Replies: 1 comment 1 reply
-
Yes. You can access the uvs of your model and scale the model's texture according to your spritesheet/texture atlas. This video shows you how in terms of Minecraft-style terrain with block textures loaded from one texture atlas: https://youtu.be/fofR4yzTCdA |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is it possible to have a spritesheet with many different textures to have specific textures applied to a 3D model?
Beta Was this translation helpful? Give feedback.
All reactions