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Copy pathBabylonHx_Snow.hxproj
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BabylonHx_Snow.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="CustomBuild" />
<movie input="" />
<movie path="" />
<movie fps="30" />
<movie width="800" />
<movie height="600" />
<movie version="1" />
<movie minorVersion="0" />
<movie platform="flow" />
<movie background="#000000" />
<movie preferredSDK="Haxe 3.1.3;3.1.3;" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="C:\HaxeToolkit\haxe\lib\snow\git" />
<class path="C:\HaxeToolkit\haxe-3.2.0\lib\poly2trihx\0,1,4" />
<class path="C:\HaxeToolkit\haxe-3.2.0\lib\hxcpp\3,2,102" />
<class path="src" />
<class path="bin_snow\windows.build\haxe" />
</classpaths>
<!-- Build options -->
<build>
<option directives="no-compilation
windows
arch-32
desktop
hxcpp_static_std
snow_native
snow_module_input_sdl
snow_module_audio_openal
snow_module_windowing_sdl
snow
poly2trihx
hxcpp" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="SnowApp" />
<option enabledebug="False" />
<option additional="--macro snow.system.module.Module.set("Audio","snow.core.native.audio.Audio")
--macro snow.system.module.Module.set("IO","snow.core.native.io.IO")
--macro snow.system.module.Module.set("Input","snow.core.native.input.Input")
--macro snow.system.module.Module.set("Windowing","snow.core.native.window.Windowing")
--macro snow.system.module.Module.set("Assets","snow.core.native.assets.Assets")
--macro snow.system.module.Module.set("Input","snow.modules.sdl.Input")
--macro snow.system.module.Module.set("Windowing","snow.modules.sdl.Windowing")
--macro snow.system.module.Module.set("Audio","snow.modules.openal.Audio")" />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\Main.hx" />
<compile path="src\MainSnow.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>"$(CompilerPath)/haxelib" run flow build $(TargetBuild) --$(BuildConfig)</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>