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Releases: quisquous/cactbot

0.21.7: e12s final boss timeline

14 Dec 22:49
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  • raidboss: e12s final boss timeline

0.21.6: door boss bugs whoops

14 Dec 05:53
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Changes

  • raidboss: disable incorrect e12s titan/statue/tankbuster callouts for now
  • raidboss: maybe fix e12s final delayed release trigger
  • raidboss: add get in to e10s shadow servant (#2211)
  • raidboss: turn down alarms in Matoya's Relict

0.21.5: initial e12s door boss

13 Dec 20:51
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  • raidboss: e12s door boss triggers and timeline

0.21.4: 5.4, continued

13 Dec 08:03
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Changes

  • raidboss: e9s art of darkness fixes
  • raidboss: e11n timeline and triggers
  • raidboss: e12n triggers
  • raidboss: EmeraldEx trigger improvements
  • raidboss: better Titan Unreal jail triggers

Initial e12s support tomorrow.

0.21.3: even more 5.4

12 Dec 00:30
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Changes

  • raidboss: e9s second/third art of darkness calls (#2141)
  • raidboss: e11s improvements (tether calls, fix undefined tethers)
  • raidboss: e12n timeline and triggers (#2133)
  • raidboss: EmeraldEx timeline (#2148)

0.21.2: more 5.4

11 Dec 00:42
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  • raidboss: e9s timeline (#2134)
  • raidboss: e9s individual phaser callouts (#2124)
  • raidboss: e10s improved left/right/shadow callouts
  • raidboss: rough e11s timeline and triggers (#2138)
  • raidboss: Matoya's Relict triggers and timeline (#2110)
  • raidboss: more Emerald Weapon Ex phase 1 triggers (#2140)

0.21.1: initial 5.4 raidboss support

10 Dec 00:02
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  • raidboss: initial e9s and e9n triggers
  • raidboss: initial e10s triggers and timeline
  • raidboss: initial emerald weapon ex triggers
  • raidboss: titan unreal timeline and triggers

These are all a little bit rough and haven't seen as much testing as I'd want, and so please be aware that there are definitely missing triggers still and also probably bugs.

0.21.0: 5.4 initial update

08 Dec 17:33
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Known Issues

This is a preliminary cactbot plugin update. As always, cactbot will not work until the ffxiv act plugin has been updated. Please be patient and don't ask when that will be ready or why things are broken. It's patch day, you know better.

Additionally, I couldn't find the shield value offset (#2107), so the jobs ui that shows shields will not work properly. Patches extremely welcome if anybody has any time to find this.

Changes

  • 5.4 data and plugin updates
  • 5.3 Chinese version data updates
  • added coverage report so you can check what cactbot is currently supporting
  • config: added "before seconds" ui for timeline triggers
  • jobs: added MCH ui

0.20.2: Plugin Refactoring

22 Nov 23:25
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Updating files in the cactbot/ui/ directory directly will no longer work

As mentioned previously, please follow these instructions to switch to other customization methods. If you are a developer, please see these instructions.

Sorry for all the hassle here. The end goal is for the cactbot plugin to go away and get merged into OverlayPlugin so you only need one plugin, and this was a necessary step.

Changes

  • plugin: removed file watching and reloading (as webpack dev server handles this)
  • plugin: removed cactbotReadDataFilesHandler (import the manifest.txt if you need that info)
  • jobs: combo timer for war, drk, mch (#2050)
  • jobs: pull bar always shown, even in "only buffs" mode (#2027)
  • config: zones for raidboss/oopsy triggers are now translated and are sorted in DF order
  • general: Japanese gets different fonts by default for more readability (#2042)
  • 0.20.1 had no release, due to #2053

0.20.0: Initial webpack release

18 Nov 02:45
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Please read if you modify cactbot files with your changes every release

This is your final warning. The next release of cactbot will break this functionality for trigger and timeline files. Please follow these instructions to switch to other customization methods.

Changes

  • cactbot now uses webpack to bundle files (#1869, see also: developer docs)
  • jobs: dancer ui (#1971)
  • raidboss: Xelphatol triggers and timeline (#2017)
  • raidboss: Ghimlyt Dark triggers and timeline (#2015)
  • jobs: fix goring blade combo not working

Please file bugs if anything is wrong

Switching to webpack touched a lot of files in the codebase. There's probably something broken that we missed. If anything is wrong, especially if you see errors in the OverlayPlugin log window, please file a github issue.