filter stack traces #290
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That's a good idea. I've had some ideas about ways to automate this (basically so long the stack of frames is the same or almost the same length, most of the stack adds no information, so it should be possible to heuristically detect these and have them hidden by default, so long as there's a button to make them visible when necessary). Not something I will get to immediately, but hopefully at some point. As an interim workaround: in the output folder, there's a
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If it wouldn't be too much work, I'd love to see some options to filter down the SVG flamegraph to eliminate segments of the stack that are irrelevant. In my programs, you're often 20 frames deep before you get to anything I've written, and everything above that is some kind of framework-ish thing that is completely irrelevant to memory usage.
Even something simple like accepting multiple regexes where any matched frame is elided would be amazing.
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