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Refactor to make the Player, Spell, ..., modules a series of pure functions that return a new state. As spell interactions get more complex, it's harder to keep track of the state changes and make sure we don't introduce bugs caused by data mutation.
The text was updated successfully, but these errors were encountered:
Refactor to make the
Player
,Spell
, ..., modules a series of pure functions that return a new state. As spell interactions get more complex, it's harder to keep track of the state changes and make sure we don't introduce bugs caused by data mutation.The text was updated successfully, but these errors were encountered: