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visual.cpp
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#include <SDL2/SDL.h>
#include <iostream>
#include <vector>
#include <random>
#include <cmath>
#include <fstream>
#include <sstream>
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
int NUM_BARS; // Number of bars to visualize
const int BAR_SPACING = 1; // Spacing between bars
int BAR_WIDTH = (SCREEN_WIDTH - (NUM_BARS - 1) * BAR_SPACING) / NUM_BARS;
int MAX_BAR_HEIGHT = SCREEN_HEIGHT - 10;
int FRAME_DELAY = 50;
void renderBars(SDL_Renderer* renderer, const std::vector<int>& bars) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
for (size_t i = 0; i < bars.size(); ++i) {
int barHeight = bars[i] * MAX_BAR_HEIGHT / *std::max_element(bars.begin(), bars.end());
int x = i * (BAR_WIDTH + BAR_SPACING);
SDL_Rect rect = { x, SCREEN_HEIGHT - barHeight, BAR_WIDTH, barHeight };
SDL_SetRenderDrawColor(renderer, 37, 150, 190, 255);
SDL_RenderFillRect(renderer, &rect);
}
SDL_RenderPresent(renderer);
}
void radixSort(std::vector<int>& arr, int numDigits, SDL_Renderer* renderer) {
renderBars(renderer, arr);
SDL_Delay(FRAME_DELAY);
for (int i = 0; i < numDigits; i++) {
// create empty containers that we will organize into
std::vector<std::vector<int>> containers(10);
// for num in arr
for (int v : arr) {
containers[(v / static_cast<int>(std::pow(10, i))) % 10].push_back(v);
}
// clear out arr
arr.clear();
// Rinse & Repeat
for (const std::vector<int>& c : containers) {
for (int i = 0; i < c.size(); i++) {
arr.push_back(c[i]);
}
}
renderBars(renderer, arr);
SDL_Delay(FRAME_DELAY);
}
}
void mergeSortHelper(std::vector<int>& arr, int left, int mid, int right, SDL_Renderer* renderer) {
int i = left; // Index for left subarray
int j = mid + 1; // Index for right subarray
int k = 0; // Index for temporary array
// Define a temporary array
std::vector<int> temp(right - left + 1);
// Merge the two sub-arrays into the temporary array
while (i <= mid && j <= right) {
if (arr[i] <= arr[j])
temp[k++] = arr[i++];
else
temp[k++] = arr[j++];
}
// Copy the remaining elements of the left subarray, if any
while (i <= mid)
temp[k++] = arr[i++];
// Copy the remaining elements of the right subarray, if any
while (j <= right)
temp[k++] = arr[j++];
// Copy the merged elements back to the original array
for (i = left, k = 0; i <= right; i++, k++)
arr[i] = temp[k];
renderBars(renderer, arr);
SDL_Delay(FRAME_DELAY);
}
void mergeSort(std::vector<int>& arr, int left, int right, SDL_Renderer* renderer) {
if (left < right) {
// Calculate the mid-point
int mid = left + (right - left) / 2;
// Recursively divide the array into two halves
mergeSort(arr, left, mid, renderer);
mergeSort(arr, mid + 1, right, renderer);
// Merge the sorted halves
mergeSortHelper(arr, left, mid, right, renderer);
}
}
void insertionSort(std::vector<int>& arr, SDL_Renderer* renderer) {
// Define temporary variables
int j, k;
// Loop through the array
for (int i = 1 ; i < arr.size() ; i++) {
// Update Values, Define temp (k)
j = i, k = arr[i];
// move element to correct position
while (j > 0 && k < arr[j - 1]) {
arr[j] = arr[j - 1];
j--;
renderBars(renderer, arr); // Visualize the array after each swap
SDL_Delay(FRAME_DELAY);
}
// restore temp
arr[j] = k;
renderBars(renderer, arr); // Visualize the array after each element is moved to the correct position
SDL_Delay(FRAME_DELAY);
}
}
int quickSortHelper(std::vector<int>& arr, int left, int right, SDL_Renderer* renderer) {
int i = left;
int j = right + 1;
while (true) {
// while quick[i] < pivot, increase i
while (arr[++i] < arr[left])
if (i == right) break;
// while quick[j] > pivot, decrease j
while (arr[left] < arr[--j])
if (j == left) break;
// if i and j cross exit the loop
if (i >= j) break;
// swap quick[i], quick[j]
std::swap(arr[i], arr[j]);
// Visualize the array after each swap
renderBars(renderer, arr);
SDL_Delay(FRAME_DELAY);
}
// swap the pivot with quick[j]
std::swap(arr[left], arr[j]);
// Visualize the array after partitioning step
renderBars(renderer, arr);
SDL_Delay(FRAME_DELAY);
// return pivot's position
return j;
}
void quickSort(std::vector<int>& arr, int left, int right, SDL_Renderer* renderer) {
if (right <= left)
return;
int pivot = quickSortHelper(arr, left, right, renderer);
quickSort(arr, left, pivot - 1, renderer);
quickSort(arr, pivot + 1, right, renderer);
}
void quickSort(std::vector<int>& arr, SDL_Renderer* renderer) {
quickSort(arr, 0, arr.size() - 1, renderer);
}
int main(int argc, char* argv[]) {
std::string fileName = argv[1];
std::ifstream inputFile(fileName);
std::string line;
std::getline(inputFile, line);
std::istringstream data(line);
std::vector<int> arr;
int value;
while (data >> value) {
arr.push_back(value);
}
int mode = std::stoi(argv[2]);
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("Sort Visualizer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
std::vector<int> bars(NUM_BARS);
NUM_BARS = arr.size();
BAR_WIDTH = (SCREEN_WIDTH - (NUM_BARS - 1) * BAR_SPACING) / NUM_BARS;
MAX_BAR_HEIGHT = SCREEN_HEIGHT - 10;
bool quit = false;
SDL_Event event;
while (!quit) {
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
// Insertion
if (mode == 0) {
FRAME_DELAY = 25;
insertionSort(arr, renderer);
}
// Merge
else if (mode == 1) {
mergeSort(arr, 0, arr.size() - 1, renderer);
}
// Quick
else if (mode == 2) {
FRAME_DELAY = 75;
quickSort(arr, renderer);
}
// Radix
else if (mode == 3) {
FRAME_DELAY = 350;
radixSort(arr, static_cast<int>(log10(NUM_BARS) + 1), renderer);
}
// Wait for the user to close the window
while (!quit) {
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}