You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As per discussion in #5462, "AI_FLAG_SMART_SWITCHING: AI will switch out if it has been Toxic'd for at least two turns 50% of the time with more than 1/3 HP remaining" is questionable behaviour at best and actively awful at worst as it just gives the player free damage on an incoming mon. Cases involving HP thresholds etc. should at this point be much better handled by other functions like HasBadOdds.
Was out of scope for that PR, is probably out of scope for #5466 but maybe. Leaving a note here so we don't forget.
Description
As per discussion in #5462, "AI_FLAG_SMART_SWITCHING: AI will switch out if it has been Toxic'd for at least two turns 50% of the time with more than 1/3 HP remaining" is questionable behaviour at best and actively awful at worst as it just gives the player free damage on an incoming mon. Cases involving HP thresholds etc. should at this point be much better handled by other functions like
HasBadOdds
.Was out of scope for that PR, is probably out of scope for #5466 but maybe. Leaving a note here so we don't forget.
Discord contact info
@Pawkkie
The text was updated successfully, but these errors were encountered: