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[S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
dlopen failed trying to load: /root/.steam/sdk64/steamclient.so
with error: /root/.steam/sdk64/steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Sys_LoadModule failed to load: /root/.steam/sdk64/steamclient.so
(2024-04-12 16:47:22.1456) ERROR: [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
But my project running path is such as /root/Apps/publish/
steam_appid.txt has already exist.It's success for windows。
And My linux platform is x64, build target also is x64 【I copy the source code for my project. My project define is AnyCpu】.
So, I use STEAMWORKS_LIN_OSX to build this project and publish , But it's not work in Linux x64 environment.
How should I solved the problem with this .sdk?Should i build for linux platform for steam sdk like "steam_api.dll" to solve it?
The text was updated successfully, but these errors were encountered:
This is not related to Steamworks.NET.
You just need a steam client up and running. Then this error message will go away probably.
And also you should be logged in as an user who is
a developer of the game which appid you use OR actually bought a game and has inside his game library
Also use SteamAPI_InitEx instead which can display error messages...
[S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
dlopen failed trying to load:
/root/.steam/sdk64/steamclient.so
with error:
/root/.steam/sdk64/steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Sys_LoadModule failed to load: /root/.steam/sdk64/steamclient.so
(2024-04-12 16:47:22.1456) ERROR: [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
But my project running path is such as /root/Apps/publish/
steam_appid.txt has already exist.It's success for windows。
And My linux platform is x64, build target also is x64 【I copy the source code for my project. My project define is AnyCpu】.
So, I use STEAMWORKS_LIN_OSX to build this project and publish , But it's not work in Linux x64 environment.
How should I solved the problem with this .sdk?Should i build for linux platform for steam sdk like "steam_api.dll" to solve it?
The text was updated successfully, but these errors were encountered: