ArgOS requires a sophisticated interface to manage and monitor complex agent swarms while maintaining deep observability and control. This document outlines the design of a scalable, intuitive interface that can handle everything from simple two-agent scenarios to complex multi-agent swarms with human-in-the-loop capabilities.
- Scalable Observation: Must handle 2 to 2000+ agents without losing detail or control
- Deep Inspection: Every aspect of agent behavior must be observable
- Temporal Awareness: Full timeline visibility and control
- Human Integration: Seamless interaction between human operators and agent swarms
- Performance First: Handle large data streams without UI degradation
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Primary Controls
- Start/Stop/Reset simulation
- Time controls (pause/slow/normal/fast)
- Global search and filter
- Snapshot management
- Command palette trigger
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Status Indicators
- System health
- Active agent count
- Current simulation time
- Performance metrics
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Interactive Network Graph
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Nodes
- Room nodes (larger, hub-like)
- Agent nodes (clustered around rooms)
- Size indicates activity/importance
- Color coding:
- Rooms: by type (physical, Discord, Twitter, etc.)
- Agents: by role/type
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Edges
- Room-Agent: shows presence/attention level
- Agent-Agent: shows interaction strength
- Edge thickness: interaction frequency
- Edge color: type of relationship
- Animated particles: active communication
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Interaction
- Click room to "join" and view detailed activity
- Hover for quick stats
- Double-click to focus/expand
- Drag to rearrange
- Mouse wheel to zoom
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Network Controls
- Zoom/pan
- Filter by:
- Room type
- Agent role
- Activity level
- Relationship type
- Layout algorithms:
- Force-directed (default)
- Hierarchical (room-centric)
- Circular (room-based clustering)
- Group/ungroup clusters
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Contextual Chat Display
- Adapts based on selection:
- Room Chat: When room selected
- Agent Chat: When agent selected
- God Chat: When no selection (system level)
- Adapts based on selection:
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Room Chat Mode
- Real-time activity stream
- Present agents with attention levels
- Filterable stimulus types:
- Speech/Messages
- Visual actions
- Cognitive processes
- Environmental changes
- Participant list with attention indicators
- Room context and description
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Agent Chat Mode
- Direct communication with agent
- Agent's thought stream
- Current perceptions across all rooms
- Memory access and query
- Relationship insights
- Action history
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God Chat Mode
- System-level commands
- Agent creation and management
- Room creation and configuration
- Scenario building
- Simulation control
- Environment modification
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Chat Controls
- Stimulus type filters
- Time range filters
- Search within chat
- Export conversation
- Clear chat
- Pin important messages
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Interactive Elements
- Click agent names to switch to agent chat
- Click room references to switch rooms
- Click stimuli for detailed view
- Drag & drop support for:
- Moving agents between rooms
- Creating new rooms
- Setting up relationships
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Context-Sensitive Display
Agent Context:
- Identity & Role
- Current state
- Memory browser
- Recent memories
- Core memories
- Experience timeline
- Thought stream
- Real-time thoughts
- Decision points
- Emotional state
- Action log
- Pending actions
- Action history
- Success/failure metrics
- Perception feed
- Current stimuli
- Sensory history
- Attention focus
- Relationship map
- Agent connections
- Interaction history
- Trust metrics
Room Context:
- Room properties
- Present agents
- Environmental conditions
- Activity log
- Resource status
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Event Visualization
- Chronological event display
- Multi-track timeline
- Event categorization
- Pattern highlighting
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Control Features
- Playback controls
- Time window selection
- Event filtering
- Bookmark system
- Export capabilities
- Full-screen agent detail view
- Complete history access
- Real-time monitoring
- Direct interaction tools
- Debug capabilities
- Variable simulation speed
- Time window isolation
- Event-based pausing
- Replay functionality
- State snapshot system
- Advanced search syntax
- Cross-agent pattern matching
- Behavior analysis tools
- Custom metric tracking
- Data export tools
- Swarm management controls
- Policy adjustment
- Resource allocation
- Emergency interventions
- Performance optimization
- Virtualized lists for large datasets
- Incremental rendering
- Data streaming optimization
- Efficient state management
- Background processing
- Hierarchical data structure
- Efficient storage patterns
- Caching strategies
- State persistence
- Export/import capabilities
- Dynamic component loading
- Adaptive detail levels
- Resource management
- Connection pooling
- Load balancing
- Basic layout structure
- Essential controls
- Agent network view
- Basic inspection capabilities
- Timeline implementation
- Advanced inspector features
- Query system
- Performance optimization
- God AI interface
- Pattern detection
- Advanced analysis tools
- Custom visualization options
- VR/AR integration
- Collaborative features
- AI-assisted monitoring
- Custom extension system
- Remote control capabilities