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congklak_gui.py
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congklak_gui.py
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'''
Congklak GUI (Using congklak_model script)
To do :
- OOP implementation
- Import sprite
- Button hover and click
- Overlay on hover
- Customization
- Custom font assets
- Player name attribute display
'''
import pygame
from congklak_model import CongklakModel
from congklak_player1 import CongklakPlayer1
from congklak_player2 import CongklakPlayer2
from congklak_player_human import CongklakPlayerHuman
# Initialization
pygame.init()
screen = pygame.display.set_mode((800,600)) # Set resolution
pygame.display.set_caption("Congklak (alpha) v0.1") # Set window title
# Load font
font_idx_hole = pygame.font.SysFont('Lato Medium', 24)
font_idx_bank = pygame.font.SysFont('Lato Bold', 60)
font_biji = pygame.font.SysFont('Lato Black', 80)
font_score = pygame.font.SysFont('Lato Bold', 100)
# Congklak Initialiation and Global Variables
#p1 = CongklakPlayer1()
p1 = CongklakPlayerHuman()
p2 = CongklakPlayer2()
# Asset Import
window_frame = pygame.image.load('assets/window_frame.png')
window_scoreboard = pygame.image.load('assets/window_scoreboard.png')
title = [pygame.image.load('assets/title_congklak.png'),pygame.image.load('assets/title_ep.png'),pygame.image.load('assets/title_biji.png')]
button = [pygame.image.load('assets/button_play.png'),pygame.image.load('assets/button_reset.png')]
arena_frame = pygame.image.load('assets/arena_frame.png')
arena_hole = pygame.image.load('assets/arena_hole.png')
arena_hole_active = pygame.image.load('assets/arena_hole_active.png')
player_name = [pygame.image.load('assets/player_1.png'), pygame.image.load('assets/player_2.png')]
score_ddots = pygame.image.load('assets/score_ddots.png')
hole_overlay = pygame.image.load('assets/hole_overlay.png')
hole_overlay_large = pygame.image.load('assets/hole_overlay_large.png')
hole_count = []
for i in range(0,13):
hole_count.append(pygame.image.load('assets/biji/' + str(i) + '.png'))
# Global Variable / Dictionary
colors = {
'BLACK': (0,0,0),
'WHITE': (255,255,255)
}
score = [0,0,0]
# Update screen (full frame)
def update_screen(board,screen):
load_template(screen)
update_active_player(board,screen)
update_hole_overlay(board,screen)
update_hole_count(board,screen)
update_hole(board,screen)
update_biji(board,screen)
update_score(screen)
pygame.display.update()
# Load template
def load_template(screen):
screen.fill(colors['WHITE'])
screen.blit(window_frame, (0,0)) # Frame full screen
screen.blit(window_scoreboard, (295,490)) # Bottom scoreboard frame
screen.blit(title[0], (225,31)) # 'CONGKLAK' title
screen.blit(title[1], (229,90)) # 'Engineering Physics' title
screen.blit(title[2], (378,137)) # 'BIJI' title
screen.blit(button[0], (47,39)) # Play button
screen.blit(button[1], (49,91)) # Reset button
screen.blit(arena_frame, (50,280)) # Frame
screen.blit(arena_hole, (97,300)) # Hole (7 small + 1 bank each side)
screen.blit(player_name[0], (145,545)) # Player 1 name
screen.blit(player_name[1], (520,545)) # Player 2 name
screen.blit(score_ddots, (390,525)) # Player score separator
# Update hole display
def update_hole(board,screen):
hole_1 = board.getLubang(0)
hole_2 = board.getLubang(1)
b1 = board.getTabungan(0)
b2 = board.getTabungan(1)
# Convert single-digit to two-digit
if b1 < 10:
b1 = '0' + str(b1)
if b2 < 10:
b2 = '0' + str(b2)
# Top row
for i in range(0,7):
screen.blit(font_idx_hole.render('(' + str(hole_2[i]) + ')',1,(colors['BLACK'])), (203 + 60*i,245))
screen.blit(font_idx_bank.render(str(b2),1,colors['BLACK']), (635,337))
# Bottom row
for i in range(0,7):
screen.blit(font_idx_hole.render('(' + str(hole_1[6-i]) + ')',1,(colors['BLACK'])), (203 + 60*i,440))
screen.blit(font_idx_bank.render(str(b1),1,colors['BLACK']), (112,337))
# Update hole illustration based on how many biji count in hole
def update_hole_count(board,screen):
hole_1 = board.getLubang(0)
hole_2 = board.getLubang(1)
# Hole count traversal
for i in range(0,7):
# Top row
c = hole_2[i]
if hole_2[i] > 12:
c = 12
#print('c_top: ',str(c))
screen.blit(hole_count[c], (192 + 60*i,300))
# Bottom row
c = hole_1[6-i]
if hole_1[6-i] > 12:
c = 12
#print('c_bot: ',str(c))
screen.blit(hole_count[c], (192 + 60*i,361))
# Update active player overlay
def update_active_player(board,screen):
p = board.getPemain()
screen.blit(arena_hole_active, (192,361 - p*61))
# Update moving overlay
def update_hole_overlay(board,screen):
p = board.getPemain()
x, move = board.getLangkah()
if move == 7:
screen.blit(hole_overlay_large, (97 + 525*p,318))
elif move < 7 and move >= 0:
if p == 0:
if x == 0:
screen.blit(hole_overlay, (552 - 60*move,361))
elif x == 1:
screen.blit(hole_overlay, (192 + 60*move,300))
if p == 1:
if x == 0:
screen.blit(hole_overlay, (192 + 60*move,300))
elif x == 1:
screen.blit(hole_overlay, (552 - 60*move,361))
# Update biji count
def update_biji(board,screen):
b = board.getBiji()
screen.blit(font_biji.render(str(b),1,colors['BLACK']), (378,150))
# Update score (p1 vs p2)
def update_score(screen):
screen.blit(font_score.render(str(score[0]),1,colors['BLACK']), (330,505))
screen.blit(font_score.render(str(score[2]),1,colors['BLACK']), (420,505))
# Conglak main
def main_congklak(p1,p2,screen):
# Initialize attribute and game parameter
board = CongklakModel(30)
board.awal()
p1.setNomor(0)
p2.setNomor(1)
status = 0
player = [p1,p2]
update_screen(board,screen)
# Game loop until all hole are empty
while not board.akhir():
print("loop")
if board.bisaMain():
print("bisamain")
p = board.getPemain()
move = player[p].main(board)
status = board.main(move)
else:
print("mati")
status = board.S_MATI
while status == board.S_LANJUT:
status = board.jalan(0.2)
update_screen(board,screen)
if status == board.S_ULANG:
pass
# Warning: invalid move
elif status == board.S_TABUNG:
update_screen(board,screen)
elif status == board.S_TEMBAK:
update_screen(board,screen)
board.gantian(0.1)
elif status >= board.S_MATI:
# Update display: change turn
print('gantian')
board.gantian(1)
#update_screen(board,screen)
return board.pemenang()
# Main loop
def main():
runningState = True
gameEnd = False
while runningState:
# Frame rate
pygame.time.delay(30)
# Get quit event
for event in pygame.event.get():
if event.type == pygame.QUIT:
runningState = False
if not gameEnd:
for i in range(4):
s,m = main_congklak(p1,p2,screen)
print('selesaimain')
score[m] += 1
screen.fill(colors['WHITE'])
load_template(screen)
update_score(screen)
pygame.display.update()
gameEnd = True
# Update screen
# pygame.display.update()
# Main program
main()
pygame.quit()