diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 2d1adbd05691..559e9dafa055 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -28,7 +28,7 @@ public class Movement : StrainDecaySkill private float lastDistanceMoved; private float lastExactDistanceMoved; private double lastStrainTime; - private bool isBuzzSliderTriggered; + private bool isInBuzzSection; /// /// The speed multiplier applied to the player's catcher. @@ -107,14 +107,14 @@ protected override double StrainValueOf(DifficultyHitObject current) // To achieve that, we need to store the exact distances (distance ignoring absolute_player_positioning_error and normalized_hitobject_radius) if (Math.Abs(exactDistanceMoved) <= HalfCatcherWidth * 2 && exactDistanceMoved == -lastExactDistanceMoved && catchCurrent.StrainTime == lastStrainTime) { - if (isBuzzSliderTriggered) + if (isInBuzzSection) distanceAddition = 0; else - isBuzzSliderTriggered = true; + isInBuzzSection = true; } else { - isBuzzSliderTriggered = false; + isInBuzzSection = false; } lastPlayerPosition = playerPosition;