From bbb896e1d80a8c1b6197b3f7c7a075e54dd6600c Mon Sep 17 00:00:00 2001 From: "garo (they/them)" <3411715+shrouxm@users.noreply.github.com> Date: Sat, 19 Oct 2024 17:57:54 -0700 Subject: [PATCH] typo: remove stray period --- contents/english/3-3-the-lost-dao.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/contents/english/3-3-the-lost-dao.md b/contents/english/3-3-the-lost-dao.md index a0cc025a..2965d606 100644 --- a/contents/english/3-3-the-lost-dao.md +++ b/contents/english/3-3-the-lost-dao.md @@ -78,7 +78,7 @@ Despite the apparent threat it posed to that private interest, packet switching

-If one path to networked thinking was thus motivated by technical resilience, another was motivated by creative expression. Ted Nelson trained as a sociologist, was inspired in his work by a visit to campus he hosted in 1959 by cybernetic pioneer Margaret Mead's vision of democratic and pluralistic media and developed into. an artist. Following these early experiences, he devoted his life beginning in his early 20s to the development of "[Project Xanadu](https://www.xanadu.net/)", which aimed to create a revolutionary human-centered interface for computer networks. While [Xanadu](https://www.youtube.com/watch?v=Bqx6li5dbEY) had so many components that Nelson considered indispensable that it was not released fully until the 2010s, its core idea, co-developed with Engelbart, was "hypertext" as Nelson labeled it. +If one path to networked thinking was thus motivated by technical resilience, another was motivated by creative expression. Ted Nelson trained as a sociologist, was inspired in his work by a visit to campus he hosted in 1959 by cybernetic pioneer Margaret Mead's vision of democratic and pluralistic media and developed into an artist. Following these early experiences, he devoted his life beginning in his early 20s to the development of "[Project Xanadu](https://www.xanadu.net/)", which aimed to create a revolutionary human-centered interface for computer networks. While [Xanadu](https://www.youtube.com/watch?v=Bqx6li5dbEY) had so many components that Nelson considered indispensable that it was not released fully until the 2010s, its core idea, co-developed with Engelbart, was "hypertext" as Nelson labeled it. Nelson imagined hypertext as a way to liberate communication from the tyranny of a linear interpretation imposed by an original author, empowering a "[pluralism](https://cs.brown.edu/people/nmeyrowi/LiteraryMachinesChapter2.pdf)" (as he labeled it) of paths through material through a network of (bidirectional) links connecting material in a variety of sequences.[^Nelson] This "choose your own adventure"[^ChooseYourOwnAdventure] quality is most familiar today to internet users in their browsing experiences but showed up earlier in commercial products in the 1980s (such as computer games based on hypercard). Nelson imagined that such ease of navigation and recombination would enable the formation of new cultures and narratives at unprecedented speed and scope. The power of this approach became apparent to the broader world when Tim Berners-Lee made it central to his "[World Wide Web](https://www.w3.org/History.html)" approach to navigation in the early 1990s, ushering in the era of broad adoption of the internet.