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client.lua
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ESX = nil
local PlayerData = {}
local spawned = false
local isinprison = false
local eventpassword = ""
Citizen.CreateThread(function()
TriggerServerEvent('gvrp_getpw')
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('gvrp_clientpw')
AddEventHandler('gvrp_clientpw', function(pass)
if eventpassword == "" then
eventpassword = pass
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
spawned = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(10000)
if spawned then
local playerPos = GetEntityCoords(PlayerPedId(), true)
PlayerData = ESX.GetPlayerData()
if PlayerData.job.name == "ambulance" or PlayerData.job.name == 'police' then return end
ESX.TriggerServerCallback("esx-qalle-jail:retrieveJailTime", function(inJail, newJailTime)
if inJail then
local distance = Vdist(playerPos.x, playerPos.y, playerPos.z, 1690.28, 2582.4, 45.92)
if distance < 130.0 then
TriggerServerEvent("gvrp_alarm", eventpassword)
else
Wait(5000)
StopAllAlarms(true)
end
end
end)
end
end
end)
RegisterNetEvent("gvrp_prisonalarm")
AddEventHandler("gvrp_prisonalarm", function()
while not PrepareAlarm("PRISON_ALARMS") do
Citizen.Wait(0)
end
StartAlarm("PRISON_ALARMS", 1)
end)