load_sound(file):
sound = pygame.mixer.Sound(file)
sound.set_volume(0.4)
return sound
def setup():
pygame.mixer.init(buffer=2048)
pygame.init()
return True
# Just need screen for development, in order to easily get keyboard events.
# screen = pygame.display.set_mode([300, 100])
# screen.fill([255, 255, 255])
# return screen
def setup_soundboard_bus():
soundboard = Adafruit_MCP230XX(address=SOUNDBOARD_ADDR, num_gpios=16)
soundboard.pullup(0, ENABLE)
soundboard.pullup(1, ENABLE)
soundboard.pullup(2, ENABLE)
soundboard.pullup(3, ENABLE)
soundboard.pullup(4, ENABLE)
soundboard.pullup(5, ENABLE)
soundboard.pullup(6, ENABLE)
soundboard.pullup(7, ENABLE)
soundboard.pullup(8, ENABLE)
soundboard.pullup(9, ENABLE)
soundboard.pullup(10, ENABLE)
soundboard.pullup(11, ENABLE)
soundboard.pullup(12, ENABLE)
soundboard.pullup(13, ENABLE)
soundboard.pullup(14, ENABLE)
soundboard.pullup(15, ENABLE)
return soundboard
def setup_control_bus():
control = Adafruit_MCP230XX(address=CONTROL_ADDR, num_gpios=16)
control.pullup(0, ENABLE)
control.pullup(1, ENABLE)
return control
def cleanup():
GPIO.cleanup()
if __name__ == '__main__':
setup()
work_it_A = load_sound(FULL_PATH + 'sounds/hbfs/101_work_it.wav')
harder_A = load_sound(FULL_PATH + 'sounds/hbfs/102_harder.wav')
make_it_A = load_sound(FULL_PATH + 'sounds/hbfs/103_make_it.wav')
better_A = load_sound(FULL_PATH + 'sounds/hbfs/104_better.wav')
do_it_A = load_sound(FULL_PATH + 'sounds/hbfs/105_do_it.wav')
faster_A = load_sound(FULL_PATH + 'sounds/hbfs/106_faster.wav')
makes_us_A = load_sound(FULL_PATH + 'sounds/hbfs/107_makes_us.wav')
stronger_A = load_sound(FULL_PATH + 'sounds/hbfs/108_stronger.wav')
more_than_A = load_sound(FULL_PATH + 'sounds/hbfs/109_more_than.wav')
ever_A = load_sound(FULL_PATH + 'sounds/hbfs/110_ever.wav')
hour_A = load_sound(FULL_PATH + 'sounds/hbfs/111_hour.wav')
after_A = load_sound(FULL_PATH + 'sounds/hbfs/112_after.wav')
our_A = load_sound(FULL_PATH + 'sounds/hbfs/113_our.wav')
work_is_A = load_sound(FULL_PATH + 'sounds/hbfs/114_work_is.wav')
never_A = load_sound(FULL_PATH + 'sounds/hbfs/115_never.wav')
over_A = load_sound(FULL_PATH + 'sounds/hbfs/116_over.wav')
work_it_B = load_sound(FULL_PATH + 'sounds/hbfs/201_work_it.wav')
harder_B = load_sound(FULL_PATH + 'sounds/hbfs/202_harder.wav')
make_it_B = load_sound(FULL_PATH + 'sounds/hbfs/203_make_it.wav')
better_B = load_sound(FULL_PATH + 'sounds/hbfs/204_better.wav')
do_it_B = load_sound(FULL_PATH + 'sounds/hbfs/205_do_it.wav')
faster_B = load_sound(FULL_PATH + 'sounds/hbfs/206_faster.wav')
makes_us_B = load_sound(FULL_PATH + 'sounds/hbfs/207_makes_us.wav')
stronger_B = load_sound(FULL_PATH + 'sounds/hbfs/208_stronger.wav')
more_than_B = load_sound(FULL_PATH + 'sounds/hbfs/209_more_than.wav')
ever_B = load_sound(FULL_PATH + 'sounds/hbfs/210_ever.wav')
hour_B = load_sound(FULL_PATH + 'sounds/hbfs/211_hour.wav')
after_B = load_sound(FULL_PATH + 'sounds/hbfs/212_after.wav')
our_B = load_sound(FULL_PATH + 'sounds/hbfs/213_our.wav')
work_is_B = load_sound(FULL_PATH + 'sounds/hbfs/214_work_is.wav')
never_B = load_sound(FULL_PATH + 'sounds/hbfs/215_never.wav')
over_B = load_sound(FULL_PATH + 'sounds/hbfs/216_over.wav')
main()