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client.go
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package tease
import (
"errors"
"fmt"
"net"
"sync"
"time"
)
// Wrapper for the net.Conn connection allowing client protocol testing.
type Client struct {
// constant
conn net.Conn
isPiped bool
err error
// Maximum number of bytes to be buffered. If the reader or writer tries to
// read past this the connection is terminated.
MaxBuffer int
// input/output
rawInput []byte // raw input buffer
inputCnt int
rawOutput []byte // raw output buffer
outputCnt int
mu sync.Mutex
}
// Create a new teaser in client mode. In client mode new outgoing connections
// can be replayed over different endpoints. Returning packets are read to
// verify success.
func NewClient(conn net.Conn) *Client {
return &Client{
conn: conn,
MaxBuffer: 1024,
}
}
// Change the client connection and send out the write buffer.
func (c *Client) SetNewConn(conn net.Conn) (err error) {
if c.conn != nil {
c.conn.Close()
}
c.conn = conn
c.outputCnt, err = c.conn.Write(c.rawOutput)
return
}
func (c *Client) String() string {
return fmt.Sprintf("tease_client{pipe: %v, read: %d, readQue: %d, write: %d, writeQue: %d}",
c.isPiped, c.inputCnt, len(c.rawInput), c.outputCnt, len(c.rawOutput))
}
func (c *Client) Replay() error {
if c.isPiped {
// We are already connected, no reply allowed
return errAlreadyPipe
}
// wipe buffers in the alternate direction
c.rawInput = []byte{}
// reset counters
c.inputCnt, c.outputCnt = 0, 0
if c.err == errClosed {
c.err = nil
}
return nil
}
// Pipe the connections together, basically pipe the reads and writes
func (c *Client) Pipe() (err error) {
c.mu.Lock()
defer c.mu.Unlock()
// trim input buffer
if c.inputCnt > 0 {
c.rawInput = c.rawInput[c.inputCnt:]
}
// flush output buffer
if len(c.rawOutput) > 0 && c.outputCnt < len(c.rawOutput) {
_, err = c.conn.Write(c.rawOutput[c.outputCnt-1:])
c.err = err
}
// reset counters
c.inputCnt, c.outputCnt = 0, 0
// mark as connected
c.isPiped = true
return
}
// ReadByte reads and returns the next byte from the input or any error
// encountered. If ReadByte returns an error, no input byte was consumed, and
// the returned byte value is undefined.
func (c *Client) ReadByte() (byte, error) {
buf1 := []byte{0}
n, err := c.Read(buf1)
if n == 1 && err == nil {
return buf1[0], nil
}
if err != nil {
return byte(0), err
}
return byte(0), errors.New("EOF")
}
// Read reads data from the connection.
// Read can be made to time out and return an error after a fixed
// time limit; see SetDeadline and SetReadDeadline.
func (c *Client) Read(b []byte) (n int, err error) {
n, err = c.conn.Read(b)
return
}
// Write writes data to the connection.
// Write can be made to time out and return an error after a fixed
// time limit; see SetDeadline and SetWriteDeadline.
func (c *Client) Write(b []byte) (n int, err error) {
// Short circuit if in pipe mode
if c.isPiped {
n, err = c.conn.Write(b)
return
}
n, err = c.write(b)
return
}
func (c *Client) write(b []byte) (n int, err error) {
// If we are in an error state, give up
if err != nil {
return 0, err
}
c.mu.Lock()
defer c.mu.Unlock()
// Mind limits
if len(c.rawOutput)+len(b) > c.MaxBuffer {
err, c.err = errMaxBuffer, errMaxBuffer
c.conn.Close()
return
}
// add writes to buffer
c.rawOutput = append(c.rawOutput, b...)
n = len(b)
n, err = c.conn.Write(b)
c.outputCnt += n
return
}
// Close closes the connection.
// Any blocked Read or Write operations will be unblocked and return errors.
func (c *Client) Close() error {
if c.isPiped {
// Only allow piped connections to be closed
return c.conn.Close()
}
c.err = errClosed
return nil
}
// LocalAddr returns the local network address.
func (c *Client) LocalAddr() net.Addr {
return c.conn.LocalAddr()
}
// RemoteAddr returns the remote network address.
func (c *Client) RemoteAddr() net.Addr {
return c.conn.RemoteAddr()
}
// SetDeadline sets the read and write deadlines associated
// with the connection. It is equivalent to calling both
// SetReadDeadline and SetWriteDeadline.
//
// A deadline is an absolute time after which I/O operations
// fail instead of blocking. The deadline applies to all future
// and pending I/O, not just the immediately following call to
// Read or Write. After a deadline has been exceeded, the
// connection can be refreshed by setting a deadline in the future.
//
// If the deadline is exceeded a call to Read or Write or to other
// I/O methods will return an error that wraps os.ErrDeadlineExceeded.
// This can be tested using errors.Is(err, os.ErrDeadlineExceeded).
// The error's Timeout method will return true, but note that there
// are other possible errors for which the Timeout method will
// return true even if the deadline has not been exceeded.
//
// An idle timeout can be implemented by repeatedly extending
// the deadline after successful Read or Write calls.
//
// A zero value for t means I/O operations will not time out.
func (c *Client) SetDeadline(t time.Time) error {
return c.conn.SetDeadline(t)
}
// SetReadDeadline sets the deadline for future Read calls
// and any currently-blocked Read call.
// A zero value for t means Read will not time out.
func (c *Client) SetReadDeadline(t time.Time) error {
return c.conn.SetReadDeadline(t)
}
// SetWriteDeadline sets the deadline for future Write calls
// and any currently-blocked Write call.
// Even if write times out, it may return n > 0, indicating that
// some of the data was successfully written.
// A zero value for t means Write will not time out.
func (c *Client) SetWriteDeadline(t time.Time) error {
return c.conn.SetWriteDeadline(t)
}