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Hi,
I would like create a scene where bloom effect is really important but with actual bloom https://vanruesc.github.io/postprocessing/public/demo/#bloom it not that effective. What exactly I would like to achive is https://codesandbox.io/s/7mfqw?file=/src/index.js:371-386
On three.js examples we can find https://threejs.org/examples/?q=bloom#webgl_postprocessing_unreal_bloom_selective
Is it possible to add this effect to this library?
The text was updated successfully, but these errors were encountered:
yes, this is part of the roadmap (mipmap blur) and actually one of the things I'll do first when I get to it. See #279 (comment).
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+1 Really looking forward to the improved bloom
+1 would really improve my results
Implemented Unreal/Mipmap bloom in [email protected]. The effect can be enabled like this:
[email protected]
const effect = new BloomEffect({ luminanceThreshold: 0.1, luminanceSmoothing: 0.3, mipmapBlur: true, intensity: 4.0, radius: 0.85 });
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Hi,
I would like create a scene where bloom effect is really important but with actual bloom https://vanruesc.github.io/postprocessing/public/demo/#bloom it not that effective. What exactly I would like to achive is
https://codesandbox.io/s/7mfqw?file=/src/index.js:371-386
On three.js examples we can find https://threejs.org/examples/?q=bloom#webgl_postprocessing_unreal_bloom_selective
Is it possible to add this effect to this library?
The text was updated successfully, but these errors were encountered: