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Reconsider and evaluate top-level imports #2402

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DigiDuncan opened this issue Oct 9, 2024 · 4 comments
Open

Reconsider and evaluate top-level imports #2402

DigiDuncan opened this issue Oct 9, 2024 · 4 comments
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@DigiDuncan
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Leaving this here so we don't forget it. We need to take a quick lookover on what should be a top-level import, both for clarity, and to possibly reduce build size when arcade is imported.

@pushfoo pushfoo added this to the 3.0 mandatory milestone Oct 9, 2024
@pushfoo
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pushfoo commented Oct 9, 2024

I'm marking the evaluation of top-level imports as 3.0 mandatory since it's a commitment we have to keep to. Build size / packaging should be a separate issue.

@einarf
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einarf commented Oct 10, 2024

I suspect input and media is adding a ~5 second startup time for me on my new laptop. Possibly also text. We have talked about this many times but I'm not sure if there is a clean solution. The rest of the imports I don't think cause any issues.

@cspotcode
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Some python libraries use tricks so that imports load on-demand, completely seamless from the consumer perspective. So if you never access a heavyweight component, it never imports.

@pushfoo
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pushfoo commented Oct 10, 2024

Possibly also text. We have talked about this many times but I'm not sure if there is a clean solution.

I thought we stopped, but do we still load the Kenny fonts by default?

Some python libraries use tricks so that imports load on-demand, completely seamless from the consumer perspective. So if you never access a heavyweight component, it never imports.

Yep, that's pyglet. They also do some interesting things like having Window change per-platform.

DragonMoffon added a commit that referenced this issue Oct 11, 2024
This is super onionated, but we should make a start
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