You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Apr 13, 2021. It is now read-only.
Currently we drop the generated C# bindings for the shared Rust code directly into the Unity project. This is perfectly functional, but it has the annoying issue that when you use the Go To Definition tool in Visual Studio (or presumably any IDE), it jumps you into the very non-human-readable generated bindings. It would be better if it took you to the metadata view instead, since that view is still readable no matter how the source code is formatted. We can force this if we instead build the generated bindings into a DLL and then copy the built DLL into the Unity project.
The text was updated successfully, but these errors were encountered:
Currently we drop the generated C# bindings for the shared Rust code directly into the Unity project. This is perfectly functional, but it has the annoying issue that when you use the Go To Definition tool in Visual Studio (or presumably any IDE), it jumps you into the very non-human-readable generated bindings. It would be better if it took you to the metadata view instead, since that view is still readable no matter how the source code is formatted. We can force this if we instead build the generated bindings into a DLL and then copy the built DLL into the Unity project.
The text was updated successfully, but these errors were encountered: