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There are a few other things I'm seeing in merc.h called affects that seem to be related to these and it might make sense to move those into a behaviors/affects directory eventually
There are a few assets of background behaviors of the world for non-player objects, for instance: mobs, items, rooms, and areas.
These behaviors should be grouped together for better organization. Perhaps a
behaviors
Behaviors Key Files:
There are several enums in
merc.h
that belong inbehaviors
as well:The text was updated successfully, but these errors were encountered: