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ui-main.asm
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//.file [name="ui.prg", segments="_main, _cmds, _screen, _par_drv, _pottendo_utils, _data, _sprites"]
.filenamespace main_
BasicUpstart2(main_entry)
//#define TEST_IRC
#define EXT80COLS
//#define REU
#import "globals.asm"
#import "pottendos_utils.asm"
#import "cmds.asm"
#import "soft80_conio.s"
#import "irc.asm"
#import "gfx.asm"
#import "RVCop64.asm"
#import "reu.asm"
// .segment _main
main_entry:
jsr parport.init
memset_(gl.dest_mem, 0, 8000)
memset_(gl.vic_videoram, $bc, $3f8)
//memset_($d800, $98, $200)
//poke8_(VIC.BgC, 0)
jsr prep_sprites
show_screen(1, str.screen1)
jsr gfx.setup
jsr loopmenu
exit:
rts
loopmenu:
jsr get_jst
jsr delay
jsr STD.GETIN
beq loopmenu
ldx #0
!ne:
cmp cmd_vec,x
bne !+
inx
ldy cmd_vec,x
sty _s + 1
inx
ldy cmd_vec,x
sty _s+2
_s: jsr $BEEF // operand modified
jmp loopmenu
!:
inx
inx
inx
pha
lda #$ff // check if last cmd reached
cmp cmd_vec,x
beq !+
pla
jmp !ne-
!:
pla
jmp loopmenu
cmd0:
jsr screen.toggle_screen
rts
cmd1:
print(str.inputtext)
rstring(cmd_args)
jsr echo
rts
cmd2:
print(str.inputnumber)
rnum(cmd_args)
jsr dump1
rts
cmd3:
wstring(0, 20, cmd3_)
rts
cmd4:
show_screen(1, str.screen1)
memset_(gl.dest_mem, 0, 8000)
rts
cmd5:
print(str.inputnumber)
rnum(cmd_args)
sta loopc
poke16_(cmd_args, (1024 * 4) - 1)
!: jsr dump3
jsr delay
dec loopc
bne !-
rts
cmd6:
sbc16(lu, $18, tmp)
poke16(cmd_args, tmp)
sbc8(lu + 6, $32, tmp)
poke8(cmd_args + 2, tmp)
sbc16(rl, 24 - $18 * 2, tmp) // -border($18) + spr-width(24px)
poke16(cmd_args + 3, tmp)
sbc8(rl + 6, 31*0 + 8, tmp) // -border($32) + spr-height(21px)
poke8(cmd_args + 5, tmp)
jsr mandel
rts
cmd7:
lda CIA2.SDR
bne unset
poke8_(CIA2.SDR, $ff)
poke8_(VIC.BoC, GREEN)
rts
unset:
poke8_(CIA2.SDR, $00)
poke8_(VIC.BoC, RED)
rts
cmd8:
print(str.inputnumber)
rnum(cmd_args)
jsr dump2
rts
cmdterminal:
print(str.inputtext)
uport_lread($0680)
!: jsr STD.GETIN
beq !-
cmp #$0d
beq !+
jsr STD.BSOUT
jmp !-
!:
uport_stop()
show_screen(1, str.screen1)
rts
cmdirc:
#if !TEST_IRC
jsr irc_
#endif
jsr irc.setup
rts
cmdsyncread:
print(str.inputnumber)
rnum(cmd_args)
jsr dump3
rts
cmdnumbers:
jsr gfx.doit
//jsr gfx.calc_sine_uc
rts
cmdtogglemc:
jsr screen.toggle_mc
rts
cmdespplot:
lda #2
sta cmd_args
jsr do_espplot
rts
cmdreu:
jsr reu.test
rts
cmd9:
print(str.finished)
pla // clear stack from last return address
pla
jmp exit
lastcmd:
rts
prep_sprites:
memcpy(gl.vic_base + $400, sprites.start, sprites.end - sprites.start) // move sprite data to matching vic address
memcpy(gl.vic_base + $400 + 128, parport.sprstart, parport.sprend - parport.sprstart)
sprite_sel_(gl.vic_videoram, $400, 0, 0)
sprite_sel_(gl.vic_videoram, $400, 7, 1)
sprite_sel_(gl.vic_videoram, $400, 1, 2)
sprite_sel_(gl.vic_videoram, $400, 2, 3)
_d:
rts
decx:
lda selstate
cmp #$02
bne !+
sprite_move("left", lu)
rts
!:
sbc16(lu, 22*2, P.tmp)
cmp16(rl, P.tmp)
beq !+
sprite_move("left", rl)
!: rts
incx:
lda selstate
cmp #$02
bne !+
sprite_move("right", lu)
rts
!:
sprite_move("right", rl)
rts
decy:
lda selstate
cmp #$02
bne !+
sprite_move("up", lu)
rts
!:
sbc8(lu + 6, 19*2, P.tmp)
cmp8(rl + 6, P.tmp)
beq !+
sprite_move("up", rl)
!: rts
incy:
lda selstate
cmp #$02
bne !+
sprite_move("down", lu)
rts
!:
sprite_move("down", rl)
rts
fire:
dec selstate
beq shipit
rts
shipit:
lda #$02
sta selstate
jsr cmd6
rts
get_jst:
poke8_(P.joyaction, 0)
on_joy("left", decx)
on_joy("right", incx)
on_joy("up", decy)
on_joy("down", incy)
on_joyfire("fire", fire)
sprite_pos(0, lu, lu + 6)
sprite_pos(7, rl, rl + 6)
rts
delay:
!: dec16(delay_loop)
cmp16_(delay_loop, 0)
bne !-
lda P.joyaction
beq reload
ldx delay_idx
lda delays, x
sta delay_loop + 1
dex
lda delays, x
sta delay_loop
dex
cpx #$ff
bne !+
ldx #$01
!: stx delay_idx
rts
reload:
poke8_(delay_idx, $07)
poke16(delay_loop, delays+6) // back to start
rts
cmd_vec:
cmdp('0', cmd0)
cmdp('1', cmd1)
cmdp('2', cmd2)
cmdp('3', cmd3)
cmdp('4', cmd4)
cmdp('5', cmd5)
cmdp('6', cmd6)
cmdp('7', cmd7)
cmdp('8', cmd8)
cmdp('9', cmd9)
cmdp('T', cmdterminal)
cmdp('I', cmdirc)
cmdp('S', cmdsyncread)
cmdp('N', cmdnumbers)
cmdp('M', cmdtogglemc)
cmdp('P', cmdespplot)
cmdp('R', cmdreu)
cmdp($ff, lastcmd)
.macro cmdp(c, addr)
{
.byte c
.word addr
}
// .segment _data
cmd3_: .text "COMMAND 3"
.byte $0d, $00
scrstate: .byte $00
scrfill: .byte $00
loopc: .byte $00
selstate: .byte $02
tmp: .word $0000
delay_loop: .word $0400
delays: .word $100, $800, $800, $1000
delay_idx: .byte $7
// left upper
lu: .word $0018 // x-coord
.word $0018 // x-coord lower boundary
.word $18 + 320 - 1 // x-coord upper boundary: border + 320 - 1
.byte $32 // y-coord
.byte $32 // y-coord lower boundary: border
.byte $32 + 200 - 1 // y-coord upper boundry: border + 200 - 1
// right lower
rl: .word $18 + 320 - 24*2 // x-coord
.word $0018 - 24*2 + 1 // x-coord lower boundary: border - sprw + 1
.word $18 + 320 - 24*2 // x-coord upper boundary: border + 320 - sprw
.byte $32 + 200 - 21*2 // ycoord
.byte $32 - 21*2 + 1 // ycoord lower boundary: border - sprw + 1
.byte $32 + 200 - 21*2 // ycoord upper boundary: border + 200 - sprh
.macro sprite_move(action, addr)
{
.if (action == "left")
{
cmp16(addr, addr + 2)
beq !+
dec16(addr)
!:
}
.if (action == "right")
{
cmp16(addr, addr + 4)
beq !+
inc16(addr)
!:
}
.if (action == "up")
{
cmp8(addr + 6, addr + 7)
beq !+
dec addr + 6
!:
}
.if (action == "down")
{
cmp8(addr + 6, addr + 8)
beq !+
inc addr + 6
!:
}
}
.namespace str {
inputtext:
.text "TEXT:"
.byte $00
inputnumber:
.text "#TO READ:"
.byte $00
finished: .text "FINISHED."
.byte $00
invkey: .text "INVALID KEY PRESSED."
.byte $00
delimiter: .text "|"
.byte $00
screen1:
.text "0) SCREEN ON/OFF"
.byte $0d
.text "1) ECHO TEXT"
.byte $0d
.text "2) DUMP DATA ESP->C64"
.byte $0d
.text "3) READ"
.byte $0d
.text "4) CLEAR SCREEN"
.byte $0d
.text "5) LOOP RECEIVE"
.byte $0d
.text "6) MANDELBROT"
.byte $0d
//.text "7) TOGGLE ATN"
//.byte $0d
.text "8) DUMP DATA C64->ESP"
.byte $0d
.text "T) TERMINAL"
.byte $0d
.text "I) IRC"
.byte $0d
.text "S) SYNC READ"
.byte $0d
.text "N) ACCEL. ARITHMETICS TEST"
.byte $0d
.text "P) PLOT TEST"
.byte $0d
.text "R) RVCop64"
.byte $0d
.text "9) EXIT"
.byte $0d
.text "-------------SELECT#"
.byte $0d
.byte $00
}
//.pc=gl.vic_base + $2000 // 8k after vic base
.namespace sprites {
start:
//.segment _sprites [start = gl.vic_base + $2000]
left_upper:
.fill 3, $ff
.fill 20, [$80, $00, $00]
.byte 0
right_lower:
.fill 20, [$00, $00, $01]
.fill 3, $ff
.byte 0
end:
}
// .print "argaddress: poke " + cmd_args + ",1"
.var testdriver = createFile("testdriver.bas")
.eval testdriver.writeln(@"10 input \"command\"; a$")
.eval testdriver.writeln(@"12 c=asc(mid$(a$,1,1))-asc(\"0\")")
.eval testdriver.writeln(@"13 if c<0 or c>3 then print \"invalid command\":print:goto10")
.eval testdriver.writeln("15 poke " + cmd + ",c")
.eval testdriver.writeln("24 r=1")
.eval testdriver.writeln("25 if c = 0 or c = 1 then gosub 40")
.eval testdriver.writeln("26 if c = 2 or c = 3 then gosub 100")
//.eval testdriver.writeln("29 if r = 1 then sys " + process_cmd)
.eval testdriver.writeln("30 if c <> 3 goto 10")
.eval testdriver.writeln(@"32 for x = " + gl.dest_mem + " to " + gl.dest_mem + " + l")
.print "argaddress: poke " + cmd_args + ",1"
.eval testdriver.writeln("33 if peek(x) = 0 goto 10")
.eval testdriver.writeln("34 print chr$(peek(x));")
.eval testdriver.writeln("35 next x")
.eval testdriver.writeln("39 goto 10")
.eval testdriver.writeln(@"40 input \"enter string:\";a$")
.eval testdriver.writeln("45 for i=1 to len(a$)")
.eval testdriver.writeln("50 x=asc(mid$(a$, i, 1))")
.eval testdriver.writeln("55 poke " + cmd_args + "+(i-1),x")
.eval testdriver.writeln("60 next i")
.eval testdriver.writeln("65 poke " + cmd_args + "+(i-1), 0")
.eval testdriver.writeln("70 return")
.eval testdriver.writeln(@"100 input \"enter length (read/dump)\"; l")
.eval testdriver.writeln(@"105 if l > 32767 then print \"val too high\": r=0: return")
.eval testdriver.writeln("110 poke " + cmd_args + ", (l and 255)")
.eval testdriver.writeln("120 poke " + cmd_args + " + 1, int(l / 256)")
.eval testdriver.writeln("150 return")