From 1da2fa152ffde9699368d494f401867115f035d8 Mon Sep 17 00:00:00 2001 From: poec987 Date: Sun, 30 Jun 2024 20:01:34 -0500 Subject: [PATCH] Idk bug fixing ig??? --- assets/preload/data/characterList.txt | 3 ++- assets/preload/data/characters/dad-test.txt | 11 +++++++++++ source/CharacterEditorState.hx | 10 +++------- 3 files changed, 16 insertions(+), 8 deletions(-) create mode 100644 assets/preload/data/characters/dad-test.txt diff --git a/assets/preload/data/characterList.txt b/assets/preload/data/characterList.txt index 14384f6..d4c4f5a 100644 --- a/assets/preload/data/characterList.txt +++ b/assets/preload/data/characterList.txt @@ -18,4 +18,5 @@ bf-pixel-good senpai senpai-angry spirit -sonicexe \ No newline at end of file +sonicexe +dad-test \ No newline at end of file diff --git a/assets/preload/data/characters/dad-test.txt b/assets/preload/data/characters/dad-test.txt new file mode 100644 index 0000000..5237a16 --- /dev/null +++ b/assets/preload/data/characters/dad-test.txt @@ -0,0 +1,11 @@ +sprite::DADDY_DEAREST +icon::0::1 +anim::idle::Dad idle dance::24::false::false::false +anim::singUP::Dad Sing Note UP::24::false::false::false +anim::singDOWN::Dad Sing Note DOWN::24::false::false::false +anim::singLEFT::Dad Sing Note LEFT::24::false::false::false +anim::singRIGHT::Dad Sing Note RIGHT::24::false::false::false +offset::singUP::-6::50 +offset::singLEFT::-10::10 +offset::singRIGHT::0::27 +offset::singDOWN::0::-30 diff --git a/source/CharacterEditorState.hx b/source/CharacterEditorState.hx index adbaa9f..8516942 100644 --- a/source/CharacterEditorState.hx +++ b/source/CharacterEditorState.hx @@ -92,7 +92,6 @@ class CharacterEditorState extends MusicBeatState } - var charNameTB:FlxUIInputText; var spriteTB:FlxUIInputText; var flipXCBC:FlxUICheckBox; var flipYCBC:FlxUICheckBox; @@ -103,8 +102,6 @@ class CharacterEditorState extends MusicBeatState var tab_group_character = new FlxUI(null, UI_box); tab_group_character.name = 'Character'; - charNameTB = new FlxUIInputText(100,50,180); - var loadCharButton:FlxUIButton = new FlxUIButton(10,10,"Load Character", function() { loadCharacterTxt(); }); @@ -168,7 +165,6 @@ class CharacterEditorState extends MusicBeatState tab_group_character.add(loadCharButton); tab_group_character.add(saveCharButton); tab_group_character.add(newCharButton); - tab_group_character.add(charNameTB); tab_group_character.add(spriteTB); tab_group_character.add(updateSpriteButton); @@ -215,6 +211,7 @@ class CharacterEditorState extends MusicBeatState } //trace(charArray); updateAnimsTab(true); + char.playAnim(animsDropdown.selectedLabel.trim(),true); }); animsDropdown = new FlxUIDropDownMenu(100, 50, FlxUIDropDownMenu.makeStrIdLabelArray(animsList, true), function(anim:String) { @@ -305,6 +302,7 @@ class CharacterEditorState extends MusicBeatState //trace(charArray); updateAnimsTab(true); + char.playAnim(offsetAnimsDropdown.selectedLabel.trim(), true); }); //var animNameTB:FlxUIInputText = new FlxUIInputText(10,10,180); @@ -348,7 +346,7 @@ class CharacterEditorState extends MusicBeatState } charArray = ["sprite::BOYFRIEND","icon::0::1","anim::idle::BF idle dance::24","anim::singUP::BF idle dance::24","anim::singDOWN::BF idle dance::24","anim::singLEFT::BF idle dance::24","anim::singRIGHT::BF idle dance::24"]; - charName = charNameTB.text.trim(); + charName = "bf"; updateAnimsTab(true); } @@ -413,8 +411,6 @@ class CharacterEditorState extends MusicBeatState spriteTB.text == line[1]; } - charNameTB.text = charName; - if (line[0] == "anim") { animsList.push(line[1]); }