Error on Transforming .glb/gltf with Shape Keys animation into JSX Component #230
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clicianDev
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I do have a glb/gltf model with shape key animation, firt i didn't use the pmndrs/gltfjsx and the model animation and shape key animation working fine but here's the problem I want to use my model twice in the scene so i need the skinnedMesh property to reuse/clone the mesh materials so ineed my gltf model turn into jsx components with skinnedMesh property.
without skinnedMesh working fine
but when itry pmndrs/gltfjsx there's an error three modules Cannot read properties of undefined (reading 'length')
so i disable the Shape Keys when exporting the model then turn my model into jsx using pmndrs/gltfjsx then it works
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