Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unloading(Export) a scene to an FBX file. #264

Open
SashaRX opened this issue Dec 18, 2020 · 7 comments
Open

Unloading(Export) a scene to an FBX file. #264

SashaRX opened this issue Dec 18, 2020 · 7 comments

Comments

@SashaRX
Copy link

SashaRX commented Dec 18, 2020

This feature is required for Lightmapping. For lightmapping, you need to have a final scene. If we move/rotation/scale objects in the editor, then you have to repeat the same steps in the 3d editor. Or use the 3d editor as the main tool, which deprives the team development opportunities and all the advantages playcanvas. The ability to unload a scene in FBX for work on 3d editor, would allow you to make 2uv and bake lightmaps.

@SashaRX SashaRX changed the title Unloading a scene to an FBX file. Unloading(Export) a scene to an FBX file. Dec 18, 2020
@willeastcott
Copy link
Contributor

Would OBJ be sufficient? That would be easier (and I think @Maksims already built an OBJ exporter for the Editor).

@SashaRX
Copy link
Author

SashaRX commented Dec 18, 2020

Obj format only stores geometry information, it does not store light sources information.

@Maksims
Copy link
Collaborator

Maksims commented Dec 18, 2020

We've used OBJ before, but GLTF would be way more useful as Sasha mentioned: it would store not only geometry but also lights.
Could also support textures. This would be even better.

@willeastcott
Copy link
Contributor

@Maksims - Sasha is asking for FBX, not glTF.

@Maksims
Copy link
Collaborator

Maksims commented Dec 18, 2020

@Maksims - Sasha is asking for FBX, not glTF.

Both will work in his case. He is using it to import into Unity/3Ds Max, to bake lightmaps.

Also GLTF writer is probably easier than FBX writer.

@willeastcott
Copy link
Contributor

It certainly is easier. So should the title be changed to 'Scene export to GLB'? 😄

@SashaRX
Copy link
Author

SashaRX commented Dec 30, 2020

*.glb and *.gltf don't native export/import in 3ds max, I can't speak for the latest versions, but 2018 definitely not.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants