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Pre-build DLL for C# bindings #10

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randomPoison opened this issue May 31, 2020 · 0 comments
Open

Pre-build DLL for C# bindings #10

randomPoison opened this issue May 31, 2020 · 0 comments
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client Changes that affect the client codebase workflow Pain points in the development workflow

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@randomPoison
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Currently we drop the generated C# bindings for the shared Rust code directly into the Unity project. This is perfectly functional, but it has the annoying issue that when you use the Go To Definition tool in Visual Studio (or presumably any IDE), it jumps you into the very non-human-readable generated bindings. It would be better if it took you to the metadata view instead, since that view is still readable no matter how the source code is formatted. We can force this if we instead build the generated bindings into a DLL and then copy the built DLL into the Unity project.

@randomPoison randomPoison added workflow Pain points in the development workflow client Changes that affect the client codebase labels May 31, 2020
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Labels
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