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DESIGN_DOC_UI.md

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ArgOS UI/UX Design Document

Overview

ArgOS requires a sophisticated interface to manage and monitor complex agent swarms while maintaining deep observability and control. This document outlines the design of a scalable, intuitive interface that can handle everything from simple two-agent scenarios to complex multi-agent swarms with human-in-the-loop capabilities.

Core Design Principles

  1. Scalable Observation: Must handle 2 to 2000+ agents without losing detail or control
  2. Deep Inspection: Every aspect of agent behavior must be observable
  3. Temporal Awareness: Full timeline visibility and control
  4. Human Integration: Seamless interaction between human operators and agent swarms
  5. Performance First: Handle large data streams without UI degradation

Layout Structure

1. Command Bar (Top)

  • Primary Controls

    • Start/Stop/Reset simulation
    • Time controls (pause/slow/normal/fast)
    • Global search and filter
    • Snapshot management
    • Command palette trigger
  • Status Indicators

    • System health
    • Active agent count
    • Current simulation time
    • Performance metrics

2. Agent Network View (Left Panel)

  • Interactive Network Graph

    • Nodes

      • Room nodes (larger, hub-like)
      • Agent nodes (clustered around rooms)
      • Size indicates activity/importance
      • Color coding:
        • Rooms: by type (physical, Discord, Twitter, etc.)
        • Agents: by role/type
    • Edges

      • Room-Agent: shows presence/attention level
      • Agent-Agent: shows interaction strength
      • Edge thickness: interaction frequency
      • Edge color: type of relationship
      • Animated particles: active communication
    • Interaction

      • Click room to "join" and view detailed activity
      • Hover for quick stats
      • Double-click to focus/expand
      • Drag to rearrange
      • Mouse wheel to zoom
  • Network Controls

    • Zoom/pan
    • Filter by:
      • Room type
      • Agent role
      • Activity level
      • Relationship type
    • Layout algorithms:
      • Force-directed (default)
      • Hierarchical (room-centric)
      • Circular (room-based clustering)
    • Group/ungroup clusters

3. Chat Interface (Center Panel)

  • Contextual Chat Display

    • Adapts based on selection:
      • Room Chat: When room selected
      • Agent Chat: When agent selected
      • God Chat: When no selection (system level)
  • Room Chat Mode

    • Real-time activity stream
    • Present agents with attention levels
    • Filterable stimulus types:
      • Speech/Messages
      • Visual actions
      • Cognitive processes
      • Environmental changes
    • Participant list with attention indicators
    • Room context and description
  • Agent Chat Mode

    • Direct communication with agent
    • Agent's thought stream
    • Current perceptions across all rooms
    • Memory access and query
    • Relationship insights
    • Action history
  • God Chat Mode

    • System-level commands
    • Agent creation and management
    • Room creation and configuration
    • Scenario building
    • Simulation control
    • Environment modification
  • Chat Controls

    • Stimulus type filters
    • Time range filters
    • Search within chat
    • Export conversation
    • Clear chat
    • Pin important messages
  • Interactive Elements

    • Click agent names to switch to agent chat
    • Click room references to switch rooms
    • Click stimuli for detailed view
    • Drag & drop support for:
      • Moving agents between rooms
      • Creating new rooms
      • Setting up relationships

4. Inspector Panel (Right Panel)

  • Context-Sensitive Display

    Agent Context:

    • Identity & Role
    • Current state
    • Memory browser
      • Recent memories
      • Core memories
      • Experience timeline
    • Thought stream
      • Real-time thoughts
      • Decision points
      • Emotional state
    • Action log
      • Pending actions
      • Action history
      • Success/failure metrics
    • Perception feed
      • Current stimuli
      • Sensory history
      • Attention focus
    • Relationship map
      • Agent connections
      • Interaction history
      • Trust metrics

    Room Context:

    • Room properties
    • Present agents
    • Environmental conditions
    • Activity log
    • Resource status

5. Timeline/Event Stream (Bottom Panel)

  • Event Visualization

    • Chronological event display
    • Multi-track timeline
    • Event categorization
    • Pattern highlighting
  • Control Features

    • Playback controls
    • Time window selection
    • Event filtering
    • Bookmark system
    • Export capabilities

Advanced Features

1. Agent Focus Mode

  • Full-screen agent detail view
  • Complete history access
  • Real-time monitoring
  • Direct interaction tools
  • Debug capabilities

2. Time Control System

  • Variable simulation speed
  • Time window isolation
  • Event-based pausing
  • Replay functionality
  • State snapshot system

3. Query & Analysis

  • Advanced search syntax
  • Cross-agent pattern matching
  • Behavior analysis tools
  • Custom metric tracking
  • Data export tools

4. God AI Interface

  • Swarm management controls
  • Policy adjustment
  • Resource allocation
  • Emergency interventions
  • Performance optimization

Technical Considerations

1. Performance

  • Virtualized lists for large datasets
  • Incremental rendering
  • Data streaming optimization
  • Efficient state management
  • Background processing

2. Data Management

  • Hierarchical data structure
  • Efficient storage patterns
  • Caching strategies
  • State persistence
  • Export/import capabilities

3. Scalability

  • Dynamic component loading
  • Adaptive detail levels
  • Resource management
  • Connection pooling
  • Load balancing

Implementation Priorities

Phase 1: Core Framework

  1. Basic layout structure
  2. Essential controls
  3. Agent network view
  4. Basic inspection capabilities

Phase 2: Enhanced Monitoring

  1. Timeline implementation
  2. Advanced inspector features
  3. Query system
  4. Performance optimization

Phase 3: Advanced Features

  1. God AI interface
  2. Pattern detection
  3. Advanced analysis tools
  4. Custom visualization options

Future Considerations

  • VR/AR integration
  • Collaborative features
  • AI-assisted monitoring
  • Custom extension system
  • Remote control capabilities