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I would like to propose to add a setting in the Editor, that would disable the missing Ammo physics warning on entities that have physical components added, but with no Ammo lib present in the project. The reasoning is that we use another physics engine, other than Ammo. The Editor can still be used to set the physical properties of the objects, though - it is convenient to parse the Playcanvas rigidbody/collision stores, rather than adding custom script attributes with the same properties and attaching them to everything that needs to be simulated.
The text was updated successfully, but these errors were encountered:
I would like to propose to add a setting in the Editor, that would disable the missing Ammo physics warning on entities that have physical components added, but with no Ammo lib present in the project. The reasoning is that we use another physics engine, other than Ammo. The Editor can still be used to set the physical properties of the objects, though - it is convenient to parse the Playcanvas rigidbody/collision stores, rather than adding custom script attributes with the same properties and attaching them to everything that needs to be simulated.
![image](https://user-images.githubusercontent.com/5677782/104106790-85fbc400-52c0-11eb-9143-7a6aec9e3496.png)
The text was updated successfully, but these errors were encountered: