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Util.cpp
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#include "stdafx.h"
#include "Util.h"
#include "Bot/Bot.h"
#include "TF2/Class/TFClassInfoProvider.h"
#include "TF2/Entity/Player.h"
#include "TF2/Trace/TraceFilters.h"
#include <metamod/ISmmAPI.h>
#include <hlsdk/public/mathlib/mathlib.h>
#include <hlsdk/game/shared/IEffects.h>
#include <hlsdk/public/game/server/iplayerinfo.h>
#include <cstdlib>
#include <algorithm>
#include <cmath>
extern IVEngineServer* Engine;
extern IPlayerInfoManager* IIPlayerInfoManager;
extern ISmmAPI* g_SMAPI;
extern IEffects* IIEffects;
extern IEngineTrace* IIEngineTrace;
namespace Util
{
int RandomInt(int min, int max)
{
if (min >= max)
{
return min;
}
return rand() % (max - min + 1) + min;
}
float RandomFloat(float min, float max)
{
if (min >= max)
{
return min;
}
return std::fmod(rand(), (max - min + 1.f) + min);
}
void Log(const char* text, ...)
{
char userText[512], prefixedText[524];
va_list args;
va_start(args, text);
vsnprintf(userText, sizeof(userText), text, args);
va_end(args);
sprintf(prefixedText, "[Pongbot] %s\n", userText);
g_SMAPI->ConPrintf(prefixedText);
}
void DebugLog(const char* text, ...)
{
#ifdef _DEBUG
char userText[512], prefixedText[524];
va_list args;
va_start(args, text);
vsnprintf(userText, sizeof(userText), text, args);
va_end(args);
sprintf(prefixedText, "[Pongbot | DEBUG] %s\n", userText);
g_SMAPI->ConPrintf(prefixedText);
#endif
}
float DistanceToNoZ(Vector a, Vector b)
{
return abs((a.x + a.y) - (b.x + b.y));
}
void DrawBeam(Vector startPos, Vector endPos, uint8_t r, uint8_t g, uint8_t b, float lifeTime)
{
IIEffects->Beam(startPos, endPos, Engine->PrecacheModel("sprites/lgtning.vmt"), 0, 0, 1,
lifeTime, 1, 1, 255, 1, r, g, b, 255, 10);
}
std::vector<Player> GetAllPlayers()
{
std::vector<Player> players;
for (uint8_t i = 1; i < 33; i++)
{
Player player(Engine->PEntityOfEntIndex(i));
if (player.Exists())
{
players.push_back(player);
}
}
return players;
}
void TraceLine(Vector startPos, Vector targetPos, unsigned int fMask, ITraceFilter* traceFilter,
trace_t* traceResult)
{
Ray_t traceLine;
traceLine.Init(startPos, targetPos);
IIEngineTrace->TraceRay(traceLine, fMask, traceFilter, traceResult);
}
Player GetPlayerFromUserId(int userId)
{
if (userId < 0)
{
return Player();
}
for (Player player : GetAllPlayers())
{
if (player.GetUserId() == userId)
{
return player;
}
}
return Player();
}
QAngle GetLookAtAngleForPos(Bot* bot, Vector lookAtPos)
{
Vector vectorAngle = lookAtPos - bot->GetEarPos();
QAngle angle;
VectorAngles(vectorAngle / vectorAngle.Length(), angle);
return CorrectViewAngle(angle);
}
Vector2D GetIdealMoveSpeedsToPos(Bot* bot, Vector targetPos)
{
Vector2D sins;
SinCos(DEG2RAD(bot->GetViewAngle().y - GetLookAtAngleForPos(bot, targetPos).y), &sins.y, &sins.x);
sins = sins / sins.Length() * _TFClassInfoProvider->GetClassInfo(bot->GetClass()).GetSpeed() * 3.f;
return sins;
}
QAngle CorrectViewAngle(QAngle viewAngle)
{
return QAngle(_ClampAngle(_NormalizeAngle(viewAngle.x), -89.f, 89.f), _NormalizeAngle(viewAngle.y), 0.f);
}
static vec_t _NormalizeAngle(vec_t angle)
{
return std::remainderf(angle, 360.f);
}
static vec_t _ClampAngle(vec_t angle, float min, float max)
{
return std::max(min, std::min(angle, max));
}
}