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GameTime.java
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import org.lwjgl.Sys;
public class GameTime {
/**
* time at last frame
*/
private static long lastFrame;
/**
* frames per second
*/
private static int fps, frames;
/**
* last fps time
*/
private static long lastFPS;
private static int delta;
/**
* initialize delta time and frame time
*/
public static void init() {
updateDelta();
lastFPS = getTime();
}
/**
* update delta timer and FPS counter. Call once per loop.
*/
public static void update() {
updateDelta();
updateFPS();
}
/**
* returns current FPS value
* @return: fps
*/
public static int getFPS() {
return fps;
}
/**
* Get the accurate system time
* @return: Zeit
*/
public static long getTime() {
return (Sys.getTime() * 1000) / Sys.getTimerResolution();
}
/**
* return the delta value for this frame
* @return: delta
*/
public static int getDelta() {
return delta;
}
/**
* Calculate how many milliseconds have passed since last frame and update delta
*/
private static void updateDelta() {
long time = getTime();
delta = (int) (time - lastFrame);
lastFrame = time;
}
/**
* increment or reset FPS counter
*/
private static void updateFPS() {
if (getTime() - lastFPS > 1000) {
fps = frames;
frames = 0;
lastFPS += 1000;
}
frames++;
}
}