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How to view the dealt damage type #217
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This is a good idea, however the problem is with how to display it. We could display it in the same vain as we display incoming damage - a single line in firepower with EM, Therm, Exp, and Kin gauges showing percentage of those damage types currently being applied. There are two problems with that however:
We could do a three way toggle Firepower -> Damage Types -> Mining Amount, tho this seems messy and non-intuitive. I would love to hear more about possibilities on where to put this information. The information is there, just needs to be displayed. EDIT: quick mockup of what my idea might look like: http://gyazo.com/203c8e2a9ba82e18cb705e787b6937ed And toggling to mining view leaves the space the gauges take as blank (does not resize to fit the mining amount panel, due to various limitations) |
Considering space issues, I think it would be best to include this info in the tooltip for firepower information. Maybe something as simple as: EM: 56% We just don't really have the space for it in the UI unless someone comes up with a good place for it. |
FYI i added support on the backend side. Now damage type info is exposed to UI: https://github.com/pyfa-org/Pyfa/blob/master/gui/builtinStatsViews/firepowerViewFull.py#L161 Here, UI uses UI-wise, i think it could be done as relatively thin horizontal stripe below DPS bar, with colors depicting damage types (em - blue, thermal - red, kinetic - gray, explosive - yellow). |
Hi,
i think this can be marked as a feature request: There seems to be no possibility to view the damage type dealt. I understand that this is no problem when you just carry different types of munitions, but there are also different damage types dealt by drones, and maybe one wants to create a fit which deals all damage types equally, and he needs drones to fill a typegap.
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