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projectinfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
<Nebula3 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="C:\nebula3\schemas\projectinfo.xsd">
<Project name="Nebula3" defaultPlatform="win32">
<!-- Win32 Platform Info -->
<Platform name="win32">
<!-- general settings -->
<Attr name="DstDir" value="proj:export_win32"/>
<Attr name="SrcDir" value="proj:work"/>
<Attr name="Archive" value="proj:export_win32.zip"/>
<!-- shader compilation -->
<Attr name="ShaderTool" value="c:/Programme/Microsoft DirectX SDK (August 2008)/Utilities/bin/x86/fxc.exe"/>
<Attr name="ShaderToolParams" value="/I ../lib /I lib"/>
<Attr name="ShaderSrcDir" value="src:shaders/sm3"/>
<Attr name="ShaderDstDir" value="dst:shaders"/>
<Attr name="FrameShaderSrcDir" value="src:frame/win32"/>
<Attr name="FrameShaderDstDir" value="dst:frame"/>
<!-- texture conversion -->
<Attr name="TextureTool" value="toolkit:bin/win32/nvdxt.exe"/>
<Attr name="TextureAttrTable" value="src:textures/batchattributes.xml"/>
<Attr name="TextureSrcDir" value="src:textures"/>
<Attr name="TextureDstDir" value="dst:textures"/>
<!-- audio export -->
<Attr name="AudioTool" value="c:/Programme/Microsoft DirectX SDK (August 2008)/Utilities/bin/x86/xactbld3.exe"/>
<Attr name="AudioProjectFile" value="src:audio/audio.xap"/>
<Attr name="AudioDstDir" value="dst:audio"/>
</Platform>
<!-- Xbox360 Platform Info -->
<Platform name="xbox360">
<!-- general settings -->
<Attr name="DstDir" value="proj:export_xbox360"/>
<Attr name="SrcDir" value="proj:work"/>
<Attr name="Archive" value="proj:export_xbox360.zip"/>
<Attr name="ExtraDataSrcDir" value="src:xbox360data"/>
<Attr name="ExtraDataDstDir" value="dst:xbox360data"/>
<!-- shader compilation -->
<Attr name="ShaderTool" value="c:/Programme/Microsoft Xbox 360 SDK/bin/win32/fxc.exe"/>
<Attr name="ShaderToolParams" value="/I ../lib /I lib"/>
<Attr name="ShaderSrcDir" value="src:shaders/xbox360"/>
<Attr name="ShaderDstDir" value="dst:shaders"/>
<Attr name="FrameShaderSrcDir" value="src:frame/xbox360"/>
<Attr name="FrameShaderDstDir" value="dst:frame"/>
<!-- texture conversion -->
<Attr name="TextureTool" value="c:/Programme/Microsoft Xbox 360 SDK/bin/win32/bundler.exe"/>
<Attr name="TextureAttrTable" value="src:textures/batchattributes.xml"/>
<Attr name="TextureSrcDir" value="src:textures"/>
<Attr name="TextureDstDir" value="dst:textures"/>
<!-- audio export -->
<Attr name="AudioTool" value="c:/Programme/Microsoft DirectX SDK (August 2008)/Utilities/bin/x86/xactbld3.exe"/>
<Attr name="AudioProjectFile" value="src:audio/audio.xap"/>
<Attr name="AudioDstDir" value="dst:audio"/>
</Platform>
<!-- Wii Platform Info -->
<Platform name="wii">
<!-- general settings -->
<Attr name="DstDir" value="proj:export_wii"/>
<Attr name="SrcDir" value="proj:work"/>
<Attr name="Archive" value="proj:export_wii.zip"/>
<!-- shader compilation -->
<Attr name="ShaderSrcDir" value="src:shaders/wii"/>
<Attr name="ShaderDstDir" value="dst:shaders"/>
<Attr name="FrameShaderSrcDir" value="src:frame/wii"/>
<Attr name="FrameShaderDstDir" value="dst:frame"/>
<!-- texture conversion -->
<Attr name="TextureTool" value="texconv.exe"/>
<Attr name="TextureAttrTable" value="src:textures/batchattributes.xml"/>
<Attr name="TextureSrcDir" value="src:textures"/>
<Attr name="TextureDstDir" value="dst:textures"/>
</Platform>
</Project>
</Nebula3>