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An orbit prop option so FaceControls faces the normal of intersects[0]1
orbit
intersects[0]
intersects[0] + normal.scalar(radius)
Options:
Refs:
intersects from raycaster.set(facemesh.position, facemesh.dir) ↩
intersects
raycaster.set(facemesh.position, facemesh.dir)
The text was updated successfully, but these errors were encountered:
abernier
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Describe the feature you'd like:
An
orbit
prop option so FaceControls faces the normal ofintersects[0]
1Suggested implementation:
intersects[0]
with a raycaster (set to origin: facemesh's pos / dir: facemesh's sight dir)intersects[0] + normal.scalar(radius)
Options:
Refs:
Demo
Footnotes
intersects
fromraycaster.set(facemesh.position, facemesh.dir)
↩The text was updated successfully, but these errors were encountered: