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labels
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; vi: syntax=asmM6502 ts=4 sw=4
; Acornsoft Planetoid, BBC Micro
; Written by Neil Raine, 1982
; 6502 disassembly by rainbow
; 2020.02.08
; https://github.com/r41n60w/planetoid-disasm
;All labels
_oldorgp_l = 00
_oldorgp_h = 01
_scrolloff_l = 02
_scrolloff_h = 03
_originp_l = 08
_originp_h = 09
_xwin = 0a
_xwinedge = 0c ; [2]
_xwinleft = 0c
_xwinright = 0d
_inkey_tab = 0e
_bgpal = 0f
_framec_l = 10
_framec_h = 11
_count = 12
_enemyc = 13
_squaddelay = 14 ;alwaya 2 -> $200 frames
_humanc = 15
_level = 16 ; BCD
_humanbonus = 17 ; BCD
_baitdelay_l = 18
_baitdelay_h = 19
_no_planet = 1a ; bool
_vsync0 = 1b
_ddx_l = 1c
_ddx_h = 1d
_dxrel_l = 1e
_dxrel_h = 1f
_xrel_l = 20
_xrel_h = 21
_id_alt = 22
_inkey_space = 23
_dead = 24
_batch = 25
_batchc = 26
_spawn_spr = 27
_min_xscr = 28
_max_xscr = 29
_dxwin = 2a
_inkey_enter = 2b
_ship_xscr = 2c
_hikerc = 2d
_digitp_l = 2e
_digitp_h = 2f
_score_lsb = 30 ;BCD x3
_score_100 = 31
_score_msb = 32
_leading0 = 33
_flpal_i = 34
_flpalc = 35
_flpalframes = 36 ; = 6
_lives = 37 ;BCD
_bombs = 38 ;"
_gameover_sp = 39
_shootspeed = 3a
_bombpass2 = 3b
_shippal = 3c
_rotpalc = 3d
_surfpal = 3e
_nextlvl_sp = 3f
_is_spawning = 40
_savedx = 41
_savedy = 42
_high_rank = 43 ; bcd_t #1 to #8
_strlen = 44
_Laser = 46 ; "[4] 47,48,49
_Tail = 4a ; "
_Head = 4e ; "
_BeamX = 52 ; [4]
_BeamY = 56 ; [4]
_pTail_l = 5a ; [4]
_pTail_h = 5e ; [4]
_pHead_l = 62 ; [4]
_pHead_h = 66 ; [4]
_destptr = 70
_destptr_l = 70
_destptr_h = 71
_srcptr = 72
_srcptr_l = 72
_srcptr_h = 73
_dest_crow = 74
_imglen = 75
_ptr76 = 76
; " hi = 77
_temp76 = 76
_temp = 76
_temp_l = 76
_temp_h = 77
_temp2 = 77
_word76 = 76
; " hi = 77
_dxwinc = 78
_anim_xscr = 7a
_beam_yscr = 7c
_xscrc = 7e
_rand_h = 80
_rand_m = 81
_rand_l = 82
_heightmask = 84
_xreg = 85
_yreg = 86
_laserc = 87
_dxedge = 88
_id = 89
_paintmask = 8a
_collision = 8b
_irq1v = 8c
X_l = 0400
X_h = 0425
Y_l = 044a
Y_h = 046f
dX_l = 0494
dX_h = 04b9
dY_l = 04de
dY_h = 0503
pSprite_l = 0528
pSprite_h = 054d
pNext_l = 0572
pNext_h = 0597
Unit = 05bc
Param = 05e1
pDot_l = 0606
pDot_h = 0626
Anim = 0646
Dot = 066b
HiScore = 0700
SurfaceY = $e00 ;[256]
imgDigit = $f00 ;[10][16]
imgMan = $fa0 ;[8]
imgShipR = $fc0 ;[48]
imgShipL = $ff0 ;[48]
imgSurface = $1020 ;[3][4]
imgLander = $102c ;[32]
imgMutant = $104c ;[32]
imgBaiter = $106c ;[20]
imgBomber = $1094 ;[24]
imgSwarmer = $10ac ;[12]
imgKugel = $10b8 ;[2]
imgShrapnel = $10ba ;[4]
img250 = $10be ;[40]
img500 = $10ce ;[40] overlaps
SurfQuad = $2bc0 ;[64]4x2bit packed
imgLaser = $2bff ;[81]
WarpX = $2c50 ;[8]
WarpY = $2c58 ;[8]
BlastX = $2c60 ;[8]
BlastY = $2c68 ;[8]
FlashPal = $2c70 ;[8] $4<colour>
HyperKeys = $2c78 ;hypersp kcodes[7]
ParamBlk = $2c80 ;[8] for OSWORD
HoldSync = $2c88 ;[20] # of voices
FlushChan = $2c9c ;[20] chan #0-3
AmplEnvel = $2cb0 ;[-15,0] or envel#
Pitch = $2cc4 ;[20] 0-255
Duration = $2cd8 ;[20] 0-255
SpriteLen = $2d00
SpriteV_l = $2d0b
SpriteV_h = $2d16
imgDot = $2d21 ;[2][11]
;imgDotR = $2d37 ;[2][11] R shifted
SpriteMaxY = $2d4d
Points_l = $2d58
Points_h = $2d63
DoWarp = $2d6e ; bool[11]
vsync = $2e00 ;vsync counter
rotatec = $2e01
RotColour = $2e02 ; [3]
AiVector = $2e05 ;void (*)(int)[11]
Spawnc = $2e1d ;[8]
XMinInit = $2e25
YMinInit = $2e35
dXMinInit = $2e45
dYMinInit = $2e55
XRangeInit = $2e2d
YRangeInit = $2e3d
dXRangeInit = $2e4d
dYRangeInit = $2e5d
StringV_l = $2e65 ;[7]
StringV_h = $2e79 ;[7]
string0 = $2e8d
string1 = $2e90
string2 = $2ea9
string3 = $2eb5
string4 = $2ef5
string5 = $2f39
string6 = $2f3f
DefHigh = $3040