Contact forces on the "edge" of the heightmap and my workaround #171
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cyoahs
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Hello!
I am simulating a case in which an object collide with the edge of the stair (modeled by a
HeightMap
). I find that the contact norm is always normal to the surface of the heightmap, instead of the surface of the object. This phenomenon is infeasible in the real physical world, as shown in the following figure (mu = 0.1).The workaround used by me is to model the stairs by a series of
Box
instead. Then we can get the correct contact forces as shown in the following figure.Is this workaround a good practice? Or is there any other ideas to solve this problem?
Here is a simple example for my test:
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