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Switch to Universal Render Pipeline #6

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randomPoison opened this issue May 10, 2020 · 0 comments
Open

Switch to Universal Render Pipeline #6

randomPoison opened this issue May 10, 2020 · 0 comments
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client Changes that affect the client codebase

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@randomPoison
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The default project setup used the Lightweight Render Pipeline which has since been superseded with the Universal Render Pipeline. The upgrade process should be fairly trivial since we have no custom shaders or visual effects setup. Upgrade instructions can be found here.

@randomPoison randomPoison added the client Changes that affect the client codebase label May 24, 2020
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