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flipping disks with .m3u ? #266
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You can just bring up the menu and attach a different disk. Unless there
is something different about a multi disk game I'm not aware of. It's
still a manual operation to swap disks, right? I'm not familiar with .m3u
files. Does this somehow automatically swap disks for you or something?
…On Fri, Apr 26, 2024 at 4:25 PM sndmnsix ***@***.***> wrote:
Good afternoon,
I wanted to find out what the procedure was to play multi disk games on
the BMC64. Everything has been working perfectly but this is the one thing
I haven't tried. Should I just create .m3u files within the the individual
directory of where I have the game disks (.d64s)? I noticed that there
might be an sd2iec mode that can be used but I really couldn't find any
documentation on how that supposed to work. Thanks very much!
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Randy Rossi
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things, Cache Invalidation, and Off-by-one errors."
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The manual operation through the menu works fine for flipping which I'll gladly use but there is something with the .m3u files which made it a bit easier to manage the game. I've read a few posts where users are setting up the .m3u file with 'filename#1', 'filename#2' and so forth where they would just use a hot key combo to switch disks based on the filename order. Maybe that's just a native function in VICE itself but I haven't tried it out yet which leads to me ask how the sd2iec mode is supposed to be used if I enabled it in the menu. Thanks very much! |
Looks like .m3u is a retroarch feature. There's no hotkey combo in BMC64
to switch disks. It's a manual operation through the menu. I don't know
of any similar feature in VICE either. There is an auto swap feature with
sd2iec (autoswap.lst file) which lets you switch to the next disk using the
SD2IEC button. But I don't know if VICE supports that. VICE's sd2iec is
its own implementation.
…On Sat, Apr 27, 2024 at 3:24 PM sndmnsix ***@***.***> wrote:
The manual operation through the menu works fine for flipping which I'll
gladly use but there is something with the .m3u files which made it a bit
easier to manage the game. I've read a few posts where users are setting up
the .m3u file with 'filename#1', 'filename#2' and so forth where they would
just use a hot key combo to switch disks based on the filename order. Maybe
that's just a native function in VICE itself but I haven't tried it out yet
which leads to me ask how the sd2iec mode is supposed to be used if I
enabled it in the menu. Thanks very much!
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things, Cache Invalidation, and Off-by-one errors."
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Aha...ok thanks for clearing that up! I'll look into what VICE is doing for their implementation. Much appreciated! |
It's not VICE doing it...as Randy said, it's Retroarch (and it does so for
virtually all media-based cores).
…On Sat, Apr 27, 2024 at 5:59 PM sndmnsix ***@***.***> wrote:
Aha...ok thanks for clearing that up! I'll look into what VICE is doing
for their implementation. Much appreciated!
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Sounds good....I like Retroarch for a lot of other types of games so I'll have to look at that. Thanks for the info! |
Good afternoon,
I wanted to find out what the procedure was to play multi disk games on the BMC64. Everything has been working perfectly but this is the one thing I haven't tried. Should I just create .m3u files within the the individual directory of where I have the game disks (.d64s)? I noticed that there might be an sd2iec mode that can be used but I really couldn't find any documentation on how that supposed to work. Thanks very much!
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