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Unreal bloom post-processing effect #309

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Russo-creation opened this issue Aug 17, 2021 · 4 comments
Closed

Unreal bloom post-processing effect #309

Russo-creation opened this issue Aug 17, 2021 · 4 comments
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feature request New feature request

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@Russo-creation
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Hi,

I would like create a scene where bloom effect is really important but with actual bloom https://vanruesc.github.io/postprocessing/public/demo/#bloom it not that effective. What exactly I would like to achive is
https://codesandbox.io/s/7mfqw?file=/src/index.js:371-386

On three.js examples we can find https://threejs.org/examples/?q=bloom#webgl_postprocessing_unreal_bloom_selective

Is it possible to add this effect to this library?

@Russo-creation Russo-creation added the feature request New feature request label Aug 17, 2021
@vanruesc
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Hi,

Is it possible to add this effect to this library?

yes, this is part of the roadmap (mipmap blur) and actually one of the things I'll do first when I get to it. See #279 (comment).

@Ben-Mack
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+1 Really looking forward to the improved bloom

@Polyterative
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+1 would really improve my results

@vanruesc
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vanruesc commented Jun 15, 2022

Implemented Unreal/Mipmap bloom in [email protected]. The effect can be enabled like this:

const effect = new BloomEffect({
	luminanceThreshold: 0.1,
	luminanceSmoothing: 0.3,
	mipmapBlur: true,
	intensity: 4.0,
	radius: 0.85
});

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