From 68af36ff2144f7cf5669957ffd2db7a249bb9022 Mon Sep 17 00:00:00 2001 From: "Raoul v. R" Date: Sat, 2 Mar 2024 00:10:18 +0100 Subject: [PATCH] Keep aspect value --- src/materials/FullscreenMaterial.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/materials/FullscreenMaterial.ts b/src/materials/FullscreenMaterial.ts index 1ebce918a..f36db6c7d 100644 --- a/src/materials/FullscreenMaterial.ts +++ b/src/materials/FullscreenMaterial.ts @@ -217,7 +217,7 @@ export abstract class FullscreenMaterial extends RawShaderMaterial implements Re this.uniforms.projectionMatrix.value = camera.projectionMatrix; this.uniforms.projectionMatrixInverse.value = camera.projectionMatrixInverse; const cameraParams = this.uniforms.cameraParams.value as Vector3; - cameraParams.set(camera.near, camera.far, 1); + cameraParams.set(camera.near, camera.far, cameraParams.z); if(camera instanceof PerspectiveCamera) {