diff --git a/ui/raidboss/data/triggers/unending_coil_ultimate.js b/ui/raidboss/data/triggers/unending_coil_ultimate.js index 3c8063b5e7..6b55a6b21b 100644 --- a/ui/raidboss/data/triggers/unending_coil_ultimate.js +++ b/ui/raidboss/data/triggers/unending_coil_ultimate.js @@ -180,8 +180,6 @@ infoText: function(data) { if (data.fireball1) return; - if (data.iceDebuff) - return 'fire in (stack!)'; return 'fire in'; }, tts: function(data) { @@ -197,8 +195,6 @@ infoText: function(data) { if (data.fireball2) return; - if (data.fireDebuff) - return 'fire out; you in'; if (!data.iceDebuff) return 'fire out'; }, @@ -211,7 +207,7 @@ if (data.fireball2) return; if (data.iceDebuff) - return 'fire out (be in fire!)'; + return 'Fire out: Be in it'; }, tts: function(data) { if (data.fireball2) @@ -228,8 +224,6 @@ infoText: function(data) { if (data.fireball3) return; - if (data.iceDebuff) - return 'fire in (stack in!)'; if (!data.fireDebuff) return 'fire in'; }, @@ -239,13 +233,13 @@ // If you were the person with fire tether #2, then you could // have fire debuff here and need to no stack. if (data.fireDebuff) - return 'fire in; YOU OUT!'; + return 'Fire in: AVOID!'; }, tts: function(data) { if (data.fireball3) return; if (data.fireDebuff) - return 'fire in; you out'; + return 'avoid fire in'; return 'fire in' }, run: function(data) { data.fireball3 = true; }, @@ -256,8 +250,6 @@ infoText: function(data) { if (data.fireball4) return; - if (data.iceDebuff) - return 'fire in (stack!)'; if (!data.fireDebuff) return 'fire in'; }, @@ -266,13 +258,13 @@ return; // Not sure this is possible. if (data.fireDebuff) - return 'fire in; YOU OUT!'; + return 'Fire in: AVOID!'; }, tts: function(data) { if (data.fireball4) return; if (data.fireDebuff) - return 'fire in; you out'; + return 'avoid fire in'; return 'fire in'; }, run: function(data) { data.fireball4 = true; },