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I am using SuperSplat to load multiple splat models into a scene. However, I have encountered an issue where each splat is rendered individually, and when the layers are combined, there are depth inaccuracies, as shown in the image below.
I found a workaround for this issue by exporting and saving the splats as a PLY file, then reimporting them to merge multiple splats into a single splat. This resolves the depth problem, as shown in the image below.
However, this method is quite cumbersome. I would like to request that the official team develop a rendering method that allows different splats to be combined and rendered together. This would greatly improve the workflow and rendering quality for users working with multiple splats in a scene.
Thank you for considering this request. I look forward to any updates or potential solutions you can provide.
The text was updated successfully, but these errors were encountered:
wzy-99
changed the title
Depth Inaccuracy When Rendering Multiple Splats Separately
[Feature request] Combine Multiple Splats for Accurate Depth Rendering
Feb 21, 2025
I am using SuperSplat to load multiple splat models into a scene. However, I have encountered an issue where each splat is rendered individually, and when the layers are combined, there are depth inaccuracies, as shown in the image below.
I found a workaround for this issue by exporting and saving the splats as a PLY file, then reimporting them to merge multiple splats into a single splat. This resolves the depth problem, as shown in the image below.
However, this method is quite cumbersome. I would like to request that the official team develop a rendering method that allows different splats to be combined and rendered together. This would greatly improve the workflow and rendering quality for users working with multiple splats in a scene.
Thank you for considering this request. I look forward to any updates or potential solutions you can provide.
The text was updated successfully, but these errors were encountered: