You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is it possible to show the CPU/Powergrid requirement on modules in the "Market" tab after any skill modifiers for the active character? For example, if I look up Medium Shield Extender, it shows a Powergrid requirement of 30. However, the "Shield Upgrades" skill reduces that to 22.5 when I fit. It would be nice to know that in the market list so a module can be chosen that will fit given remaining powergrid.
The text was updated successfully, but these errors were encountered:
This is somewhat problematic as we would have to perform the calculations to determine the effective resource use. At the moment, calculations are done as part of the entire fit, so a method would have to be developed to perform the calcs separately. We also have to consider that the module list may contains many modules at a time, so we have to consider efficiency.
Not saying it can't be done, but I don't believe there is an easy way with the framework we currently have. I will keep this issue open for now until I get a chance to look further into it. =)
If we can figure out how to pre-calculate a character and keep that around, this may be possible. We still wouldn't be able to incorporate modules that possibly affect it since that is a much larger calculation...
Is it possible to show the CPU/Powergrid requirement on modules in the "Market" tab after any skill modifiers for the active character? For example, if I look up Medium Shield Extender, it shows a Powergrid requirement of 30. However, the "Shield Upgrades" skill reduces that to 22.5 when I fit. It would be nice to know that in the market list so a module can be chosen that will fit given remaining powergrid.
The text was updated successfully, but these errors were encountered: